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* Episode 73 is a grab bag of optional rules!
* Piecemeal Armor
* First appeared in the first edition book Denizens Volume 2
* Attempt to simulate making a full suit out of fragments of different types of armor for style purposes.
* Could be used in relation to using hit locations, but that’s not an aspect of the standard Earthdawn rules.
* Chain Casting
* Developed in ED4 to offer guidelines for magicians keeping spells active over multiple castings or extended durations.
* Makes some assumptions to limit rolling dice and interfering with gameplay flow.
* Combat Training for mounts and animal companions.
* Considered a certain number of “trick” slots from Animal Training.
* Based on base creature tier plus ranks of Willful.
* Raising “free” talent ranks.
* Way of reflecting more of the setting realities into the mechanics.
* ED4 makes some assumptions and trades simulation in favor of reducing the perception of “wasting” Legend Points.
* Talent Crisis
* Mechanical teeth for a roleplaying concept introduced in ED1 The Adept’s Way.
* If an adept does not behave in line with their philosophical taboos and strictures, the magic is weaker or may not work at all.
* Should not be used as a cudgel by GMs to enforce “one true way” Discipline philosophies.
* Training Pledges and Ghost Masters
* Alternate advancement method from simply paying silver to a trainer.
* More mystical, leans into idea of a Discipline as a mystery cult or tradition passed from master to student through the generations.
* Possible stronger role-playing bond with a long-term NPC, other story potential.
* Potential drawbacks of the oath and its components.
* Ghost Master ritual is similar just uses a long-dead master of the Discipline.
* Often used for higher tier–Warden and Master–advancement.
* Very flavorful and appropriate for the setting but has its weaknesses.
* Discussion of change for Ghost Master Ritual from talent to knack for ED4.
* Dragons are planned for Episode 75! Get your questions in!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* Follow-ups from Episode 71: Reviews and ratings depend on what the individual platform allows!
* Lou Prosperi comments on Josh’s commentary about Landis.
* Email from Edward: T’skrang physiology and sexual dimorphism.
* Praise and thank yous.
* Earthdawn soundtrack.
* Urupa book?
* Email from Nils: Magicians taking additional matrix options beyond the one listed?
* Discussion of First Circle Illusionist spells
* Illusionist Discipline discussion is in Episode 34, going more broadly into illusion spell rules.
* Assuring Touch is underrated.
* Discussion of Figment status for Cloak and Unseen Voices.
* Josh finds “Fun With Doors” frustrating.
* Brief discussion of reason behind allowing some spells to share matrices.
* Second Circle Illusionist spells.
* Discussion of Needles, the windling Illusionist from Legends of Earthdawn.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* Email from Insaniac99: Ideas for questors of Garlen going too far, whether healer or protector.
* Sidebar about movies related to overprotective parents.
* Geographic Exploration: Cara Fahd
* Cara Fahd has everything! Variety of terrain types to cover many different campaigns.
* Josh bursts a bubble by talking about things you can’t do in Cara Fahd.
* Areas near Cara Fahd and what they can offer.
* Sidebar about Landis and its lack of development details.
* Internal border fuzziness between the ork carads.
* Discussion of Cara Fahd’s dearth of Elemental Wood.
* Cara Fahd is a new nation, dust is still settling.
* Campaign Theme: Nation building and what an “ork nation” will look like.
* Overview of political conflicts and challenges facing Cara Fahd.
* Not just politics! Lots of ruins and “traditional” adventuring scenarios.
* Whirlwind tour of cities, towns, and settlements of Cara Fahd.
* Zarass and the mysterious ruins in the southern jungle.
* Basstown, Kerup, and Freewater.
* More threats and dangers in Cara Fahd.
* Setting a campaign in the lead-up to the restoral, and the Blades product.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Final entry in our series on Passions and Questors!
* Lochost: Passion of Rebellion, Change, and Freedom
* Often associated with adventurers, and with games that feature anti-slavery themes.
* Symbols: strong winds, uprooted trees, open gates.
* Powers: Inspire rebellion, comfort the imprisoned, unlock doors, transform into wind.
* Rebellion can be awkward; ideals don’t always live up to reality.
* Lochost could be drawn to anybody who is seeking to upset the status quo, even of an egalitarian or progressive society.
* Places in Barsaive that could draw Lochost or be a focus for their questors.
* Discussing “The Lady of Chains” essay in the Questors book.
* Bringing followers and devotees of Lochost into your game.
* Devotions available to Questors of Lochost.
* Vestrial: Passion of Manipulation and Deceit
* Trickster before the Scourge, not as drastic a change as other Mad Passions.
* Inspiration from other mythological tricksters: Coyote, Loki, Anansi.
* Focus shifted from trickery as a way of conveying moral lessons to secrets for secret’s sake, or holding power over others.
* Is Vestrial actually Mad, or just playing a long con?
* Powers: To confuse or beguile with lies, learn someone’s secret desires, travel to anywhere somebody has said a lie.
* Pop culture reference: Nick Fury
* Player characters as followers of Vestrial.
* Discussion of essay “Vestrial Revealed” and self-justification for following a Mad Passion.
* Devotions available to Questors of Vestrial.
* Lots of overlap with talents and knacks available to Thief adepts.
* Looking back at the Passions series and lessons learned.
* Check out the Questors book!
* Rate and review at your podcast place of choice!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Episode 69. Nice.
* Shipments from Empty Thrones have been showing up in people’s mailboxes in the US and overseas!
