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* Sorry about the technical and sound issues this episode!
* Secret Societies: The Liferock Rebellion
* What makes a “secret” society?
* The founding of the Liferock Rebellion.
* Omasu: Leader and one of the founding members.
* Membership mainly obsidimen and t’skrang.
* Josh defends Theran strategic decisions.
* The Rebellion acts as a go-between and partisan force behind efforts to unite Barsaive against the Therans.
* Omasu flexing his financial and political muscles.
* Status of the Liferock Rebellion post-Second Theran War.
* A second round of Josh defending the Therans.
* Using the Liferock Rebellion in adventures and campaigns.
* Use as an antagonist in Theran/Iopan campaigns.
* Sorry about the technical and sound issues this episode!
* Email from Riley: Thoughts on grimoire prices.
* Email from Brian: Second Chance can be decent, actually!
* Email from Tim: Burned through episode archive!
* Rites of Protection and Passage interactions with spirits, Passions, or Netherwalk?
* Thoughts on lack of change in kaers during the Scourge?
* Reason for kaer secrecy and trapped Horrors as mana level dropped?
* Liferocks and obsidimen during the Scourge.
* How quickly did the Mad Passions fall? Their questors?
* Development of new spells in the setting?
* Age of Exploration vs Looking to the Past?
* Mystic Paths errata.
* High Circle Nethermancer
* Ninth Circle Discipline Ability: Otherworldly Willpower
* Warden Tier bonuses and Discipline talents.
* Warden Tier talent options.
* New in the Companion: Armored Matrix, Astral Pocket, Contest of Wills, Perfect Focus, Range Pattern, Safe Thought, Soul Aegis, Summoning Circle
* Thirteenth Circle Discipline Ability: Astral Face
* Master Tier bonuses and Discipline talents.
* Master Tier talent options.
* New in Companion: Casting Pattern, Confront Horror, Effect Pattern, Lion Spirit, Resist Pain, Second Chance, Shared Matrix
* High circle talent analysis and build options.
* Secret Societies: The Holders of Trust
* Not to be trifled with!
* Potential spoilers in this episode!
* The Holders are the mechanism through which the Denairastas maintain (and expand) their control.
* An intelligence network… but more.
* Sworn to the scion of the Denairastas family first, Iopos second.
* Iopos and its ruling cult of personality; authoritarian regimes.
* Three levels.
* Silver Branch: Public face, city guard, and army.
* Judge, jury, and executioner.
* Not swayed by bribes or corruption.
* Patrol in “triads” – squads of three.
* Copper Branch: Informers, intelligence gatherers, spies on their fellow citizens.
* Unlike the Silvers, hidden, secretive. Could be anyone.
* Operate in cell-like groups, passing information up the chain.
* Informs much of Iopan way of life.
* Gold Branch: High-powered, high-Circle agents and operatives.
* Usually members of the Denairastas clan.
* Operate in other parts of Barsaive in furtherance of Denairastas goals.
* Association with House Ishkarat and the Firescale Moot.
* Orichalcum Branch: Denairastas elite personal bodyguards.
* Very skilled, high-powered combatants. Often enhanced with blood charms and other magic.
* “The Broken Keys” – a possible Denairastas faction in Indrisa.
* Recruitment to the Holders.
* Commentary on the Holders and the Denairastas.
* Ultimately petty but backed with incredible power.
* Using the Holders in adventures in campaigns.
* Avalanche of emails!
* In case you missed the Grand Bazaar Kickstarter…
* Email from Leamon: Breaking his no crowdfunding rule!
* Email from Matthew: Running adventures at conventions?
* Email from Jen: What books are necessary for running fourth edition?
* Email from Stefan: Praise for the game and table tales.
* Compatibility of Acrobatic Defense and Maneuver but not Anticipate Blow.
* Seeing in Ethereal Darkness with Astral Sight?
* Dispel Magic versus Suppress Curse?
* Earthdawn audio books?
* Survival Guide on YouTube?
* Second email from Leamon: Kudos for the Safety Tools episode!
* Experience of safety tools and game writing.
* Email from Brendan: Questions about Life Circle of One spell.
* What’s the point of Aspect of the Cruel Physician spell.
* Monetary value of a looted grimoire?
* High Circle Swordmaster
* Two-Minute recap of the Swordmaster themes and focus
* Ninth Circle Discipline Ability: Blood Bound Blade
* Warden Tier bonuses and Discipline talents.
* Warden Tier talent options.
* New in the Companion: Champion Challenge, Ethereal Weapon, Lion Spirit, Matrix Sight, Relentless Recovery, Spirit Strike, Undermine, Witty Repartee
* Thirteenth Circle Discipline Ability: Audacious Bravado
* Master Tier bonuses and Discipline talents.
* Master Tier talent options.
