Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan BLeisureGames
Download on the App Store

Earthdawn Survival Guide episodes

  • EDSG Episode 111 - Naaman's Hand

    * Secret Societies: Naaman’s Hand

    * Living Legend Cult

    * First appeared in Barsaive Boxed Set

    * Devoted to the pre-Scourge hero Naaman Y’ross

    * Multiple cults, conflicting beliefs about his fate

    * Overview of mentions in the published works.

    * History of Naaman’s Hand as presented in Secret Societies

    * Some background spoilers

    * Weird magical theorizing

    * Example of early seed being brought back later.

    * Not presented as a setting-shaking group.

    * Ideas for using the cult in adventures and campaigns.

    Find and Follow:
    Email: ⁠[email protected]⁠
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: ⁠@EDSGPodcast⁠
    Josh on Twitter: ⁠@LoreMerchant⁠
    Get product information, developer blogs, and more at ⁠www.fasagames.com⁠
    ⁠FASA Games on Facebook⁠: https://www.facebook.com/fasagamesinc
    ⁠FASA Games Discord Channel⁠: https://discord.gg/uuVwS9u
    ⁠Earthdawn West Marches⁠: https://discord.gg/hhHDtXW

    24 min
  • EDSG Episode 110 - Live from FreedoniaCon 2022

    * Live Q&A from FreedoniaCon!

    * Questions from LouP: Talent Pattern and Attribute Pattern talents in Fourth Edition?

    * Why only one talent option per Discipline Circle?

    * Questions from Svenn: Status of Magic: Deeper Secrets?

    * Spell design rules and updating older spells?

    * How large is Deeper Secrets going to be?

    * Looking at third party material (Codex Arcanum)?

    * Contest for fan content as part of new book?

    * English publication of German Kaers book?

    * Status of Grand Bazaar?

    * Questions from Joel: Favorite bit of Earthdawn lore?

    * Where would you start a Barsaivian campaign (running or playing)?

    * Where would you set a non-Barsaivian campaign?

    * What areas in Barsaive not yet developed would you like to explore?

    * Thoughts on other Great Dragons relations to Barsaive?

    * Plans for Fekara?

    * Morgan working up a non-caster thing?

    * Questions from Chad: Duration of spells and damage?

    * Questions from K Scott: Expanding elemental planes or other netherworlds?

    * Question from Lee B: Status of House Syrtis and the Prophetess?

    * Status of Vivane and southwest Barsaive?

    * House K’tenshin? Iopos?

    * Cara Fahd and Landis?

    * Future of the Legends of Barsaive?

    * Questions from Lee A: Thanks to the EDSG for our work!

    * Strategies for regularly using Surprise Strike in combat?

    * What if the Thief delays their entry into combat?

    * Damage potential for Thief Discipline?

    * Can you use Great Leap every round to trigger Down Strike?

    * Changes to racial Karma in fourth (and third) edition?

    * Would changing the karma die back to first edition rules break the game?

    * Do the Legends of Barsaive adventures require any special background or setup?

    * Cross-Discipline talent synergies are an intentional design choice to encourage cooperation within a group.

    * Question from Josh: Why is his cat clawing his leg?

    * Thank you everyone for your questions and feedback!

    Find and Follow:
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: @EDSGPodcast
    Josh on Twitter: @LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW

    50 min
  • EDSG Episode 109 - The Fellowship of Night

    * The live show from FreedoniaCon will be in the feed next week!

    * Secret Societies: The Fellowship of Night

    * Order of Nethermancers

    * Quick sidebar about Virag and whether she would be interested in the Fellowship.

    * History of the Fellowship

    * Based in the Delaris Mountains

    * A Horror corrupted a Liferock, it was killed by a Nethermancer banished from Landis.

    * The Fellowhip tapped into the Liferock’s magic to survive the Scourge.

    * Loosely associated with the Skyseeker trollmoot.

    * Dedicated to the study of astral space and the netherworlds.

    * Thera has interest in the Fellowship because of their connection with the Liferock, and how they might use that on Ayodhya.

    * Note: This is less of a concern in the fourth edition timeline.