* Email from Leamon: Thanks and talking about group Names.
* Email from K Scott Rowe: Flame Weapon on missile weapons or shields?
* Purify other elements?
* Email from Clare: Windling racial astral sight and taking a Discipline that gets astral sight as a talent?
* Review of First and Second Circle Nethermancer spells from the Player’s Guide.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* We took a week off from our regular recording due to life issues, but Dan brings us another special episode.
* From The Book of Exploration:
* A Plea for Help
* The Fountain Parchment
* Masquerade of Death’s Dreams
* Carrul and the Therans
* And from Legends of Earthdawn:
* The Book of Scales
Email: [email protected]
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook
FASA Games Discord Channel
Earthdawn Guild Facebook Group
Earthdawn West Marches
* Part Five of our series on Passions and Questors
* Passions to the extreme: Briefly revisiting Garlen and Dis
* Mynbruje: Passion of Justice, Compassion, Empathy, and Truth
* To the extreme: Batman, Judge Dredd
* Role of justice in society, breaking or fracturing the social contract.
* Justice versus Law
* Compassion and nuance; the role of society to provide for members of that society.
* Powers: Read minds, ease suffering, perceive obscure clues, travel thoughts from Namegiver to Namegiver.
* Roles: Demonstrators, lawyers, journalists, judges, negotiators, counselors, diplomats.
* Example: King Solomon; wisdom and understanding.
* Often overlooked as a patron of adventurers in their role as troubleshooters and reinforcers of (positive) social order.
* Strong associations with Scout, Archer, Troubadour, and Weaponsmith Disciplines due to strong perceptive or community elements.
* Discussion devotions and powers provided to Questors of Mynbruje.
* Questors and followers of Mynbruje in the game.
* Thystonius: Passion of Physical Conflict and Valor
* Not a war god
* Thystonius versus Floranuus
* Elements: Weapons, armor, banners, battlefields
* Again, NOT A WAR GOD
* Powers: Increased battle prowess, strength, overcoming pain, travel to site of physical conflict.
* To the extreme: Treating Thystonius as a “war god”; unsportsmanlike conflict and the “little league parent”, Imperialism
* Discussion of devotions and powers provided to Questors of Thystonius.
* Questors and followers of Thystonius in the game.
* Don’t be afraid to look for subtlety or nuance in Thystonius’s ideals.
* Passions don’t play politics, but their questors might.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* Books from the Kickstarters in 2020 should be on their way to backers very soon!
* Email from Brian: Wizard Fifth Circle Karma ability and how it interacts with their spell utility.
* Clever uses of the Rope Ladder spell.
* Illusion spells and removing potential targets with extra threads.
* Email from Leamon: Airships and Karma Rituals in kaers during the Scourge.
* Josh sidebars about division between in-setting narrative and game mechanics.
* Construction of the Earthdawn in Throal.
* Other Windling weapon options?
* Support for Foundry Virtual Tabletop?
* Sidebar about the Steps Character Sheet
* http://www.secondstep.dk/Steps/
* Discussion of First and Second Circle Elementalist Spells
* Includes discussion of utility spells and the GM’s responsibility for giving the character opportunities to use them.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Part Four of our series on Passions and Questors
* Garlen: Patron of Hearth and Healing.
* Very popular, easy to work into a game.
* Questors often have Alchemy, Physician, or Medicine to supplement.
* Hearth and Home aspects often overlooked, defenders and protectors. Not just healers!
* Powers: Heal the wounded, comfort the frightened, travel to any home at a moment’s notice.
* Discussing the Garlen essay in the Questors book (which Dan wrote)
* Acts of devotion
* Devotions and powers available to questors of Garlen
* Many powers relating to and powered by Recovery Tests
* Non-adept questors of Garlen as Player Characters
* Dis: Mad Passion of confusion, slavery, and unnecessary work.
* Association with slavery can make them easy to bring in as an antagonist force.
* Rules and regulations for their own sake rather than the good of society.
* References to classic Asterix comic/cartoon, movie Office Space
* Wage slavery, lives broken and ruined in the heartless gears of society
* Powers: Confusion, obedience
* Discussing the Dis essay in questors; operational depression.
* Devotees of Dis and engaging the Passion’s ideals with player characters.
* Symbolic chains
* Devotions and powers available to questors of Dis
* Dis as a dark mirror of Upandal
* Many powers relating to mental domination and control
* Questors of Dis as antagonists; often operates with a network of compelled but innocent followers.
* They present social and mental obstacles rather than physical.
* Following Dis as a player character.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* Email from Kendall: Kudos and comments about Sky Raider followers of Floranuus.
* Email from Sebastian: Magic use by dragons and Horrors?
* Where do spells known by Horrors and dragons come from?
* Email from Bryan: Questor Devotion abilities?
* Email from Riley: Undead association with Dis instead of Raggok?
* Email from Joel: Sensing tests with Displace Image?
* How obvious is it that somebody is disbelieving a spell?
* T’skrang (and other Namegiver) sleeping positions?
* Does strain happen before or after action?
* Does Avoid Blow break the Claw Frenzy chain?
* Using Riposte against missed attacks?
* Using the butt end of a spear as a Second Weapon and how that interacts with Forge Weapon.
* Using Second Weapon or Second Attack when getting up?
* Suggestions for future topics.
* Thanks to Kyle for the email with the story about his adventure near Death’s Sea!
* Discussion of First and Second Circle Wizard Spells
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
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