Duck in Games

Duck in Games

Download on the App Store

Duck in Games episodes

  • Examples of a plague dreams
    This is an episode, where sickness-ridden Duck (me) with your help and assistance digs deeper into the matter of creating the perfect dream-like sequence of – highly praised by some and misunderstood by others – game called Pathologic by Ice Pick Lodge. I promise, that next time it’s not going to be a single-game experience. But being sick I couldn’t think of better game to get as an example
    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
    13 min
  • And why would we consider that relevant?
    The time has come. The time to explain, why do we do things as we do here. Why do we need to separate game design from the marketing. For today we look at the marketing strategies, and what do they have to do with games’ quality.
    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
    Promised and useful links:
    That episode about liking a bad game: https://duckracy.com/podcast/does-liking-a-game-makes-it-good/
    Ubisoft sharing their sales figure: https://youtu.be/c6l5LkKjoT4
    15 min
  • How to make psychos from your players
    We all know the stories, when players play game “wrong way”. Is it really their fault, or is it developer’s problems? To answer this question I offer you my take on how to make sure your player is going to do the right thing and become a deranged psycho.
    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
    14 min
  • Better make them suffer
    Than make them indifferent. We’re talking about making the players not only listen to your narrative, but also make them feel, that the narrative doesn’t lie to them. By remembering Silent Hill 2, Diablo 1 and 2 and Half life, we ponder about making players value their achievements.
    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE
    16 min
  • The perils of opening the world

    When you make an open world game, you solve so many problems! But you gain just as many other. Let’s look at how modern games design around those new problems with openness of your world!

    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

    17 min
  • Learn from the best – end in Hell Beneath

    **I know, that those guys are called Barons of Hell, not Hellknights. But I completely blanked out on it.

    What can we learn from the experienced game developer like American McGee? A freaking ton of stuff, but for today we’re doing the episode about his famous level designs. Comparing the one everyone dislikes – Doom’s Hell Beneath and the one people are liking now – American McGee’s Alice.

    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

    17 min
  • Biggest lie about game design debunked!

    The title is in the realm of clickbaits, but in reality you will hear about it in every game design book ever created and after some time you might start repeating it yourself. Or even believing it. Try not to. Try to make sure you distinguish your ideas from ideas you have to work with.

    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

    15 min
  • Does liking a game makes it good?
    The time has come to make sure, that we’re on the same level and we know, why we should disregard all the tricks marketing makes us believe to sell their newest “big thing”. It’s time to decide if liking the game makes it good or does liking a bad game makes you worse.
    I promised to drop Mrs Ducky’s Instagram account here, so here you go:  https://www.instagram.com/arkhipenko.duck/
    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE  
    19 min
  • What made Assassin’s Creed good and what made it bad?

    When you don’t have anything constructive to say – start deconstructing the game you know. Today it will be Assassin’s Creed. The original one, about Middle East assassins, Templars and all of what made this game good and bad at the same time leaving you with the feeling, that this game is bland!

    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

    20 min
  • Can a sum of the parts make a whole?

    Let’s sit down and think will we make a great masterpiece if we just gather around and make sure we have all the things, that previous masterpieces had. Some of you already know the answer and some of you are still wondering, where are the videogames in that?..

    All in time, folks, all in time.

    Have fun, have a good time, come around to say hi. Comment if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in the comments or in the Discord: https://discord.gg/YWQPpvE 

    14 min

About Duck in Games

From the publisher's feed

Game design and no business practices there.