    * Possible consequences of the Fellowship’s use of the Liferock.

    * Black Guard: Reanimated former members of the Liferock.

    * Membership includes Journeyman-tier and better Nethermancers.

    * Group True pattern, each member also bonded with a Black Guard.

    * Lifeshard: Magical item owned by each member of the Fellowship.

    * Discussion of the Fellowship as a possible Path.

    * The Chain of Skulls – the collected magical knowledge of the Fellowship

    * It has been stolen, and the Fellowship wants it back.

    * Many people would be interested in finding it, either for the knowledge it contains or to leverage favors from the Fellowship.

    * No updated information in ED4 about what is currently up with the Fellowship.

    * Adventure and campaign hooks involving the Fellowship.

    * Current goals of the Fellowship’s current Grand Master.

    Find and Follow:
    Email: ⁠[email protected]⁠
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: ⁠@EDSGPodcast⁠
    Josh on Twitter: ⁠@LoreMerchant⁠
    Get product information, developer blogs, and more at ⁠www.fasagames.com⁠
    ⁠FASA Games on Facebook⁠: https://www.facebook.com/fasagamesinc
    ⁠FASA Games Discord Channel⁠: https://discord.gg/uuVwS9u
    ⁠Earthdawn West Marches⁠: https://discord.gg/hhHDtXW

    42 min
  • EDSG Episode 108 - High Circle Archer

    * Warden and Master Tier Archer

    * Reminder: EDSG Live at FreedoniaCon Sunday February 20

    * Warden Discipline Ability: Blood Bound Bow

    * Recap of Archer Discipline themes.

    * Warden Discipline Talents: Blind Fire, Spirit Strike, Eagle Eye, Missile Lock

    * Warden Tier Talent Options

    * New talents: Chameleon, Critical Hit, Defensive Posture, Ethereal Weapon, Matrix Sight

    * Master Tier Discipline Ability: Perfect Shot

    * Master Discipline Talents: Influence Missile, Snapshot, Multi-Shot

    * Master Tier Talent Options

    * New Talents: Relentless Recovery, Second Chance, Soul Aegis, Venom, Vital Strike, Vital Ward

    * Wind Bow is now a Missile Weapons Knack at Rank 8.

    * Josh’s Master Tier analysis and talent choices.

    * Reminder: Get us your questions for the live show!

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: @EDSGPodcast
    Josh on Twitter: @LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW

    40 min
  • EDSG Episode 107 - The Crownbreakers

    * Email from Nanander: Origin of the Name of the Gauntlet Discipline.

    * Bonus accidental etymology lesson!

    * Live Earthdawn Survival Guide Podcast on February 20!

    * Secret Societies: The Crownbreakers

    * Cult of the Mad Passion Raggok

    * Small organization devoted to overthrowing any kind of authority.

    * Infiltrate communities and sow discord against its leaders.

    * Long term goal of undermining Throal and its authority by causing strife in its mountain communities.

    * No official fourth edition info but could have a role in present-day Barsaive.

    * Led by a high-rank questor Endaren Oakhaft.

    * Generational cult; very clear villains and antagonists.

    * Other agents of the cult.

    * Potential goals and activities of the Crownbreakers in the current timeline.

    * Another Raggok cult: The Hive of Ashes and Crarites.

    * Using the Crownbreakers in other parts of Barsaive, or as inspiration for similar cults.

    Find and Follow:
    Email: ⁠[email protected]⁠
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: ⁠@EDSGPodcast⁠
    Josh on Twitter: ⁠@LoreMerchant⁠
    Get product information, developer blogs, and more at ⁠www.fasagames.com⁠
    ⁠FASA Games on Facebook⁠: https://www.facebook.com/fasagamesinc
    ⁠FASA Games Discord Channel⁠: https://discord.gg/uuVwS9u
    ⁠Earthdawn West Marches⁠: https://discord.gg/hhHDtXW

    34 min
  • EDSG Episode 106 - High Circle Wizard

    * The Wizard: Warden and Master tiers.

    * Review of themes and core concepts.

    * Ninth Circle Discipline Ability: Matrix Split

    * New Discipline talents: Eidetic Memory, Glyph of Unweaving, Glyph of Shielding, Concise Casting.

