Duckfeed.tv

Duckfeed.tv

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Duckfeed.tv episodes

  • The Level 570: Snakes (Not) on a Plane

    Kaye, Ben, Dennis, and Moxie talk about Ball x Pit, Carnival Massacre, Dead Island 2, and much more!

    The Grind:

    • Moxie: Dead Island 2.

    • Ben: Slots and Daggers. Ball x Pit.

    • Dennis: Liar’s Bar. Tactical Breach Wizards. Ace Combat 7: Skies Unknown.

    • Kaye: Carnival Massacre.

    The Multiplayer:

    • What new years resolution are you going to break?

    The End Boss:

    • Clair Obscur loses Indie Game Awards GOTY, Blue Prince wins instead.

    • Helldivers 2 file size reduced. You can install other games now.

    • Splitgate 2 relaunch barely launches.

    • The People’s Joker is coming to Tubi.

    • They made snake on a sphere.

    1 hr 47 min
  • Watch Out For Fireballs 501: The Binding of Isaac

    How can smart people enjoy a game about a naked boy crying at poop? Binding of Isaac is one of the most chaotic, labyrinthine, and complex games we've ever put multiple hundreds of hours into. Inspired by Legend of Zelda and Rogue, Binding of Isaac sees you grabbing dozens of game-changing items, building a unique Isaac, and descending deeper into the basement than you ever imagined. Gary is joined by his Everything to Guppy co-host, Will Hughes, to break down what makes Binding of Isaac an easy entry in the video game hall of fame.

    2 hr 2 min
  • Abject Suffering 643: Biker Mice from Mars

    The Biker Mice from Mars was an also-ran in the Turtles boom of the early nineties. Its premise was exactly what the title implies, and it relied on the idea of bikers being a lot cooler than they actually are. But given any chance to talk about the Turtles, we dig into the missed potential in not focusing on the TEENAGE part of TMNT.

    32 min
  • Watch Out For Fireballs Special: The Legend of Zelda (Rerun)

    The Legend of Zelda on the Nintendo Entertainment System is one of the most iconic games ever made. While not every trick it used holds up today's standards, the number of innovative techniques they used to make an adventure feel huge informs game design to this very day. Join us in revisiting this stone-cold classic.

    This episode originally aired as off-season episode of Bonfireside Chat.

    For more Hidden WOFFs, check out our collection here: https://www.patreon.com/collection/1908383

    1 hr 41 min
  • Abject Suffering 642: Panic!

    Panic! isn’t really a game, it’s a mouse training program with some context-free visual gags. Faced with the possibility that disliking this makes us sticks in the mud, we talk about why this presentation is a disservice to the very necessary emotion of whimsy.

    34 min
  • Watch Out for Fireballs Disptch: The Fantasy

    We hear your thoughts about such as games as Wasteland 3, Wasteland 3 and Wasteland 3.

    Upcoming Games:

    January

    • Legend of Zelda (Bonfireside Chat Rerun)

    • Binding of Isaac (Gary and Will Hughes)

    • Thief II: The Metal Age

    • Robocop: Rogue City (Premium)

    February

    • Mortal Kombat II

    • Mega Man X4

    • Indiana Jones and the Great Circle (Premium)

    1 hr 34 min

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