Paul and Thomas join Rockwell to talk about their experience in the Ludum Dare 48 game jam: how they developed a complete multiplayer game with artwork, music – and every piece in between – in just 72 hours.
Rockwell talks agout gaining velocity at DockYard, then Sean shares his experience with coaching his team members on being more autonomous, and adopting the Zettelkasten method of note-taking with Obsidian.
Rockwell talks about adjusting his work style during his first week at DockYard, resurrecting a nearly-abandoned iOS app, and Sean talks a stab at replacing Webpack with Vite.
Sean and Rockwell talk about change for change's sake, rebalancing develoment priorities as projects mature, divining tech stacks for fun and profit, and whipper-snippers.
Sean and Rockwell talk about the challenges of normalizing data for APIs, Sean rewriting his app for Firebase, the tradeoffs of choosing a backend-as-a-service, and some big news on Rockwell's job front.
Sean and Rockwell talk about solving ham radio problems with Elixir and OTP, hot takes on the Ionic framework, fleshing out features in an Electron app, and a trespassing chicken.
Sean and Rockwell talk about adding personal flair and staying motivated with side projects, the challenges of theming and testing UIs, and super-yachts.
Sean and Rockwell talk all about pull requests: the value and utility of PRs in a team environment, chunking up work to prevent blockers, rebasing versus merging, and making time to wrangle it all.
54 min
About Does Not Compute
From the publisher's feed
A weekly chat about the lives and workflows of modern web developers, hosted by Sean Washington & Rockwell Schrock.