    * Circle Eleven Karma Ability.

    * Review of Warden tier talent options.

    * Thirteenth Circle Discipline Ability: Mystic Triangle

    * New Discipline talents: Glyph of Attunement, Glyph of Reversal, Spliced Weave.

    * Review of Master tier talent options.

    * Josh’s Master tier talent picks and high Circle analysis.

    * Looking back at the Wizard progression in third edition.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: @EDSGPodcast
    Josh on Twitter: @LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW

    49 min
  • EDSG Episode 105 - Email and the Songbirds

    * Email from Aaron: Another Outcast pop culture reference.

    * Email from Ted: Access to enchanting for the Shaman Discipline?

    * Email from Chad: Apologies for forgetting Dan. Question about Discipline talents versus Talent Options in the “All Talents to Advance” rule.

    * Secret Societies of Barsaive

    * Updates or changes to information in the book as of the current timeline.

    * A bit of development history and where Secret Societies fits in to events in Barsaive.

    * Essays are in-character as various reports and intelligence from Theran agents.

    * The Songbirds: Alachia’s espionage and intelligence network.

    * Headed up by Vistrosh, the “exiled” blood elf in Kratas and head of Brocher’s Brood.

    * Nobody knows Vistrosh’s role in the organization.

    * Major focus of the Songbirds at the time of the book’s release is on Aardela and her connection with the dragons.

    * Interested in information or events that would be of interest to the Alachia’s Court.

    * Especially notable: Politics and machinations among the elven Wyrm Wood diaspora, especially Shosara, Sereatha, and the Seekers of the Heart.

    * Vistrosh’s potential involvement or role in the new situation in Kratas.

    * Other Songbird hooks: Therans, Holders of Trust/Denairastas, House Ishkarat.

    * How Vistrosh sends information through the network.

    * Overview of Vistrosh’s game statistics from the Third Edition Kratas book.

    * Songbird agent blood oath, possibility of the agents following a dedicated Path.

    * Adventure hooks from the original book.

    * Using the Songbirds in adventures or campaigns.

    Find and Follow:
    Email: ⁠[email protected]⁠
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: ⁠@EDSGPodcast⁠
    Josh on Twitter: ⁠@LoreMerchant⁠
    Get product information, developer blogs, and more at ⁠www.fasagames.com⁠
    ⁠FASA Games on Facebook⁠: https://www.facebook.com/fasagamesinc
    ⁠FASA Games Discord Channel⁠: https://discord.gg/uuVwS9u
    ⁠Earthdawn West Marches⁠: https://discord.gg/hhHDtXW

    36 min
  • EDSG Episode 104 - High Circle Air Sailor

    * Warden and Master tier Air Sailor.

    * Go back to Episode 9 from Jan 22, 2020 for the Novice and Journeyman tiers and more commentary.

    * Brief recap of the themes and ideas.

    * More development work on the higher Circles than lower ones.

    * Warden tier abilities, bonuses, and Discipline talents.

    * Focus on talents in the Companion.

    * Warden talent options.

    * Master tier abilities, bonuses, and Discipline talents.

    * Master talent options.

    * Discussion of talent choices based on style.

    Find and Follow:
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: @EDSGPodcast
    Josh on Twitter: @LoreMerchant
    Get product information, developer blogs, and more at www.fasagames.com
    FASA Games on Facebook: https://www.facebook.com/fasagamesinc
    FASA Games Discord Channel: https://discord.gg/uuVwS9u
    Earthdawn West Marches: https://discord.gg/hhHDtXW

    39 min
  • EDSG Episode 103: Enchanting

    * Happy New Year!

    * Email from Ted: Outcast pop culture reference.

    * Enchanting

    * Disclaimer about optional status of enchanting rules.

    * Problems and hazards of enchanting rules and systems.

    * Goals of enchanting rules in fourth edition.

    * Primary methods of enchanting.

    * Alchemy skill: blood charms, common magic items, and consumables.

    * Role of alchemical enchanting in the setting.

    * Talent Knack enchanting: Living Armor, Spell Matrix Items, and Thread Items.

