Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan BLeisureGames
Download on the App Store

Earthdawn Survival Guide episodes

  • EDSG Episode 73 - Grab Bag of Options

    * Episode 73 is a grab bag of optional rules!

    * Piecemeal Armor

    * First appeared in the first edition book Denizens Volume 2

    * Attempt to simulate making a full suit out of fragments of different types of armor for style purposes.

    * Could be used in relation to using hit locations, but that’s not an aspect of the standard Earthdawn rules.

    * Chain Casting

    * Developed in ED4 to offer guidelines for magicians keeping spells active over multiple castings or extended durations.

    * Makes some assumptions to limit rolling dice and interfering with gameplay flow.

    * Combat Training for mounts and animal companions.

    * Considered a certain number of “trick” slots from Animal Training.

    * Based on base creature tier plus ranks of Willful.

    * Raising “free” talent ranks.

    * Way of reflecting more of the setting realities into the mechanics.

    * ED4 makes some assumptions and trades simulation in favor of reducing the perception of “wasting” Legend Points.

    * Talent Crisis

    * Mechanical teeth for a roleplaying concept introduced in ED1 The Adept’s Way.

    * If an adept does not behave in line with their philosophical taboos and strictures, the magic is weaker or may not work at all.

    * Should not be used as a cudgel by GMs to enforce “one true way” Discipline philosophies.

    * Training Pledges and Ghost Masters

    * Alternate advancement method from simply paying silver to a trainer.

    * More mystical, leans into idea of a Discipline as a mystery cult or tradition passed from master to student through the generations.

    * Possible stronger role-playing bond with a long-term NPC, other story potential.

    * Potential drawbacks of the oath and its components.

    * Ghost Master ritual is similar just uses a long-dead master of the Discipline.

    * Often used for higher tier–Warden and Master–advancement.

    * Very flavorful and appropriate for the setting but has its weaknesses.

    * Discussion of change for Ghost Master Ritual from talent to knack for ED4.

    * Dragons are planned for Episode 75! Get your questions in!


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    51 min
  • EDSG Episode 72 - Emails and Illusionist Spells

    * Follow-ups from Episode 71: Reviews and ratings depend on what the individual platform allows!

    * Lou Prosperi comments on Josh’s commentary about Landis.

    * Email from Edward: T’skrang physiology and sexual dimorphism.

    * Praise and thank yous.

    * Earthdawn soundtrack.

    * Urupa book?

    * Email from Nils: Magicians taking additional matrix options beyond the one listed?

    * Discussion of First Circle Illusionist spells

    * Illusionist Discipline discussion is in Episode 34, going more broadly into illusion spell rules.

    * Assuring Touch is underrated.

    * Discussion of Figment status for Cloak and Unseen Voices.

    * Josh finds “Fun With Doors” frustrating.

    * Brief discussion of reason behind allowing some spells to share matrices.

    * Second Circle Illusionist spells.

    * Discussion of Needles, the windling Illusionist from Legends of Earthdawn.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    50 min
  • EDSG Episode 71 - Email and Cara Fahd

    * Email from Insaniac99: Ideas for questors of Garlen going too far, whether healer or protector.

    * Sidebar about movies related to overprotective parents.

    * Geographic Exploration: Cara Fahd

    * Cara Fahd has everything! Variety of terrain types to cover many different campaigns.

    * Josh bursts a bubble by talking about things you can’t do in Cara Fahd.

    * Areas near Cara Fahd and what they can offer.

    * Sidebar about Landis and its lack of development details.

    * Internal border fuzziness between the ork carads.

    * Discussion of Cara Fahd’s dearth of Elemental Wood.

    * Cara Fahd is a new nation, dust is still settling.

    * Campaign Theme: Nation building and what an “ork nation” will look like.

    * Overview of political conflicts and challenges facing Cara Fahd.

    * Not just politics! Lots of ruins and “traditional” adventuring scenarios.

    * Whirlwind tour of cities, towns, and settlements of Cara Fahd.

    * Zarass and the mysterious ruins in the southern jungle.

    * Basstown, Kerup, and Freewater.

    * More threats and dangers in Cara Fahd.

