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* Paths in Depth: The Scholar
* Originally the dwarf racial Discipline of Traveled Scholar.
* Background on the original version.
* Mindset of the Scholar and contrast to the Troubadour.
* Inspiration drawn from present-day academia.
* Inspirations for Scholar-type characters.
* Indiana Jones, Doc Brown, Atomic Robo, the Librarians, Daniel Jackson from Stargate, Giles from Buffy.
* Venturing into the field and getting involved.
* Look back at the talent selection from the original Traveled Scholar.
* Moving away from “Race as Culture”.
* Highly organized and structured path.
* Could involve politics and personalities of Barsaivian academia.
* Suitability for game styles and flavor it can contribute to a campaign.
* Becoming a Scholar; entrance exams and academic presentations.
* Custom GMC: The character’s advisor.
* Passions, Questors, and the Scholar.
* Initiation.
* Possible source for humor and contrast to typical adventuring activities.
* Karma Ritual Modifications.
* Focused on a particular field of study, not simply the “know-it-all”.
* Scholar Half-Magic.
* Path bonuses and talent options.
* New talent: Expansive Expertise
* New talent: Applied Knowledge
* Scholar Knacks.
* Closing thoughts.
* Email from Rasmus: Purchasable thread items from earlier editions?
* Armor layering or stacking?
* Dwarves getting lower initiative penalties for armor?
* Flame Weapon on arrows?
* Multiple Wounds from high damage results?
* Chain casting-type ability for extended duration talents?
* Creature Challenge Ratings?
* Email from Jason: Thanks for the show.
* Email from Shane: Taildancer tongue twister.
* Email from Jonathan: Visibility of an active Bone Circle?
* Picture or imagery for a bone spirit?
* Why can’t wing rats from Travar be used as animal companions?
* Perspective of Journeyman following other paths.
* Journeyman path talents and karma usage.
* Dragons in Review: Vestrivan
* The Horror marked dragon.
* Vasdenjas’s sibling, twin-shelled eggs.
* Curious like his brother, reached out to the Horrors on purpose to learn more about them.
* Thought by the Outcast to be two minds in one body—the dragon and the Horror.
* Despoiler’s lair in the Twilight Peaks, leads a cult of Horror worshippers.
* Possible story hooks involving Vestrivan and his cult.
* Vestrivan’s game statistics and possible powers.
* Vestrivan’s appearance in the Second Theran War.
* Episode Ninety and our two-year anniversary!
* A look at our numbers over and after two years.
* Paths in Review: Journeyman
* Development history (with design insights)
* Overview of the “original recipe “Discipline.
* Morphism talent.
* Rewards system mastery.
* Josh reminiscences about a Journeyman from his old campaign.
* Philosophy of the Journeyman path.
* Effectively adds additional Versatility slots to learn additional talents.
* Initiation into the path.
* The Journeyman, Passion worship, and other paths.
* Devoted to expanding their perspective and learning new things.
* Karma Ritual modifications.
* Morphism in Fourth Edition.
* Morphism knacks.
* Journeyman path knacks.
* Reasons to play a Journeyman.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Josh is back from GenCon
* Great Dragons: Usun; aka “Vast Green”
* Solitary and does not look well on other Namegivers.
* Classic dragon stereotype: physically powerful, vicious, territorial.
* Straightforward, not complicated.
* Believes dragons should rule over the younger races.
* Outcast refers to him as a ‘throwback’ to earlier days.
* Short-sighted when it comes to the ability of people to work together.
* Usun’s appearance.
* Usun’s domain: Liaj Jungle.
* The Tamers: Those who live under Usun’s Eye.
* Outcast speculations about Usun.
* Vast Green’s Lair.
* Servants and messengers: Elemental spirits and creatures.
* Josh speculates on a reason for Usun’s distrust of intelligent servants.
* Common uses of magic.
* Asked to clutch numerous eggs.
* Using Usun in campaigns.
