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Catherine is a game about relationships, infidelity and the shackles of love.
It’s also a game about pushing blocks. Released in 2011 by Atlus, Catherine initially appears to be the odd duck in the Persona developer’s catalogue. Characters in their 30s, real-time gameplay and a sub-hundred hour runtime. But a deeper look reveals many familiar themes such as order, chaos and the great lengths players will go to for their in-game romantic interests.
But can a developer best known for their turn-based RPGs pivot to real-time puzzle action with ease?
On this episode, we discuss:
Story
Catherine’s narrative tackles relationships in a way not often seen in video games.
Or does the cast come across as shallow and two-dimensional?
Presentation
From sound design to visuals, Catherine oozes style and atmosphere.
Gameplay
Does Catherine’s block-pushing gameplay compliment its steamy romantic narrative?
We answer these questions and many more on the 139th episode of the Retro Spectives Podcast!
—
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Catherine OST: Shoji Meguro
—
What did you think of Catherine? Was there a particular ending you thought the best?
Come let us know what you think on our community discord server!
You can support the show monetarily on our Buy Me a Coffee Page.
By rspodcast.net4.4
1313 ratings
Catherine is a game about relationships, infidelity and the shackles of love.
It’s also a game about pushing blocks. Released in 2011 by Atlus, Catherine initially appears to be the odd duck in the Persona developer’s catalogue. Characters in their 30s, real-time gameplay and a sub-hundred hour runtime. But a deeper look reveals many familiar themes such as order, chaos and the great lengths players will go to for their in-game romantic interests.
But can a developer best known for their turn-based RPGs pivot to real-time puzzle action with ease?
On this episode, we discuss:
Story
Catherine’s narrative tackles relationships in a way not often seen in video games.
Or does the cast come across as shallow and two-dimensional?
Presentation
From sound design to visuals, Catherine oozes style and atmosphere.
Gameplay
Does Catherine’s block-pushing gameplay compliment its steamy romantic narrative?
We answer these questions and many more on the 139th episode of the Retro Spectives Podcast!
—
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Catherine OST: Shoji Meguro
—
What did you think of Catherine? Was there a particular ending you thought the best?
Come let us know what you think on our community discord server!
You can support the show monetarily on our Buy Me a Coffee Page.

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