    * Knacks can allow an adept to make alchemical items.

    * Enchanting Process

    * Step One: Obtain the enchanting pattern.

    * The recipe or formula used to create a magical item.

    * Every formula has a rank that represents the complexity of the process and sets the minimum ability level required to make the item.

    * Multiple enchanting patterns can (and do) exist for each item.

    * This variety can be used to add color to the world, clues, or other story aspects based on the item’s origin.

    * Learned like learning a spell, but no associated Legend Point cost.

    * Once learned, can make the item as often as time and materials allow.

    * Enchanting patterns can be learned from other enchanters, found in a forgotten kaer or as another reward, or made from scratch.

    * Obtaining the pattern should not be difficult unless dealing with potent or rare items.

    * Step Two: Gather the Materials.

    * Best source for adventure hooks and story content.

    * Generic alchemical materials and reagents of a value based on the item being made.

    * Expensive, special, or rare materials (e.g., magic creature parts, living crystal, orichalcum, True elements).

    * Left flexible for the GM to justify ingredients based on story needs, and the artisanal nature of enchanting.

    * Skills and talents that can be used to find ingredients.

    * Downtime gathering versus adventure based.

    * True elements

    * Step Three: Perform the Enchantment

    * Relevant skill or talent test against the EDN of the item.

    * High results can create additional doses or reduce time of the process.

    * Working as a group.

    * Living armor and shields follow the process of crafting in the Player’s Guide.

    * Designing your own items.

    * The more different design aspects you use, the easier the EDN, but the harder it is to create the custom formula in the first place.

    * Reiterating tying the enchanting process into adventures and story arcs.

    * Questions? Send them in!

    Find and Follow:
    Email: ⁠[email protected]⁠
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: ⁠@EDSGPodcast⁠
    Josh on Twitter: ⁠@LoreMerchant⁠
    Get product information, developer blogs, and more at ⁠www.fasagames.com⁠
    ⁠FASA Games on Facebook⁠: https://www.facebook.com/fasagamesinc
    ⁠FASA Games Discord Channel⁠: https://discord.gg/uuVwS9u
    ⁠Earthdawn West Marches⁠: https://discord.gg/hhHDtXW

    59 min
  • EDSG Episode 102 - The Outcast Path

    * Paths in Depth: The Outcast

    * Development background for the path.

    * Originally the “Outcast Warrior” racial Discipline for trolls.

    * Very tied into highland troll concepts of honor as presented in the original Denizens of Earthdawn.

    * Path leans into the idea of an individual sacrificing something in the name of honor and gaining magical power in return.

    * Unlike other paths, no greater organization or structure. Intensely personal.

    * Review of three aspects of troll honor.

    * Comparison to Asimov’s Laws of Robotics.

    * Ka’tosh – a category of honor Outcasts hold that is considered higher than the other aspects.

    * Starting as an Outcast versus having it develop during a campaign.

    * Doesn’t necessarily warp the narrative the way some paths do.

    * Very heavy on the story and role-play.

    * Discussion of the essay and opposing points of view.

    * Pop culture references.

    * Josh disputes Dan’s focus on redemption rather than sacrifice.

    * Becoming an Outcast.

    * Discipline affinities.

    * Passions and Questors.

    * Possibility of becoming eligible for the Path before Circle 5.

    * Ordeals and Advancement.

    * Outcast Half-Magic.

    * Path bonuses.

    * Path talents; new talent: Rite of Khopesh.

    * Honor points.

    * Outcast Path Knacks.

    Find and Follow:
    Email: ⁠[email protected]⁠
    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
    Twitter: ⁠@EDSGPodcast⁠
    Josh on Twitter: ⁠@LoreMerchant⁠
    Get product information, developer blogs, and more at ⁠www.fasagames.com⁠
    ⁠FASA Games on Facebook⁠: https://www.facebook.com/fasagamesinc
    ⁠FASA Games Discord Channel⁠: https://discord.gg/uuVwS9u
    ⁠Earthdawn West Marches⁠: https://discord.gg/hhHDtXW

    52 min

About Earthdawn Survival Guide

From the publisher's feed

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

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