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Collin is joined by Danny to talk about the City of Glass game they just ran at GenCon!
Collin takes the reins this week to talk about how to crawl back from time away.
Jesse unpacks his experiences with a recently broken arm by talking about our big bad RPG boo-boos.
Jesse is back with a full-length episode and a special guest to talk about the whimsical world of Magical Girls, and how we might mix the popular anime genre with role playing games!
A very short episode this week while Jesse recovers from an injury. The boys tackle the question of what to do with a player who can't seem to stick with one character.
This week the boys get together to talk about the stress that can come with running (or playing) in a game, and Jesse gives himself a whole new mess of useless stress by accidentally recording witht he wrong microphone and not noticing until he started editing! Please forgive the garbage audio quality.
Jesse takes on the idea of map-making and world-building all on his own, and will almost certainly revisit this topic again later!
Also, because I said I would, check out inkarnate or RollForFantasy to generate some neat maps!
Back from the brink of death itself, Collin and Jesse are here to talk about whether or not to stay in the kitchen when it gets too hot. Also about emotions and stuff without using analogies.
This week, Collin and Jesse tackle the ways in which we advance our characters, and what that can do to the players and the narrative.
This week, Collin explores the ins and outs of the Fantasy Flight Star Wars RPG all on his lonesome.
From the publisher's feed