
Sign up to save your podcasts
Or


Collin and Jesse finally admit that you can't always be the hero, and dive into what it takes (and what it means) to play a supporting role.
Collin and Jesse taking the plunge and talking about something they've hinted at for quite a while: killing off player characters!
This week, Jesse is joined by his good friend Amy to talk about magic in its many forms, and how you can make it a little more magical for yourself.
So you have a new player at your table, or maybe you're bringing in a new setting! But how do you set things up so your players don't get lost in the weeds before they can get to your story? Have no fear, Jesse and Collin are here!!
The age-old question of open narrative or free-form exploration finally gets discussed as the boys tackle the idea of the railroaded game versus the sandbox.
This week the boys get downright mythical while talking about using mythological gods, pantheons, and folklore in your games.
This week sees Collin and Jesse tackling a topic that seems far simpler than it truly is: What do you actually need in order to run a game?
Jesse is on his own this week to talk about something very important to his nerdy brain: taking notes.
This week Collin and Jesse take on the greatest mystery of all: Mystery!
Jesse and Collin are back to round out the staff of D&D High School with EIGHT fun new faculty members! Like what you hear? Have an idea for a new staffer of your own? Send in an email to [email protected] and tell us all about it!
From the publisher's feed