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A.R.S.E. is surrounded by the traitor Aysel Khan and her soldiers, they'll have to fight their way out while also figuring out how to get to the Archivist.
A.R.S.E sends a message to Lysander and receives a reply that has them heading back to a ravaged Veloria to find the Archivist.
"Agent" Borne makes his plan known to A.R.S.E. and puts them in a deadly fight against resurrected pit fighters, and Vreeka who is still under some sort of spell.
A.R.S.E has made its way into the M.A.C.P arena, where they now have to figure out how to extract Vreeka.
A.R.S.E continues their journey towards Krezan in hopes of finding Grizzik's sister Vreeka.
The team reconvenes with Princess Khan and Lysander to figure out their next move, during which Pacey uses her wolf, Henry, to gather clues about the differences of her team members' blood.
With Grizzik awake, the team discovers the true nature and plans of the Donovian Empire, and also... acquire... information for their next mission.
Happy New Year everyone! We're back with Episode 11 where the A.R.S.E, after having narrowly escaped the collapsing Greenwater Cave, is facing a 10,000 strong Donovian military posted at the border between Donovia, and Atropia, and need to find a way out of there. Meanwhile, CPT Sable, or Rat Bastard, is off doing who knows what.
Breeches explains to the team that Grizzik has been captured, and they need to hurry in order to save him before the Donovians get sensitive information out of him.
Rated M for Military.
As the team continues their journey to the Atrovian Cascades and to its highest village of MOUT, they meet a merchant who needs assistance getting there himself...
See below for the cryptogram:
MESSAGE:
21 25 2 5 12 11 26 18 13 10 14 17 18 6 11 22 2 20 21 18 14 10 18 4 20 14 26 11 14 4.
1 26 25 10 18 18 16 15 11 20 2 18 7 20 26 18 6 18 10 14 24 20 11 25 4.
CODE:
A - 14, E - 18, I - 11, O - 25, U - 24
From the publisher's feed