    * Setting a campaign in the lead-up to the restoral, and the Blades product.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    51 min
  • EDSG Episode 70 - Passions: Lochost and Vestrial

    * Final entry in our series on Passions and Questors!

    * Lochost: Passion of Rebellion, Change, and Freedom

    * Often associated with adventurers, and with games that feature anti-slavery themes.

    * Symbols: strong winds, uprooted trees, open gates.

    * Powers: Inspire rebellion, comfort the imprisoned, unlock doors, transform into wind.

    * Rebellion can be awkward; ideals don’t always live up to reality.

    * Lochost could be drawn to anybody who is seeking to upset the status quo, even of an egalitarian or progressive society.

    * Places in Barsaive that could draw Lochost or be a focus for their questors.

    * Discussing “The Lady of Chains” essay in the Questors book.

    * Bringing followers and devotees of Lochost into your game.

    * Devotions available to Questors of Lochost.

    * Vestrial: Passion of Manipulation and Deceit

    * Trickster before the Scourge, not as drastic a change as other Mad Passions.

    * Inspiration from other mythological tricksters: Coyote, Loki, Anansi.

    * Focus shifted from trickery as a way of conveying moral lessons to secrets for secret’s sake, or holding power over others.

    * Is Vestrial actually Mad, or just playing a long con?

    * Powers: To confuse or beguile with lies, learn someone’s secret desires, travel to anywhere somebody has said a lie.

    * Pop culture reference: Nick Fury

    * Player characters as followers of Vestrial.

    * Discussion of essay “Vestrial Revealed” and self-justification for following a Mad Passion.

    * Devotions available to Questors of Vestrial.

    * Lots of overlap with talents and knacks available to Thief adepts.

    * Looking back at the Passions series and lessons learned.

    * Check out the Questors book!

    * Rate and review at your podcast place of choice!


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    58 min
  • EDSG Episode 69 - Email and Nethermancer Spells

    * Episode 69. Nice.

    * Shipments from Empty Thrones have been showing up in people’s mailboxes in the US and overseas!

    * Email from Leamon: Thanks and talking about group Names.

    * Email from K Scott Rowe: Flame Weapon on missile weapons or shields?

    * Purify other elements?

    * Email from Clare: Windling racial astral sight and taking a Discipline that gets astral sight as a talent?

    * Review of First and Second Circle Nethermancer spells from the Player’s Guide.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    54 min
  • EDSG Special 13 - Legends 5

    * We took a week off from our regular recording due to life issues, but Dan brings us another special episode.

    * From The Book of Exploration:

    * A Plea for Help

    * The Fountain Parchment

    * Masquerade of Death’s Dreams

    * Carrul and the Therans

    * And from Legends of Earthdawn:

    * The Book of Scales

    Twitter: @EarthdawnG

    Josh on Twitter: @mataxes

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook

    FASA Games Discord Channel

    Earthdawn Guild Facebook Group

    Earthdawn West Marches

    32 min
  • EDSG Episode 68 - Passions: Mynbruje and Thystonius

    * Part Five of our series on Passions and Questors

    * Passions to the extreme: Briefly revisiting Garlen and Dis

    * Mynbruje: Passion of Justice, Compassion, Empathy, and Truth

    * To the extreme: Batman, Judge Dredd

    * Role of justice in society, breaking or fracturing the social contract.

    * Justice versus Law

    * Compassion and nuance; the role of society to provide for members of that society.

    * Powers: Read minds, ease suffering, perceive obscure clues, travel thoughts from Namegiver to Namegiver.

    * Roles: Demonstrators, lawyers, journalists, judges, negotiators, counselors, diplomats.

    * Example: King Solomon; wisdom and understanding.

    * Often overlooked as a patron of adventurers in their role as troubleshooters and reinforcers of (positive) social order.

    * Strong associations with Scout, Archer, Troubadour, and Weaponsmith Disciplines due to strong perceptive or community elements.

    * Discussion devotions and powers provided to Questors of Mynbruje.

    * Questors and followers of Mynbruje in the game.

