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One Oddity down, one to go. Our team readies themselves to head into the Mirror Zone and take back their home. Will they be able to contain the ghost in time to save their friends? Or will H-219 claim one final victim?
Shawn punches. Carrot falls. Tess goes in for a hug.
You can find us online at:
Artwork by the always fabulous Emily Elvoid.
A huge thank you to Greyvoice for letting us feature their song, “The Hole at the Center of Everything.” You can check out more of their work on Spotify and Bandcamp! Go show them some well-deserved love and adoration.
Eli Schneider composes our theme song and original music, and he’s pretty dang good at it. His band is pretty dang cool, too. Check them out!
Additional sounds/music obtained from zapsplat.com, and the following creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Speaking of sounds, we’d also like to thank our real-life friend Marty for recording a couple lines of heartbreaking dialogue. We’ll never forget you, buddy.
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
Marigold has called in reinforcements, but this new ORCS agent isn’t exactly what the rest of our team was expecting. Nevertheless, they prepare to confront the Oddity in the church. They just have to grab some dirt, head back home and… wait… they have to save somebody, right? Who was it, again? Our memory’s getting a little fuzzy.
Tess takes the initiative. Shawn reconnects with a... friend. And introducing: Agent Carrot and his cryptid buddy, MMJ. The two of them make quite the pair.
You can find us online at:
Artwork by the always fabulous Emily Elvoid.
Eli Schneider composes all of our original music. He’s never terrorized his friends with a haunted doll, for which we are all very grateful.
Additional sounds/music obtained from zapsplat.com, and the following creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
With their house--and their minds--overtaken by a ghost, our ragtag gang has no choice but to turn to ORCS’s Captain Marigold for help. But none of them are prepared to face the secrets that their home sweet home has been hiding.
Shawn runs away. Tess logs on. Theo jumps in.
You can find us online at:
Artwork by the always fabulous Emily Elvoid.
Thanks to Eli Schneider for composing all of our original music. If one of his songs haunted our minds and memories… we’d be pretty cool with it, honestly.
Additional sounds/music obtained from zapsplat.com, and the following creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
Spectrophobia (n): the fear of mirrors or, more specifically, the fear of what is reflected in them
Five friends. One cozy, multi-unit apartment building. A burned, abandoned church at the end of the road. And… Huh. We feel like we’re forgetting something, but it’s probably not important. Welcome to part one of Spectrophobia! Grab some snacks and a couple confetti poppers; you’re in for a wild ride.
Featuring Theo, who’s really into games; Shawn, who’s really into pretzels; and Tess, who’s finally coming home.
You can find us online at:
Artwork by the always fabulous Emily Elvoid.
Eli Schneider composes all of our original music. Thanks for always scaring our socks off, Eli.
Additional sounds/music obtained from zapsplat.com, and the following creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
The following is the Annual Report of the Containment Branch, presented by Captain Marigold at ORCS headquarters. This report focuses primarily on the continued research into the containment of H-219.
You can find us online at:
Sound effects obtained from zapsplat.com, and the following freesound.org creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Ahoy, weary traveler! Take off your fins, pull up a chair, and join us for our Thalassophobia breakfast. We discuss the behind-the-scenes of our deep sea tale, and even Cap’n Eugene would approve of Christine’s culinary concoction this week! You’re in for a treat.
You can find us online at:
Thanks to Eli Schneider: original music composer, upstanding citizen, and all-around cool kid.
Additional sounds obtained from zapsplat.com. (Some sounds have been altered from their original versions.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
The box is open. The treasure is within their grasp. Now, the crew just has to make it back to the surface alive--and this time, they have more than just the fishmen to fear.
Henry dives deeper. Billie fights back. Eugene makes a choice.
You can find us online at:
Artwork by the very talented Morgan Mekoleske
Thanks to Eli Schneider for composing all of our original music. You rock, Eli. (Insert a Patrice-related pun here.)
Additional sounds/music obtained from zapsplat.com, and the following creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
Bartholomew Orchid is determined to recover his treasure, no matter the cost. At his insistence, the crew prepares to dive again--but the operation causes a rift to form between some of them. (A rift. Ha. We love ocean puns.)
Eugene has a drink. Billie confronts a friend. Henry takes the plunge.
You can find us online at:
Artwork by the very talented Morgan Mekoleske
Eli Schneider composes all of our original music. Let’s all give him a round of virtual applause.
Additional sounds/music obtained from zapsplat.com, and the following creators:
(Some sounds have been altered from their original versions.A full list of the audio credits and licenses is available on our website.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
As a new day dawns over the ocean, the Penn Family Salvage crew prepares for their next dive. But when things don’t go according to plan, the mysterious creatures lurking beneath the waves are finally revealed.
Henry gives a speech. Eugene takes the lead. Billie pushes the big red button.
You can find us online at:
Artwork by the very talented Morgan Mekoleske
Thanks to Eli Schneider for composing all of our original music. (Let’s be honest; we’re all still jamming to the theme song, and he wrote that forever ago. It’s timeless.)
Additional sounds obtained from zapsplat.com, and the following freesound.org creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
Thalassophobia (n.): The fear of the ocean or other deep bodies of water
Ahoy, maties, and welcome aboard The Charlotte! We’re taking this podcast onto the high seas and back to the long-ago year of 1994. Join the Penn Family Salvage crew as they attempt to recover a very unusual treasure for a very unusual client.
Featuring Captain Eugene Penn, who’s looking for a treasure of his own; Henry Hornwiffle, who’s looking for a whale shark; and Billie, who’s looking to blow some stuff up.
You can find us online at:
Artwork by the very talented Morgan Mekoleske
Eli Schneider composes all of our original music, and has a very impressive seashell collection. (Probably. Maybe. We haven’t actually asked him.)
Additional sounds obtained from zapsplat.com, and the following freesound.org creators:
(Some sounds have been altered from their original versions. A full list of the audio credits and licenses is available on our website.)
Dread was created by Epidiah Ravachol. Learn more about the game here!
Special thanks to David Jose, who created a virtual playspace of Dread.
From the publisher's feed
Skeletons and spectres and scones--oh my! Welcome to Dread & Breakfast, where we bumble our way through horror RPG’s, creating new stories one failure at a time. And be sure to stay for…