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This week, the Dungeon Masters turn the conversation to Clerics and break down the different class features and the general strengths and weaknesses of everyone's favourite Dungeons and Dragons healer class. They look closely at Nature Domain, Light Domain, and Life and the unique opportunities these subclasses may offer. From the class's roleplay tropes to the holy symbols to the unique builds that play off unorthodox cleric conventions, this episode covers a multitude of different aspects of this amazing D&D class.
SUMMARY: In this episode on Clerics, each of Dungeon Masters takes a hard look into a subclass. Terry pitches Nature Domain as a solid alternative to playing a nature-based character who isn't a Druid or a Ranger, Dan explains how Light Domain offers up some potent spellcasting abilities and some unique roleplaying opportunities, and Adam begrudgingly takes a look at Life Domain… and finds some surprises inside. There are some criticisms of the class, some confusion about spells, and some arguments about what races make for good Clerics. And, of course, there are the unique builds that each of the DM's creates.
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Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
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Email: [email protected]
Intro/Outro Music by: Cory Wiebe
4.5
3939 ratings
This week, the Dungeon Masters turn the conversation to Clerics and break down the different class features and the general strengths and weaknesses of everyone's favourite Dungeons and Dragons healer class. They look closely at Nature Domain, Light Domain, and Life and the unique opportunities these subclasses may offer. From the class's roleplay tropes to the holy symbols to the unique builds that play off unorthodox cleric conventions, this episode covers a multitude of different aspects of this amazing D&D class.
SUMMARY: In this episode on Clerics, each of Dungeon Masters takes a hard look into a subclass. Terry pitches Nature Domain as a solid alternative to playing a nature-based character who isn't a Druid or a Ranger, Dan explains how Light Domain offers up some potent spellcasting abilities and some unique roleplaying opportunities, and Adam begrudgingly takes a look at Life Domain… and finds some surprises inside. There are some criticisms of the class, some confusion about spells, and some arguments about what races make for good Clerics. And, of course, there are the unique builds that each of the DM's creates.
Brought to you by: WILDBOT3D.COM Your online home for 3D printed table top gaming accessories and terrain.
Available On:
Don’t forget to Like/Follow/Subscribe/Whatever when you listen!
Links: Facebook | Instagram | Twitter
Email: [email protected]
Intro/Outro Music by: Cory Wiebe
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