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The fates of Bariq and Sir Parrik (and Floki's body) are resolved, after which Thronor leads Jhank, Umgurn, and Artvirous first to the Order of the Burning Forge's monastery, where they hope to collect their armor from the dwarves. The dwarves refuse to let them in and send them away empty-handed, much to Arty's annoyance. Then, after wishing they had a bridge to cross the Thorn River near the farmstead, the party journeys up near the Stone Circle to retrieve the Uthgardt tribesmen before continuing on to the Ammarindar outpost in the eastern Southwood, where they previously fought a black pudding and a wight with the help of some ex-bandits. The bandits have now become undead and there is a troubling sphere of magical darkness with the former bandit leader hiding in it, as well as another black pudding that drops both Thronor and Jhank, damaging their armors in the process. However, a treasure room is discovered and some clues to the location of the Halls of the Hammer are revealed, so the party grabs as much coinage as they can carry and returns to the farmstead, with plans to spend most of it on improvements to their two bases. Bonus: at the end, there's a section where the spirit of Floki encounters the spiritless fire giant body of Jontoff the Bearer!
Jhank leads Fjori, Floki, Bariq, and Sir Parrik back to the Fire Giant Sorcerer's tower where Karg the Manticore lives. Along the way, some cave bears are fought and the tactics of tree climbing are discussed. At the ruins, a strange set of mirrors and some food and drink are discovered. Bariq embraces his chaotic side and manages to send himself body and soul through a one-way portal to a purple desert place. The blink dog Glint and Sir Parrik both follow in an attempt to rescue him, but become trapped on the other side as well. Floki's body (but not his soul) also gets sent through the portal and is not able to return. Discovering a second such magical portal, they attempt to send themselves back to the fire giant's ruins but instead end up at the Zigurrat of the Abyss in the Ixzan realm of Malydren in the Underdark; their fates remain unresolved. Back in the fire giant ruins, Fjori and Jhank discover a hoard of treasure which they load up and depart with; Floki's soul remains at the ruins in hopes of reuniting with his body or discovering some new body to possess.
Caradoc leads Sir Parrik, MikMek and Bariq into the Graypeak Mountains in search of the fire giant sorcerer's ruined tower and Karg the manticore, but they are attacked by a wyvern in the night and struggle to drive it off as it keeps driving a poison-filled stinger into them! They end up lost in the mountains and discover the entrance to a hidden shrine of Dumathoin. A new Gray Render is found and bonds with Caradoc, and the party makes it back as far as the Hidden Lake Delve.
With most of the players absent this session, new adventurers Jorgrim (forest gnome druid) and Sly Zib Uppercut (goblin boxer) encounter a giant wasp and some Talos-worshiping weasels before they come across the farmstead and join the adventuring crew. Sent out on a low-priority test to prove their worth, they range far and wide, exhausting themselves looking for the lost goblin Snoutscout, coming to the Dark Wizard's tower and the Altar of Nomog-Geaya before heading up to the Black Dog Brewery. At every stage, Sly Zib gets in boxing fights and mostly loses but still spreads his fame far and wide, and Jorgrim meets many interesting beasts he mostly befriends and plans to wildshape into later.
Arty leads Umgurn, Thronor, and Caradoc into the Greypeak Mountains to hunt duergar for the Order of the Burning Forge! The gray dwarves prove elusive, but some advice from a local manticore puts them back on track. The duergar are found and ambushed and their giant vinegroon whipscorpion mounts are captured to be retrained! Plans are made to expand the homestead.
Thronor leads Umgurn, Fjori, Floki, and Jhank 'northlefterly' to investigate the Black Dog Brewery, which is run by shady halfling necromancer Losser Mirklav (formerly of Waterdeep) and a bunch of necromonks of Urogalan. He won't show them the brewing operation itself presumably because there are some undead involved, but the party leaves them in peace. They travel north to find the lair of the giant boar Tuskgutter and make fairly quick work of it, then transport most of the giant pig back to the farmstead. Setting out for the Southwood once more, they make for the ruins of an outpost of Ammarindar they've seen in the forest, only to find that the trees are blackened and dead nearby. The Dewdrop Man gives Thronor some advice and some boggards try to raid the camp. The party befriends some ex-bandits of the Stag Lord living in part of the ruins and together they open the locked doors, first to a black pudding that nearly kills several party members, then to zombies, skeletons, and a dwarven priest turned wight! Leaving part of the ruins for another time, they split the loot they've found with the bandits and head for home.
