
Sign up to save your podcasts
Or


The party faces against The Magister, unbeknownst of what is coming to pass.
Our group of adventurers run into an unexpected temporary addition to their party and, in an act of heroism, sniff doors for an hour of their lives.
The party, now joined by Blue, makes their way down toward the Lich's liar...
A group of intrepid adventurers (?) join together and debate what their future party member, hand picked by a god, will be like...
The party continues their travels to the Magister's mansion, only to gain a... surprising new travelling companion.
Our heroes, now known as the Soulless Six, embark out of the automaton infested capitol to deal with the problem at the source.
Our party is faced with the consequences of the Magisters hunt for power: and a task that could risk their entire lives.
The party goes to uncover what has happened to the water--and try to convince a self-absorbed prince to talk to his mother.
Our party leaves the moving castle in the plains of Devenrichem only to be attacked.
From the publisher's feed