* Original edition storyline plans: Loci from the Wastes.
* Reminder that dragons in Earthdawn are characters, beyond simple “good guy/bad guy” labels.
* Liaj River and the t’skrang
* Usun’s role in the Great Dragon council.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Paths In Review: Taildancer
* Historical development background from the Earthdawn Journal to present day.
* One with the rhythm of the world.
* The epitome of t’skrang combat style.
* Requirements to follow the Path.
* Association with the War College of House K’tenshin.
* Review of the four schools presented in Mystic Paths.
* Edo: Area control and movement.
* Skora: Using tail as shield for defense.
* Ch’tard: Subtlety and stealth, surprise, and ambush attacks.
* Shivoavara: Offensive style, most traditional/iconic version.
* Draws on ideas of martial academies from history and pop culture.
* Less “secret society” and more “elite fraternity/sorority”.
* Initiation into the Taildancers.
* Rivalries between different schools.
* Mechanical Review: Requirements.
* Karma Ritual modification.
* Half-Magic additions.
* Path Bonuses: Physical Defense, Social Defense, Initiative boosts.
* Primary path talent options.
* New talents: Dance Partner, Tail Dance, Tail Spike, Engaging Dance.
* Ch’tard school talent options.
* New talents: Ch’tard Dance, Ch’tard Pierce.
* Sidebar about general design intentions: Expand physical combat into a more complex, crunchy system.
* Edo school talent options.
* New talents: Edo Dance, Edo Sweep.
* Shivoavara school talent options.
* New talents: Shivoavara Dance, Shivoavara Escalation.
* Skora school talent options.
* New talents: Skora Dance, Skora Slam.
* Taildancers have a lot of talent knacks, sometimes restricted by school.
* Potential downside of Taildancers hogging the spotlight in combat, expectation of system mastery.
* Unlike some paths, Taildancers are easy to incorporate into a campaign; don’t dominate narrative themes the way some paths do.
* Possibility of other schools.
* Intentionally designed for a more intensive game mechanical focus.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from George: Coming back to the game and praise for the show.
* Email from Jonathan: Can a Journeyman path join racially restricted paths by taking on aspects of that race?
* Ogres as Namegivers?
* Horror Stalkers relationship to the Grim Legion or Lightbearers?
* Great Dragons: Earthroot
* Secretive and mysterious, domain below the Throal Mountains.
* Very rarely seen in dragon form outside his domain.
* Served by the Pale Ones, a subterranean variety of t’skrang.
* Exceptionally skilled in Elemental magic.
* Three drake servants that act as his eyes and ears in the outside world.
* Works with Icewing to shepherd Throal, but they sometimes disagree.
* Sidebar about ‘fracture points’ between the dragons and difficulty of controlling large populations as part of their plans.
* Description of Earthroot.
* Insights into the Outcast’s personality.
* Extent of Earthroot’s domain and his ability to traverse it.
* More Outcast insights.
* Earthroot’s shaping of Throal and some concerns about Asian exoticism.
* The White Tree, artifact connected to All Wings and the fate of dragonkind.
* Using Earthroot in a campaign.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Mystic Paths: Horror Stalker
* Development history of the Horror Stalker from first edition Discipline to fourth edition path.
* Uniquely Earthdawn—few fantasy games take an aspect of the setting and build a class or profession solely dedicated on it.
* Problems with older versions of the Horror Stalker.
* As with other focused Disciplines, it defines the style of game you are going to have.
* Path essay provides some setting detail and path structure that was lacking in earlier versions.
* Nature of the Horror Stalker and their mindset.
* Horrors, their presence in the setting and your game.
* Themes and ideas you can explore with the Horrors.
* Horror Stalkers and Questors.
* Pop culture inspirations for Horror Stalkers.
* Becoming a Horror Stalker.
* Lessons for new initiates and the mission.
* Expanded roles beyond simple combat.
* External sources for horror-style games—Call of Cthulhu, Delta Green.