Umgurn, Floki, and MikMek take to the water in a recently recovered rowboat to explore down the Thorn River! They find a wyvern's nest, some disused iron mines, some giant sundews, and stop to explore some ruins connected to local hobgoblins. In the Altar of Nomog-Geaya, they discover a large painting of hobgoblins causing mayhem and they get attacked by a ghoul. Umgurn gets paralyzed and decides maybe that's enough delving in that ruin, so they head to a nearby area with a lost dwarven outpost. After crossing the chasm and getting to the gatehouse, Umgurn waxes historical about Haela Brightaxe and they encounter a dwarven ghost who wants their help getting rid of his troll problem. The party promises to return in greater numbers and heads back to the river, where they meet some dwarven prospectors. They explore further downstream past Sootscale Caverns and portage around the Devil's Cauldron, then stop at the confluence of the Elk River and decide to follow that upstream. Some abnormally hot silver mines are discovered and a strange beast is encountered, who quickly bonds to Floki, but whether that's a blessing or a curse remains to be seen!
After a bluebook recap, discussion of leveling, and consideration of which armors to ask the Order of the Burning Forge for in exchange for the Hidden Lake Delve, the party sets out to explore the area west of the farmstead near the Thorn River. Jhank leads Barriq, Floki, Sir Parrik, and Caradoc to a spot where a mysterious circle of dead birds turns out to be evidence of an invisible floating tower occupied by Marchwardens of Arvoreen. Nearby, a goblin work crew lead by Snoutscout is trying to mine iron ore for their dark wizard master, and a farm is being terrorized at night by will-o'-wisps. Taking on the wisps that night, Floki defies death several times, but others aren't so lucky. In a close battle, the wisps are eventually defeated but both Jhank and Sir Parrik have their life forces drained by the wisps and die. The party makes plans to send them with Thronor to the town of Secomber with some of the Hidden Delve treasure to have them raised.
Caradoc leads Arty, Jhank, and Thronor back to the Hidden Lake Delve to clear it of gnolls once and for all! The party is ambushed by undead witherlings and then takes on the rest of the pack in the market hall, where Caradoc and Jhank both go down in battle and only Arty's Wall of Fog gives the party a fighting chance! A huge pile of loot is discovered including adamantine weapons and armor and heavy coffers full of coins! After stashing everything by the iron front door that Jhank installed, the party explores the bronzework facility and clears the undead dwarf skeletons after discovering how to shut off the steam. The possible Rooms and Teams aspects of the facility are discussed and then the party travels to join the other adventurers at the formerly raided farmstead that has become a de facto headquarters.
Floki leads Sir Parrik and Fjori against the gnolls who have overtaken Eldergrove, and a nighttime battle ensues! Additional gnolls are picked off by guerilla warfare and Young Norbert is tracked to the Feywild Portal. The group travels down to the Raided Farmstead and encounters a child zombie on the way. The zombie farmstead is dealt with and burned and evidence is discovered that the Church of Shar was somehow involved. Fjori meets a playful young griffon in the night, and then the group explores west of the Thorn River the following day. An unusual fey is encountered with an unusual request: he'd like his failed warlock taken NE of Oleg's and delivered to the Abyssal Outpost, where he will be traded for a troop of berserkers and tribal warriors. Sir Parrik accepts the quest and they head that direction, encountering bizarre weather along the way as the Drewdrop Man reminds them of their oath. On the northern side of the Delimbyr River for the first time, Floki encounters the bones of his draconic ancestor Mornagauth, slain by the fang dragon Incyzor and some druids of Talos. At the Abyssal Outpost, the trade is made with a friendly Babau demon and then the small army makes its way back to the Dewdrop Man for delivery. By the end of 14 days of adventuring, the party is back at the Raided Farmstead just in time for the hirelings they sent for to arrive!
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