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After the GM goes on a tirade about historical potash production and we do a live Resources & Teams turn, Eero leads VS, Ibn the Roaster, and Zaza in a continued exploration of the underlevel of the Abbey of St Clewyd. They figure out a tricky door and make contact with the monks inside the western portion of the underlevel, who are split into Cardinite and Loyalist factions and speak of something called "the Charge" that they refuse to let the PCs see. Abbott Lummingwyll convinces them to take a holy mace into the chaos rift to disrupt it. Ibn goes in three times, with different results, and the final time is nearly killed (but saved by the children of Mr Rag&Bone). Eero duels a resurrected monk, and they lower VS down a rope into a well, where he encounters Grandfather Eel, who seeks for worshipers to ascend to godhood. At close of play, the sun has risen on the ruins, but both Ibn and Tals are missing from the party. To be continued!
VS leads Tals, Ibn the Roaster, and ZaZa back to the Phantom Cloisters by the dark of the new moon. They look for Mr Rag-n-Bones and speak to the children, determining that Violet is missing from a noble family. They see the Ghost Crow Trappers and descend to the undercroft level. There, while they investigate some strange vines, a warp worm attacks and swallows Tals whole. He is expelled when the worm is killed but it disappears into another warp. Animated cherubs and a very bad cosmic rift, Ibn and ZaZa temporarily swapping heads, and Zaza's legs turn into grasshopper legs. A room of chattering skulls and fleshy walls is investigated. They briefly battle some undead abbots, and stop at a confluence of strange waters where corpses lie at the bottom of a pool.
Zaza leads Ibn the Scorcher, VS, Talsarian, and Eero in a nighttime exploration of the ruined Abbey of St Clewyd, also known as the Phantom Cloisters. They meet some ghost crow trappers, then enter the compound through a side entrance. In the herb garden, they meet a ghostly monk who tells Eero a secret, and in the cloisters, they meet another who wishes his bones to be properly buried - he also has a magic spear that Eero takes and some Devilweed Tabac that Ibn smokes. Exploring the ruined chapel, Tals immediately finds a key and the hidden altar compartment where the Battle Standard of Tempus is stored. Eero plays the organ and releases a murder of Ghost Crows that attack the party. They eventually defeat most of them and harvest a single Ghost Crow Quill for Tals. They discover the graveyard with some corpses missing teeth, and bury the bones of the other monk. They also see a small child there but avoid her, and move over to the bell tower. There, Zaza prays to St Woad of the Bread and decides that he is now the Abbot of St Woad. They encounter two other small children who speak highly of Mr Rag-n-Bones and show the adventurers his strange artworks. Zaza summons Mr Rag-n-Bones by tolling the bell but manages to avoid combat by complimenting his artistic style. Mr Rag-n-Bones tells the players about his past as a servant of the Dewdrop Man and how to find Dewdrop Manse in the heart of the Southwood. Before dawn breaks (possibly trapping them there), the party retreats back into the Southwood and makes their way back to Wildfire Caverns to plan their next move.
The Caravan Crew, led by Ibn the Scorcher and joined by wizard Tals (featuring Judd in his first DnDNerds appearance), visit the Abbey of the Broken Blade, a place for retired soldiers of war-god Tempus. Eero investigates whether Tempus is the god he's been searching for. They deliver some weapons and try to sell some armor, but instead are told some of the story of a mysterious site more than 150 miles to the west - the Phantom Cloister, also known as the Abbey of St. Clewweth, which only appears at night during the new moon. The party sets out to catch it by the next new moon in two weeks - along the way they battle fire beetles (which Tals successfully harvests fire glands from), stop to trade in Llorkh and at Zath Gor (formerly Oleg's Trading Post), and leave the caravan with Bariq at the Wildfire Caverns. They find some excellent hot springs, which ZaZa really enjoys. As the deadline approaches, they hear the unearthly wailing (or perhaps whaling?) associated with the site.
