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Jorgrim leads Rasprax, Chaz, Oneiros, Swift Current, and Sly Zib Uppercut as they infiltrate the hag Moongrave's fortress / theater in the Feywild realm of Yon. The group poses as a troupe of entertainers and puts on a mostly improvised tragedy, then explores the fortress looking for a lost elf who can help cause a false eclipse that will help bring about the hag's downfall. A plan is hatched and the eclipse causes chaos to erupt, during which Sly Zib is affected by mummy rot and falls to his apparent doom. Moongrave nearly escapes on a flying ornithopter but Chaz jumps after her from a balcony and she dies in the fall past the false eclipse. Several captives are freed, and the party gets a bit of treasure and comes through a mirror portal back into their own world, where Chaz dies from his previous wounds in the Feywild. (contains content and spoilers for The Wild Beyond the Witchlight)
Teifling barbarian Oneiros takes over as caller in the Feywild, leading Rasprax, Chaz, Jorgrim, Swift Current, and Sly Zib on a series of cascading sidequests! First, they cross the river to find the outlaw Will of the Feywild, who recommends they go seek a Unicorn for advice. High-voiced oil can Squirt joins the party and provides consistent comic relief. They eventually find the unicorn's pool and get some answers from her, but the plot keeps thickening and soon they are headed over to another part of the Feywild called Yon, where they help a goblin child with a kite problem and get involved in finding a secret tunnel down in a mine. The Feywild proves to be full of surprises! (includes Wild Beyond the Witchlight content)
Half-drow warlock Rasprax leads Sly Zib, Chaz, Jorgrim, new tabaxi rogue Swift Current and new barbarian Oneiros on an adventure to find out what's happening in the Feywild. They make their way from the Stone Circle to the feywild portal leading into The Night Garden (see episode 02!). After Sly Zib is charmed by a dryad, he is knocked unconscious by Rasprax to keep him from wandering off. When he and Rasprax come to blows a second time, a second critical hit with the Staff of the Adder renders Sly Zib dead, but it turns out that strange things happen to dead goblins in the Feywild, and Sly Zib Uppercut splits into his good and bad selves, only one of which will rejoin the party. As the group explores and tries to find out more about the mysterious Mother Wormwood, they come upon a situation with a tree, some pixies, and some polymorphed Redcaps that turns into a battle. Chaz is stomped dead by one of the redcaps, and the party has to get creative to deal with the threat. Apparently strange things sometimes happen when halflings die in the Feywild too, because Chaz manages to come back as a gnome! Rather than try to rejoin their native plane, this group decides to stay in the Feywild and continue their quest to discover Mother Wormwood's lair.
Dwarf warrior Fjori leads Barriq, Jhank, Artvirous, and Benji to retake a dwarven fortress in the hills that is infested with trolls. On the way there, they discover a hidden valley with many ostriches. Barriq scouts in as a fox but runs into troll trouble, barely escaping back to the party. In a nighttime assault on the fortress, they end up in combat with an evil treant and a troll on a battlement, which causes some difficulty as it keeps pushing them back down the wall. Barriq uses his fire-based abilities to keep the trolls from regenerating and Jhank manages to put the treant into a stupor, allowing everyone to get on the roof to deal with it. Afterwards, two more trolls show up and the battle begins anew. After the trolls are all vanquished the party discovers a group of mercenaries from a rival power there and decides to hire them for now rather than killing them. Treasure and dwarven ghosts guard the lower levels of the fortress, which Fjori plans to oversee as his new abode.
Jhank leads Floki, Thronor, Sir Parrik, Benji and Caradoc as they invite Yulia Bronzevow and Nastasia Tinspike for a peace summit and Gorya's funeral. Thereafter, the party sets out through the mountains towards Sootscale Caverns, discovering a windy agate mine and a stone circle used by Talos druids along the way. They are attacked by owlbears and gnolls, but make their way to the kobold caverns where they discover that strange fey-related plants are being used by the Sootscales and the problem is probably getting worse.
Gnome trickster Floki Flanfloom leads Jhank, Thronor, Sir Parrik, Caradoc, and Benji to discover what's become of the missing dwarven monk Gorya Bronzevow, who disappeared into a labyrinth within the mountains. Aboveground, his wife Yulia and former mistress Nastasia each lead a faction of the Order of the Burning Forge and conflict simmers between them as each blames the other for Gorya's assumed death. Floki and the adventurers enter the Maze of Moradin looking for the truth, where they encounter bizarre rust myconids and cultish half-mechanical mazefolk, and awaken a raving mad Gorya who is seeking the lost library of Xothol by transforming himself into a metal monstrosity. At a stone bridge over lava, they fight fiery bats and a gargoyle who guards a secret map to the library. Ultimately the party decides Gorya is a danger to their plans and disposes of him in a dramatic manner. They discover a magical forge with the heart of a star and converse with a clingy undead mechanic before making their way back to the surface where they will have to deal with the rest of the dwarves and the consequences of Gorya's death.
Guided by a vision shown to him by the unicorn goddess Lurue, Sir Parrik leads MikMek, Artvirous, Benji, Caradoc, and Rasprax on an exploration of the northeastern Southwood in search of a lost temple in the forest. Along the way they encounter some giant wasps, several gruesome scenes of dead trappers, and converse with the local fey. Mikmek gets in some trouble for trapping and killing a baby bear, but feels vindicated the following day when they encounter and fight a much larger bear who guards the temple site. When the bear is slain, he turns out to be a cursed priest and the temple site begins to regain some of its lost glory.
Benji the Bard leads Thronor, Jorgrim, Jhank, and Sly Zib as they try to figure out what the crystal DarkWizard wants so much actually does. They travel toward the hunting lodge and find the mud bowl with mushrooms that the Old Beldame talked about, but unfortunately it's got a bodytaker plant and some pod people, so combat ensues in which Sly Zib almost gets consumed by the plant several times. After harvesting the remaining mushrooms, they continue through the moors and find some rusty crow cages, a dwarven watchtower with evidence of troll habitation, a hellwasp pretending to be a child, and a new fortified farmstead run by the Church of Chauntea. They meet up with Umgurn at the Giant Skunk Hunting Lodge and identify the crystal as a source of planar portal power, which complicates the question of whether to give it to DarkWizard since Jhank says "It belongs in a museum!"
Thronor the dwarven death-cleric leads gnome druid Jorgrim, dwarven rune knight Jhank, halfling artificer Caradoc, and new human bard Benji south from the Temple of Dumathoin in search of the Adder River and the ship on a cliff seen by the DarkWizard in his vision. They visit Karg the Manticore in the ruins of the fire giant sorcerer's tower, get lost in the mountains, Thronor gets bitten by a snake, and Jorgrim explores a cave in giant centipede form. They battle some wolves, discover a trapper camp with a bloody secret cave, find the winter caves of the Uthgardt, and eventually catch sight of the mysterious ship. There they battle some undead lead by a deathlok and discover the crystal that DarkWizard is searching for, along with a pile of treasure. They decide to camp there for a bit so this same crew will pick up next time with Benji as caller.
Eaglebane leads MikMek and new bard Benji into the northeastern portion of the Southwood, where they hunt an elk, find several disturbing sets of trees, and battle some skeletons. They infiltrate a trapper camp, discover a drow cave, and discover that the Bignose Goblins are occupying the ruins of Eldergrove village. Benji writes several songs about their exploits and performs Elvis songs for the goblins. Benji almost decides to stay with some nixies in their spa but opts for the adventuring life instead.
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