Dungeons & Tangents

Dungeons & Tangents

By Dungeons & TangentsLeisure
Download on the App Store

Dungeons & Tangents episodes

  • Episode 33: Session 0: the planning session

    When you build a house, you need a blueprint.

    But When you play D&D, you may run a module that gives you a plot, but there's no blueprints for how your players interact with each other or the world around them.
    A planning session, sometimes called "session 0" can help make sure Player and DM expectations are in sync.
    We discuss makes a good session 0, this week on Dungeons & Tangents

    49 min
  • Episode 32: Failing Forward & Awareness of Risks

    A rogue tries to pick a lock. "Roll a sleight of hand Check" that DM says. The roll is low.

    So What happens next?
    Does the DM say "you failed to pick the lock"?
    Is this a dead end in the game?
    It doesn't have to be.

    If a player is rolling the dice, failure must always an option, but success or failure, the game must go on.

    We consider the relationship between risks, successes, and failures this week on Dungeons & Tangents.

    During this podcast, we discussed the content of this article by Game Creator Rob Donoghue: http://walkingmind.evilhat.com/2018/01/17/risks/

    46 min
  • Knowledge History D&D - Episode 4: The Making of Dungeons & Dragons (1972-1974)

    This episode is all about the first edition of D&D. How it was written and the struggles of publishing a innovative game without any money.

    Resources for this episode included the following:

    * Chainmail:

    https://en.wikipedia.org/wiki/Chainmail_(game)

    http://www.drivethrurpg.com/product/17010/Chainmail-Rules-for-Medieval-Miniatures-0e?it=1
    * TRS:
    https://en.wikipedia.org/wiki/Lake_Geneva_Tactical_Studies_Association
    * Gary Gygax:
    https://www.wired.com/2008/03/dungeon-master-life-legacy-gary-gygax/
    *

    Special credit should be given to Jon Peterson Who wrote the book "Playing at the World" and maintains a beautiful archive of information on tabletop games at playingattheworld.blogspot.com

    Additionally, I'd like to thank David Ewalts for his book "Of Dice And Men" which was one of many inspirations for starting this series.

    16 min
  • Episode 31: At The Movies (part 1)

    A Cartoon in 1983,

    A live action Feature in 2000,
    An Animated Feature in 2008,
    There have been a lot of attempts to take D&D into the world movies and TV, but many have fallen far short of fan expectations.

    In late 2017, a new D&D movie was announced and is set for release in October of 2021.

    we'll discuss that and more, this week on Dungeons & Tangents

    28 min
  • Episode 30: Party Dynamics

    What would the A-Team be without Hannibal?

    The Fellowship of the Rings be without Gandalf?
    Buffy the Vampire Slayer without Giles?

    Are there character archetypes that are necessary for a party to gel?

    Are there character pairings that make parties fall apart?
    We'll ask these questions and discuss general party dynamics today on Dungeons & Tangents.

    32 min
  • Episode 29: Alignment (the inevitable episode)

    Most of you have seen your favorite fictional characters pigeon holed into a chart of the 9 Alignments.

    Obiwan is "Lawful Good", Treebeard is True Neutral, The Joker is "Chaotic Evil".

    Obviously that grid was popularized by D&D, but you may not know that it was not originally part of D&D.

    We'll discuss that as well as how it fits into game play today on "Dungeons & Tangents"

    34 min
  • Episode 28: Sports vs eSports vs Tabletop Streams

    Sports is a Trillion Dollar industry in the United States alone. And while Sports has been a part of our cultural landscape for more than a hundred years, eSports and tabletop streaming are very new industries that are vying for a very different audience. Can these new forms of entertainment satisfy the Nerd world's need for an alternative to Football, Basketball, and Baseball?

    We'll discuss that and more, today on Dungeons & Tangents.

    30 min
  • Episode 27: Running a "Theater of the Mind" Game

    We're planning on running an Actually Play in the future, but that means changing the way we play D&D. The main change is the removal of all visual aids from the game. Making the game purely audible. This episode we discuss how to run a "Theater of the Mind" style game and how it's different than running a game with Maps, miniatures, and other physical props.

    39 min

About Dungeons & Tangents

From the publisher's feed

We are Erik & Robert. Two guys from Portland Oregon who play and run Dungeons & Dragons. Dungeons & Tangents is our Podcast where we discuss a myriad of topics surrounding D&D. The…