The heroes witness the decimation of the mad king's mighty army and have only one chance to escape. But survival may necessitate new and dangerous alliances that could prove difficult for all to accept.
The heroes somehow wake to find themselves chained to large standing stones. Their lives, seemingly restored, are quickly in jeopardy again and they must find a way to escape their latest predicament.
Our heroes navigate the winding corridors of the enemy-occupied citadel in a desperate effort to rescue Thora's sister who is locked away in the heavily defended central tower.
Our heroes set their plan to infiltrate the citadel of Northwall, but guards have been posted to deter interlopers. Thora and Redthorn must think quickly to gain entry before time runs out.
The heroes traverse the dark, undead-infested halls beneath the ancient fortress of Northwall and eventually end up on the surface, where a chance encounter gives them the opening they desperately need.
Our heroes trek deeper into the cave, following the haunted voice of Ajax the Satyr, who tells them about the Mad King's dark deeds some 120 years past. But someone, or something, wants to prevent them from going any further.
The heroes hide along the rugged mountain path, awaiting the arrival of a small squad of enemy knights who are unwittingly strolling into their carefully planned ambush. The ensuing battle quickly turns in favor of our adventurers, and ends with many questions.
Our heroes pierced the veil between worlds and began their journey up the lost mountain. But it isn't long before their presence disturbs the fierce denizens of this strange land.
The adventurers accompany Redthorn on a desperate mission to rescue his beloved squire before the onset of war. They travel back to Northwall and reconnect with old acquaintances along the way.
The adventurers make haste for Oldhome and meet up with a harbinger of one hero's past. With the alliance in mind, they march on, only to discover that much has changed in the days since their departure. With the stakes already so high, a friend's inconvenient loyalties become a cause for concern.
1 hr 11 min
About Dungeon Patrol
From the publisher's feed
The Dungeon Patrol Podcast is a weekly Dungeons and Dragons fifth edition actual play podcast where a group of five friends come together to slay imaginary foes and traverse fantastical realms. Using the framework provided by the core D&D 5E rulebooks, the friends battle, carouse, and level-up in a custom-built world called Athulas. Heavy on storyline, character development, and loot, the Dungeon Patrol podcast aims to provide fun and exciting adventures for fans of classic tabletop role-playing games.
UPDATE: Season 1 is a self-contained story. Seasons 2&3 are a second story.