    * Thystonius: Passion of Physical Conflict and Valor

    * Not a war god

    * Thystonius versus Floranuus

    * Elements: Weapons, armor, banners, battlefields

    * Again, NOT A WAR GOD

    * Powers: Increased battle prowess, strength, overcoming pain, travel to site of physical conflict.

    * To the extreme: Treating Thystonius as a “war god”; unsportsmanlike conflict and the “little league parent”, Imperialism

    * Discussion of devotions and powers provided to Questors of Thystonius.

    * Questors and followers of Thystonius in the game.

    * Don’t be afraid to look for subtlety or nuance in Thystonius’s ideals.

    * Passions don’t play politics, but their questors might.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    52 min
  • EDSG Episode 67 - Email and Elementalist Spells

    * Books from the Kickstarters in 2020 should be on their way to backers very soon!

    * Email from Brian: Wizard Fifth Circle Karma ability and how it interacts with their spell utility.

    * Clever uses of the Rope Ladder spell.

    * Illusion spells and removing potential targets with extra threads.

    * Email from Leamon: Airships and Karma Rituals in kaers during the Scourge.

    * Josh sidebars about division between in-setting narrative and game mechanics.

    * Construction of the Earthdawn in Throal.

    * Other Windling weapon options?

    * Support for Foundry Virtual Tabletop?

    * Sidebar about the Steps Character Sheet

    * http://www.secondstep.dk/Steps/

    * Discussion of First and Second Circle Elementalist Spells

    * Includes discussion of utility spells and the GM’s responsibility for giving the character opportunities to use them.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    59 min
  • EDSG Episode 66 - Passions: Garlen and Dis

    * Part Four of our series on Passions and Questors

    * Garlen: Patron of Hearth and Healing.

    * Very popular, easy to work into a game.

    * Questors often have Alchemy, Physician, or Medicine to supplement.

    * Hearth and Home aspects often overlooked, defenders and protectors. Not just healers!

    * Powers: Heal the wounded, comfort the frightened, travel to any home at a moment’s notice.

    * Discussing the Garlen essay in the Questors book (which Dan wrote)

    * Acts of devotion

    * Devotions and powers available to questors of Garlen

    * Many powers relating to and powered by Recovery Tests

    * Non-adept questors of Garlen as Player Characters

    * Dis: Mad Passion of confusion, slavery, and unnecessary work.

    * Association with slavery can make them easy to bring in as an antagonist force.

    * Rules and regulations for their own sake rather than the good of society.

    * References to classic Asterix comic/cartoon, movie Office Space

    * Wage slavery, lives broken and ruined in the heartless gears of society

    * Powers: Confusion, obedience

    * Discussing the Dis essay in questors; operational depression.

    * Devotees of Dis and engaging the Passion’s ideals with player characters.

    * Symbolic chains

    * Devotions and powers available to questors of Dis

    * Dis as a dark mirror of Upandal

    * Many powers relating to mental domination and control

    * Questors of Dis as antagonists; often operates with a network of compelled but innocent followers.

    * They present social and mental obstacles rather than physical.

    * Following Dis as a player character.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    57 min
  • EDSG Episode 65 - Emails, First and Second Circle Wizard Spells

    * Email from Kendall: Kudos and comments about Sky Raider followers of Floranuus.

    * Email from Sebastian: Magic use by dragons and Horrors?

    * Where do spells known by Horrors and dragons come from?

    * Email from Bryan: Questor Devotion abilities?

    * Email from Riley: Undead association with Dis instead of Raggok?

    * Email from Joel: Sensing tests with Displace Image?

    * How obvious is it that somebody is disbelieving a spell?

    * T’skrang (and other Namegiver) sleeping positions?

    * Does strain happen before or after action?

    * Does Avoid Blow break the Claw Frenzy chain?

    * Using Riposte against missed attacks?

    * Using the butt end of a spear as a Second Weapon and how that interacts with Forge Weapon.

    * Using Second Weapon or Second Attack when getting up?

    * Suggestions for future topics.

    * Thanks to Kyle for the email with the story about his adventure near Death’s Sea!

    * Discussion of First and Second Circle Wizard Spells


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    59 min

About Earthdawn Survival Guide

From the publisher's feed

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

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