
Sign up to save your podcasts
Or


This episode we discuss a man named John Dempsey from Toronto Canada who has started making a living as a professional Dungeon Master. He charges clients for his time and efforts in prepping and running games of D&D. We also talk about the untapped potential of D&D as a form of entertainment and a viable platform for businesses like John Dempsey's
This episode covers the events that lead Dave Arneson and Gary Gygax to meet and have the inspiration they needed to create the first drafts of D&D.
Resources for this episode included the following:
Chainmail:
TRS:
Special credit should be given to Boardgame Geek for their entries
Additionally, I'd like to thank David Ewalts for his book "Of Dice And Men" which was one of many inspirations for starting this series.
Hey everyone and welcome to Dungeons & Tangents
This episode, we continue the new series "Knowledge - History - D&D". A chronological review of the creation of Dungeons & Dragons. We'll intro you to the people who created D&D and how they first got interested in table top gaming. We talk through the early days of Gary Gygax, Don Kaye, and Dave Arneson.
Again, a lot of research went into this episode, so I'm sharing my bibliography.
Music is used under the creative commons license.
Intro and Outro music written by Erik Dewhurst
This Episode we're talking about, perhaps the most overused phrase in D&D; "Critical Hit".
This episode, Erik starts a new series called "Knowledge - History - D&D". A chronological review of how Dungeons & Dragons came into being.
Since this episode involved a lot of research, I wanted to share all my sources and give credit where credit is due. So, here is my big thick bibliography. It wouldn't pass muster in a college level class, but you trust my sources are legit, right?
Music is used under the creative commons license.
Intro and Outro music written by Erik Dewhurst
This episode Robert and Erik discuss 4 Alternative Methods of playing D&D.
Remember THAC0? What a Thac0 crap.
We'll start by scratching our heads at the earliest mechanics for determining whether a weapon connected with the enemy.
All in all, D&D has come quite a long way and I am very grateful for the progress.
Psionics suck.
Initiative is the D&D mechanic for deciding the order of play during an encounter.
From the publisher's feed