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The party meets Oberon who asks them for a favour. The exchange? One antidote for a certain man's head.
The party meets a mortal resident of the feywilds and learns how dangerous it is to use their true names.
The party continues their trek through the feywilds on their way to the Seelie Court.
The party explores the mansion of a fae nobleman, who is busy eating soup in the other room.
The party encounters a noble fae man looking to give up his worldly possessions and become an adventurer.
This is not the Sabrina Carpenter song, we got off track immediately and did not get back on.
On their travels through the Feywild, the party encounters a young Fey prince who isn't quite what they expect (he's worse.)
The identity of Adite is revealed, and the party is accidentally dropped into a deadly situation.
We check in on what happened to Blue and the Muff Divers on their foray into a Lich's Liar... but perhaps it didn't go as planned.
The party goes out with a couple of gods for drinks--and the players and DM once again get off track and forget to play D&D.
From the publisher's feed