
Sign up to save your podcasts
Or


When we create stories for TTPRGs we often like to think of the Player Characters as the Good Guys. They are the Protagonists but that does not make them Automatically "Heroes".
That is what we are discussing today. We talk about the Balance between Good and Evil in your Games and Stories in D&D and TTRPG. We talk about what it means to be good and what it means to be evil and why you as a GM should look at stories not just in this evil vs. good mentality. It can be outright harmful to think of someone as pure good or someone as pure evil and you will always have to consider a more nuanced approach to storytelling here. That's why we discuss the topic of Morality and Good vs. Evil for you here and highlight the important parts of the discussion.
The Kickstarter Ref Link: https://www.kickstarter.com/projects/homieandthedude/sky-zephyrs-5e?ref=9pjzdz
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
As a GM we often make decisions in prep and play often weighing how they will affect play. And sometimes when we put something in we create moments of frustration and game halting.
That is what we are discussing today. We talk about complexity and simplicity and how you can balance them in your D&D and TTRPG Sessions. How complex and hard should a D&D puzzle be? Why do players take so long with puzzles for 5th graders? Why do my players not know what to do? We answer all of these questions and even ask some more so you can better manage the complexity of your games.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
When talking about different types of D&D and TTRPG campaigns people often have a certain campaign style that is referred to as "Sandbox Campaigns", but what does that mean?
That is what we are discussing today. We talk about what we perceive as Sandbox Gaming, why we think the term Sandbox might not be a perfect fit, and what it means to play creatively free (or more free than usual), is it good, or is it bad? We cannot make that judgment but we can discuss what we hear, see, and feel the style does well and how it works.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
Player Characters get progressively stronger and more powerful as they level up in games like D&D, that means that we also have to level up the world around them to still provide a challenge to them, but how do we do this to make it not feel like a video game?
That is what we are discussing today. We highlight a few different techniques you can use to challenge Player Characters that have reality-altering abilities and magic at their disposal while not just making the threats bigger and meaner. We talk about types of challenges you can throw at them, strategies for making your enemies more powerful, and a lot more. We also highlight using challenges other than combat and action challenges to provide a different form of challenge.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
TTRPGs run on inspiration, it's like the fuel to the fire of the games we play. So how do we get inspired to write that intricate world, that gripping NPC, that captivating story?
That is what we are discussing today. We know inspiration looks different for everyone so we can't tell you exactly what you have to do to get inspired, especially cause its different from day to day even. But what we can advice you on are a few tricks that have helped us and others to grip their inspiration and turn it around for them to create all the amazing stuff you see, hear, and feel.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
When we play TTRPGs we need a place to set the adventure in and often it's the GMs job to keep track of and play the world around the Player Characters, but how do we make sure to have a world to set the adventures in that feels like it allows that adventure to flourish?
That is what we are discussing today. We talk about the process of worldbuilding and especially how you can start when building your first one or what steps you can take to improve your current world. We talk about the abstraction of worldbuilding and why we even do it in the first place and how that knowledge will help you to focus your worldbuilding on what really matters while leaving enough room for the little details you enjoy.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
When playing D&D, a very heavy combat-focused TTRPG, and we set our players out to face off against the Big Bad of our Campaign we don't want the combat to be over in just a single round with one side triumphing over the other in a flash. But how can we create combats that leave our players wondering if their character will even survive?
That is what we are discussing today. We talk about combat and especially what you can do to make a single combat an experience that your players won't forget cause it left them with so much tension in their minds. We talk about the factors that you control and how you can control them to push the combat to the edge. We also shine a light on the things that actually make your combats close and explain why HP and Stats are not a good measurement for how close the combat was.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
When worldbuilding our own worlds for our TTRPG Campaigns and Games we often look to our real world for inspiration, but there are a ton of elements in games that do not exist in our real world, like magic. How do we make magic work when we don't even understand it?
That is what we are discussing today. We discuss magic in worldbuilding and how someone being able to throw a fireball around would completely shatter reality as we know it. We talk about ways to understand and explain magic just enough to create a more grounded and foundational fantasy world while still keeping the fantasy alive. We give worldbuilding advice and inspiration so you can start your next worldbuilding session right.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
Something that we've heard and said ourselves quite often is that TTRPG and D&D Characters are supposed to be special in regard to the world around them, but what does that mean, how do we achieve that and what consequences can we draw from it?
That is what we are discussing today. We talk about Players and their Characters being unique in the context of TTRPGs. We talk about how the fact of characters being a unique presence and the knowledge of that fact can help you in your games, your prep, and your worldbuilding. We also highlight different ways for you to use and highlight that uniqueness yourself to create gaming experiences that won't be forgotten so quickly.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
You can find us on the Web under these Links:
https://www.doubledm.com/
https://twitter.com/DoubleDMpod
https://www.instagram.com/doubledmpod/?hl=de
https://ko-fi.com/doubledm
If you want to reach out to us via E-Mail use: [email protected]
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
DoubleDM is a show by two passionate game masters, Nils and Emil, where we take you on a fun, insightful, and inspiring journey into the world of Tabletop Roleplaying every single…
We dive deep into key aspects of running TTRPGs like Dungeons and Dragons, Masks: A New Generation, or Cyberpunk Red, from crafting great and compelling stories and plots to developing new and exciting homebrew content for your games. Every Episode comes packed with actionable Game Mastering Advice ready for you to implement directly, Ideas and Inspiration for you to use, develop, and expand upon, and a massive amount of Insight from two Game Masters that have run games for nearly 25 years combined!
And then we also invite and host guests on our shows that can give you a peek behind the curtain of their projects and products and share their insightful wisdom with us and you!
So come on, sit down, Play Games, have fun, and don't forget to talk about it! Join us now on the Journey that is DoubleDM!
Do you have a topic you want us to cover? Hit us up on social media (@doubledmpod nearly everywhere) or email us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.