* Modifications to Karma Rituals
* Path Half-Magic
* Path rank benefits.
* Path talent options—tools that help track down and deal with Horrors, but no basic combat abilities.
* New talents: Bear Mark, Call of Harrow, Bane Strike, Gaze Into the Abyss, Purge Karma, Sense Horrorspawn.
* Path Knacks
* Wrapping up.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Anthony: Where can vendors get books?
* www.studio2publishing.com
* Email from Tim: Digital Travar map?
* Now available free on the FASA Web Shop
* Email from Insaniac99: Path requirements – Josh made a mistake!
* Dragons in depth: Charcoalgrin
* No physical description is presented in any official published material.
* Very talkative, vain, and self-important.
* Lairs in the former Imperial Palace of Parlainth.
* Game statistics for Charcoalgrin are in the ED4 GM Guide
* Josh muses on her role in Parlainth and the city being “walled off” from Earthdawn’s greater storyline.
* Charcoalgrin’s involvement with Parlaith, and possible role in the ritual that hid the city.
* Obsessed with events in the city during the Scourge and the fate of its residents.
* The Unforgiveables: Charcoalgrin’s eyes and ears.
* Josh muses on Charcoalgrin’s clutch-parent.
* Shut-in, depressive personality because of her backstory.
* Speculation on her friendship with Torgak.
* Goal to return Parlainth to its astral pocket to find possible survivors?
* Charcoalgrin in campaigns; revolve around Parlainth.
* Discussion of her game statistics and the difficulty of using a single powerful creature as a combat encounter.
* Possible consequences of Charcoalgrin’s death.
* As always, remember that dragons are characters, not merely sacks of health you can stab.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Paths Series: Windmaster
* Background on windling-specific racial Disciplines from previous editions.
* Role of the Windmaster in fourth edition.
* Being invited to the path.
* Disciplines suited for the path.
* Reminder that paths are organizations that have obligations and responsibilities.
* Windmaster testing and initiation.
* The mask and its importance to the path’s followers.
* Advancement in the path.
* Mechanical explanation of Initiative benefits from extra successes.
* Windmaster Karma Ritual modification.
* Windmaster half-magic abilities.
* Windmaster rank bonuses and talent options.
* Dive Attack–the first Windmaster unique talent, enhances damage.
* Wing Blitz–the second Windmaster unique talent, enhances Initiative.
* Windmaster knacks
* Closing thoughts.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Emails and more dragon backgrounds!
* Email from K Scott: How about talking about secret societies?
* Email from Brian: What about all the great stuff on Panda Gaming Grove?
* http://pandagaminggrove.blogspot.com/
* Email from Rasmus: Replica Throalic coins as a stretch goal for a Kickstarter?
* Reason for design choice behind Claw Frenzy for Beastmasters?
* Email from Tim: Praise for Attitudes and Favors discussion.
* Email from Anthony: Questions on thread items and the spontaneous creation or growth of them.
* Email from Kogorsi: Catching up on his life so far and commenting on our recent episode topics.
* Dragon biographies: Alamaise!
* A lot of the most blatant spilling of dragon and immortal elf secrets is in the Alamaise chapter of the dragon sourcebook.
* Alamaise is considered one of Barsaive’s dragons but has not been involved in their affairs since long before the Scourge.
* Josh expresses regret that Alamaise was not referenced more in the Elven Nations manuscript.
* According to the Dragons manuscript, Alamaise persuaded Jaspree to plant Oak Heart and developed Wyrm Wood as his lair and domain.
* Discussion Alachia and other elf stuff.
* Alamaise’s temperament and personality; petty and grudge-bearing.
* Lofwyr, Alamaise’s brother.
* Alamaise’s description.
* Alamaise’s involvement in the death of Queen Dallia.
* Connections with Wyrm Wood/Blood Wood.
* Potential roles of Alamaise in a campaign and his goals.
* Josh muses on some possible deep secrets.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
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