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Our heroes finally make it to Lakenhearth for a much needed rest. Jonas and Florn have a chance to resolve some issues. Filnyr flexes his cooking muscles for a dinner guest. Conversation continues late into the night as cities burn in the distance. Just a normal day in the Brine Valley.
After realizing that what happened at the tower was not an isolated event, Filnyr, Ionas & Abel try to assess the extent of damage and lives lost as they make their way back to Lakenhearth. Ionas reaches out for help, Abel gives a hand to the defense of the settlement and they encounter a new... "friend?"
As our heroes do their best to make the best of the situation at the tower, our story moves back to Lakeshire. A professional named Argon "Stormfeather" has been tasked with rescuing someone named Grim Portnoy from the Orphanage's dungeon. After taking weeks to meticulously plan the extraction, a promised distraction comes early and forces Argon to act ahead of schedule. The best laid plans...
Barely alive and running low on options, standing at a tree of unknown origin and purpose, Filnyr, Abel & Ionas find themselves stuck between the Ederran army and a growing darkness that approaches from the Briar wall.
It's open war at the ruined temple as Paresseux's reach extends beyond the spear pieces to command the minds of those around him. Our heroes fight for survival while also making a decision that could fracture the group and radically alter the fate of the Brine Valley. After this, nothing will be the same.
After handling their separate threats, our heroes are hurt, nearly out of resources, and still have some distance to travel to make their way back to Lakenhearth. It won't be made any easier as Paresseux's "Paladin" awaits down the road...
As Filnyr & Abel try to find their way back to the Lakenhearth militia's wagon, Ionas, Florn & the militia have to deal with a surprise of their own. Without his compatriots, Ionas is left to his instincts, and well... a blaster's gonna blast.
With a small militia protecting them & Despo Goodshower in tow, the guys flee the Battle of the Briar and head toward Lakenhearth as fast as they can, hoping to beat the Ederran army there. The situation quickly gets more complicated as scouts report back, and their skills are needed in two places at once. With time working against them, do they risk losing an ally, or attempt to divide and conquer?
Our heroes find themselves once again atop the bramble wall, this time looking outward over a fierce battle between soldiers of the Hark army and numerous barbarians & druids led by the Gnome on Pantherback aka The Undercarriage of the Future aka The Scourge of the Tall Folk aka Rides with Bear Mounts... Familiar faces appear, and a desperate scenario forces Jonas, and his compatriots, into the middle of the fray.
Our heroes spend the night in Grove Relache, waiting for the arrival of the White Lady. Unexpected dangers loom and familiar faces make surprise appearances, but the fellas worry that their decision may have... grove consequences.
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