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What do you know and what does your character know, and where do those knowledge bases overlap? The conversation this week points our Dungeon Masters toward one of the most controversial topics in the D&D community: Meta-Gaming. They tackle the pros and cons before moving on to discuss character motivations and how they may be contrary or complementary to player motivations. The podcast wraps by talking about immersion in the world and how to achieve it.
SUMMARY: During this episode of the It's A Mimic! podcast, the Dungeon Masters discuss when, why, and how characters can make logical estimates outside of the mechanical aspects of the game and breathe within the imaginary realm of their respective game. Adam decides to stick his neck out and defend Meta-Gamers, and then Dan turns the conversation to what players and DMs should do if a character's objections are wrapped up and their story naturally ends mid-campaign. They start digging deeper and Terry addresses the idea that roleplaying should affect alignment and not the other way around. Other questions that get answered are: What ways are there for your character think about the mechanics smiting or sneak attacking? When can you use Arcana, History, Nature, Religion checks to determine a character's knowledge? How long should conversations be between characters be in the middle of combat? Should you keep secrets from your Dungeon Master? How often should you use magic items? How much does a player's decision-making process affect the campaign?
Shout Outs: @20sidedlife
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Links: Facebook | Instagram | Twitter
Email: [email protected]
Intro/Outro Music by: Cory Wiebe
By It’s A Mimic!4.5
4040 ratings
What do you know and what does your character know, and where do those knowledge bases overlap? The conversation this week points our Dungeon Masters toward one of the most controversial topics in the D&D community: Meta-Gaming. They tackle the pros and cons before moving on to discuss character motivations and how they may be contrary or complementary to player motivations. The podcast wraps by talking about immersion in the world and how to achieve it.
SUMMARY: During this episode of the It's A Mimic! podcast, the Dungeon Masters discuss when, why, and how characters can make logical estimates outside of the mechanical aspects of the game and breathe within the imaginary realm of their respective game. Adam decides to stick his neck out and defend Meta-Gamers, and then Dan turns the conversation to what players and DMs should do if a character's objections are wrapped up and their story naturally ends mid-campaign. They start digging deeper and Terry addresses the idea that roleplaying should affect alignment and not the other way around. Other questions that get answered are: What ways are there for your character think about the mechanics smiting or sneak attacking? When can you use Arcana, History, Nature, Religion checks to determine a character's knowledge? How long should conversations be between characters be in the middle of combat? Should you keep secrets from your Dungeon Master? How often should you use magic items? How much does a player's decision-making process affect the campaign?
Shout Outs: @20sidedlife
Available On: iTunes | Spotify | Podbean | YouTube
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Links: Facebook | Instagram | Twitter
Email: [email protected]
Intro/Outro Music by: Cory Wiebe

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