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In this week’s episode of the It’s A Mimic! podcast, the Dungeon Masters leave combat tactics behind and focus on exploration and why it’s important. The discussion topics that they cover include why exploration is important, description and narration, and engaging players with different exploratory strategies. From mystery and the unknown, to ability checks and skill challenges, the panel covers a series of topics all related to discovering details of the world outside of battle and social encounters!
SUMMARY:  Dungeon Masters always spend more time on world building than the players will ever know, but whose fault is it if there’s never any opportunity to explore the world?  As the panels of DMs get together this week to discuss the ins and outs of Dungeons and Dragons’ often-ignored pillar of the game, Exploration, they take a look at timing, skills, and the use of maps.  Adam focuses on the importance of pacing and his struggles with it, Terry brings up the idea of using a character’s senses to help understand the environment, and Dan opens a huge can of worms about how to use abilities.  At the end of the episode, all three Dungeon Masters discuss memorable settings that they’ve experienced, and Terry’s answer will probably shock you!
Shout Outs: All Natural Twenties
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Links: Facebook | Instagram | Twitter
Email: [email protected]
Intro/Outro Music by: Cory Wiebe
By It’s A Mimic!4.5
4040 ratings
In this week’s episode of the It’s A Mimic! podcast, the Dungeon Masters leave combat tactics behind and focus on exploration and why it’s important. The discussion topics that they cover include why exploration is important, description and narration, and engaging players with different exploratory strategies. From mystery and the unknown, to ability checks and skill challenges, the panel covers a series of topics all related to discovering details of the world outside of battle and social encounters!
SUMMARY:  Dungeon Masters always spend more time on world building than the players will ever know, but whose fault is it if there’s never any opportunity to explore the world?  As the panels of DMs get together this week to discuss the ins and outs of Dungeons and Dragons’ often-ignored pillar of the game, Exploration, they take a look at timing, skills, and the use of maps.  Adam focuses on the importance of pacing and his struggles with it, Terry brings up the idea of using a character’s senses to help understand the environment, and Dan opens a huge can of worms about how to use abilities.  At the end of the episode, all three Dungeon Masters discuss memorable settings that they’ve experienced, and Terry’s answer will probably shock you!
Shout Outs: All Natural Twenties
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Links: Facebook | Instagram | Twitter
Email: [email protected]
Intro/Outro Music by: Cory Wiebe

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