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After all the battle kerfuffle, the crew strike camp. Pot Rootle is on the menu - ah yeah! - but tensions between Fiffa and Tagk come to a head and Nix needs to intervene.
After a scramble to escape the Spitmoulds, the crew find a safe, magical place to camp and recover. A perfect place for a certain Goblin to do a bit of Wild Magic tinkering...
As waves of nasty spitmoulds advance spitting their stinging goo, can our heroes force them back? More to the point, can Nix get to the crux of his story - a Tale from Old Nan he feels sure could help them out?
In a chamber full of luminous, monumental crystals and magical effects, Nix, Tagk and Fiffa discover that an old friend has been trying to contact them.
Our wonderfully wonky crew of adventurers head down into the tunnels and caverns below the Big Stony Mountain, home to the Fiffa's Welve Colony (if they can find it), but also taken over by an explosion of Spitmoulds that spit a stinging goo!
In which Tagk, Nix and Fiffa debate whether or not to go into a big, gaping hole that's just opened up in the ground, and Fiffa bestows bardic inspiration for the first time,
The crew finish their packing and set out towards the Big Stony Mountain to take Fiffa back home... but the leaves are rustling and the ground is hollow underfoot...
Nix awakes from a night of sleepwalking and spies the infamous Farmer working in the field... is the farmer really a threat like Fiffa said, or is something else going on? And how did a Welve come to be living alone away from its colony anyway?
Nix, Tagk and Fiffa are back and now Level 3! What are their new spells and abilities heading into Season 3?
Continue travels with goblin tinkerer Nix on the back of Schildkrote, a giant, flying canopy turtle with a rebellious streak. Will they collide with the great wall of Spite?
Final episode of a three part narrative introduction to the world of Meraki – setting to the DnD doodoo gameplay episodes. Audiobook style, brought alive with a rich soundscape, music and quirky but family-friendly humour.
From the publisher's feed
Join the advert-free adventures of Nix, Tagk and Fiffa in DnDdoodoo, a cozy fantasy D&D actual play podcast that’s inclusive, fun, and suitable for the whole family.…
You’ll meet a partially-sighted bard, a goblin tinkerer with a mechanical arm, and a kobold whose anxiety sometimes overtakes him. You’ll hear them stumble, make mistakes, and keep trying to have each other’s backs.
At heart, these are tales about being kind to ourselves and others, doing the best we can, and about how small acts of care can make a big difference. If you’d like a place to sit by that fire, you’re very welcome here – grab a bowl, the hooty-grooty is steaming!
(DnDdoodoo is part storytelling, part role-playing game. We use dice rolls and loose D&D rules to bring in chance, surprise, and playfulness — just one of the ways role-play can be adapted into an accessible, flexible framework for creativity, inclusion, and connection.)