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Castlevania: Aria of Sorrow sits tucked away in the middle of 30 different Castlevania games. First released for the Gameboy Advance in 2003, it takes strong inspiration from Symphony of the Night - yet is running on far weaker hardware. It introduced the Soul System - where killing enemies grants you their powers - a mechanic so ingrained into popular games today that it's almost ubiquitous. You would be forgiven for thinking this is yet another Castlevania game.
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Aria of Sorrow OST - Michiro Yamane
Symphony of the Night OST - Michiro Yamane
Was Aria of Sorrow one of the best Castlevania games you ever played, or just another one in the pack? Were there any ridiculous secrets we missed? What Metroidvania should we play next? Come let us know what you think on our community discord server!
You can support the show monetarily on our buy me a coffee page!
By rspodcast.net4.4
1313 ratings
Castlevania: Aria of Sorrow sits tucked away in the middle of 30 different Castlevania games. First released for the Gameboy Advance in 2003, it takes strong inspiration from Symphony of the Night - yet is running on far weaker hardware. It introduced the Soul System - where killing enemies grants you their powers - a mechanic so ingrained into popular games today that it's almost ubiquitous. You would be forgiven for thinking this is yet another Castlevania game.
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Aria of Sorrow OST - Michiro Yamane
Symphony of the Night OST - Michiro Yamane
Was Aria of Sorrow one of the best Castlevania games you ever played, or just another one in the pack? Were there any ridiculous secrets we missed? What Metroidvania should we play next? Come let us know what you think on our community discord server!
You can support the show monetarily on our buy me a coffee page!

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