In the seedy town of Llorkh, Neville accepts a job to try to steal an ornate sarcophagus from an embalming house run by the Grave Men, a group of smugglers. Flip, Kain, and Lysander accompany him to surveil the place, but first they tangle with a bunch of dancing beggars led by a piper with an unusual head. Once there, Lysander gets drunk on addictive hyacinth wine, then he and Neville infiltrate; but Lysander blows up the front room with Shatter and kills a smuggler, so they flee into the night, pursued by a strange skeleton-man. The following day, they come disguised first as town watch, then later as bounty-hunters with Lysander in tow. While Lysander is in the attic getting harshly questioned by the skeleton man Chakkralka, Flip and Neville find the sarcophagus in the basement and manage to escape with it. Lysander and Kain escape by jumping out a window, and Flip finally gets a wild magic surge while casting Feather Fall on Lysander. Based on the DCC Lankhmar adventure "Grave Matters" by Michael Curtis.
VS leads the caravan this session, with Ibin the Scorcher and Eero the goliath monk. They buy some mead, sheep, and pigs in Llorkh, then head eastward out of town towards Dragonfang. They pay off a Zhent patrol, hear about Axebeak Falls from some hunters, battle a troll trying to steal a pig, buy an Axebeak mount for VS to train up, learn the location of the Abbey of the Broken Blade, but end up going to Dragonfang, where they resupply the dwarven party who has been living there over the winter.
Eero, Zaza, and VS hear rumors about the Monastery of the Broken Blade (from itinerant mendicant Brother Aerelm), the Black Cats reactions to being blamed for the (other PC's) heist (from aspiring fixer Narder), and something about the Black Network emptying some warehouses (from fish broker Vinchenziana Moory). In the Llodown neighborhood they stumble across some ghouls and get into a fight - Eero goes down multiple times but VS saves him multiple times, which Eero attributes to the favor of battle-god Tempus. They seek out Lord Harrand Tormblade, a patron of the Abbey of the Broken Blade, who gives them a consignment of weapons to deliver to the Abbey. On the way back, they encounter crazed hermit-priest Dintoven of Waukeen digging in a garbage heap, which VS and Zaza eagerly help him with. VS recovers his cursed tongue and is praised for his service to Waukeen, accidentally discovering that he is a vessel of divine will for the second time that day.
Neville Cavendish puts together a crew for a heist, featuring Flip, Kain, Brimlad the Brawler, and the return of Lysander. A Goliath gang leader sends them on a city-wide scavenger hunt before taking them to Grathka Stonevein, who wants an important ceremonial ledger stolen from the Black Network. She has them meet up with her inside source and a strange wizard to aid their preparations. During the heist, a huge stone colossus rises up from a magical circle to do battle against the party. Narrowly escaping with their loot, the party help stage a scene to blame the crime on some of the guards and on a rival adventuring party, the Black Cats.
New Party! While the dwarves who took Dragonfang Mountain recover, we meet the Caravan Crew: dwarven arcane brothers Obin the Fortress and Ibin the Scorcher, VS the shifter spore druid, Eero the goliath monk, and the return of ZaZa the goblin rogue, who once served a nixie for a year and has the gills to prove it. They're taking some mules loaded up with iron, steel, and leather from Llorkh up into the mountains in winter, delivering to Runedarth. Along the way, they hear possible fire beetles in the hills, encounter a tannery where they buy more leather and learn about several surrounding hexes, VS makes friends with Petunia the giant goat, and they make their way past Sapphire Falls to arrive safely at Runedarth.
Gemwin, Grom, Vindalf, Hokan, and Jendri team up with Nimira and some of her duergar to go after the green dragon in the dark lake at the bottom of Dragonfang Mountain. They cast several rituals, but as they begin to descend the cave slowly by rope, the dragon ambushes them with its breath weapon. At the bottom, a deadly game of hide and seek begins, with Vineslither the green dragon ambushing from water and hiding back in the murky lake several times. Gemwin is briefly attacked by an assassin vine, Grom heals everybody, Hokan learns to use a duergar firelance, Vindalf clings to the walls as an ape, and Jendri snipes at the dragon from afar. Then, in the huge lake chamber, Grom casts _Control Water_ and basically empties the lake, leaving Vineslither no place to hide. She grabs her egg from atop her treasure hoard and escapes downstream into the underground river, vowing revenge but abandoning her treasure hoard, including several useful magical items.
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