* New in the Companion: Aura Armor, Bardic Voice, Chilling Strike, Resist Pain, Second Chance, Soul Aegis, Unflinching Fortitude, Vital Ward.
* High Circle talent analysis and build options.
* Safety tools with special guest Rev Deschain!
* Rev’s connection with Earthdawn
* What are safety tools? What purpose do they serve?
* The ability to “opt out” of content or themes you don’t want to deal with.
* The X-Card – Rewriting or reframing a scene to avoid upsetting material.
* Lines and Veils – discussing what to include (or not include) and to what extent.
* An ongoing conversation with respect for your fellow players.
* If you’re using tools, USE them!
* Post game tools: Stars and wishes.
* Positive reinforcement, not just watering down the darkness.
* It can feel strange to start using safety tools.
* The GM can set an example by laying out their own boundaries.
* Bleed – when the character’s experiences affect the player.
* Player connection to the character, and character mortality.
* Trust, and trust being broken.
* An anecdote about harassment – players being turned off a game (or gaming in general).
* Game as performance – safety tools in streaming or podcast games.
* The Open Door – ability to step away from the table (or the game) if they find it is not for them.
* Rev’s GenCon dragon-girl anecdote.
* Closing thoughts.
* Find Rev on Twitter: @RevDeschain
* The Critshow: www.thecritshowpodcast.com (or anywhere you find your podcasts!)
* Critshow YouTube Channel: https://www.youtube.com/c/TheCritshow
* Critshow Safety Tools Discussion: https://youtu.be/FqbTdDPcUgk
* The TTRPG Safety Toolkit (curated by Kienna Shaw and Lauren Bryant-Monk): https://drive.google.com/drive/folders/114jRmhzBpdqkAlhmveis0nmW73qkAZCj
* High Circle Illusionist
* Recap of the Illusionist themes and style.
* Circle Nine Discipline ability: Hide Matrix
* Warden Tier bonuses and Discipline talents.
* Warden Tier talent options.
* New to the Companion: Armored Matrix, Astral Pocket, Range Pattern, Safe Thought, Undermine.
* Circle Thirteen Discipline ability: Manipulate Reality.
* Master Tier bonuses and Discipline talents.
* Master Tier talent options.
* New to the Companion: Bardic Voice, Casting Pattern, Effect Pattern, Impossible Hide, Second Chance, Shared Matrix, Soul Aegis, Witty Repartee.
* Analysis and advancement options.
* Hope you backed the Grand Bazaar Kickstarter!
* Email from Brendan: Do pattern items lose their link to the associated True Pattern if they spend too long away from it?
* Email from Andy: Bonuses for working together or helping another character?
* Email from Alan: Horror Stalkers and loyalty to a Group True Pattern? Marked characters in a Group True Pattern?
* Discussion includes some spoilers for the Blades adventure collection.
* Email from Jesse: What was T'skrang hibernation like during the Scourge?
* Discussion of the Scourge as a cultural freeze.
* Email from Fraser Cain: Blast from the past from an old Earthdawn writer.
* Cult of the Great Dragon
* Great antagonists for high Circle campaigns involving Horrors and/or dragons.
* Discussion of the metaplot connections referred to in the essay from Secret Societies.
* Multiple groups/cells that don't coordinate with each other.
* Thoughts on modeling members of the cult in mechanics.
* Typical organization of a cult cell.
* Goals and objectives can vary from group to group.
* Might support Verjigorm's goal of corrupting dragons.
* Might worship power and be seeking it for themselves.
* Might generally loathe dragons for some reason.
* Few cells actually directly interact with Verjigorm, more rumor than fact.
* Incorporating the Cult of the Great Hunter in adventures and campaigns.
* Straightforward, but flexible in ways they can be used.
* Larcenical is still not a word!
* Grand Bazaar Kickstarter running through June 14!
* Plush Mountainshadow, new Namegiver and Verjigorm miniatures!
* Vasgothia pre-art draft has been released to backers!
* Production notes and upcoming episodes.
* High Circle Thief
* Recap of the Discipline’s themes and focus.
* Ninth Circle Discipline Ability: Shadow Sight.
* Warden tier bonuses and Discipline talents.
* Warden talent options.
* New to the Companion: Echolocation, Escape Plan, Perfect Focus
* Thirteenth Circle Discipline Ability: Shadow Meld.
* Master tier bonuses and Discipline talents.
* Master talent options.
* New to the Companion: Alley Cat Approach, Critical Hit, Defensive Posture, Disarming Smile, Fluid Movement, Netherwalk, Second Chance, Spirit Strike
* Build paths and talent analysis.
* High Circle Elementalist
* Check out Episode 29 for Novice and Journeyman tiers.
* Recap of Elementalist themes and focus.
* Ninth Circle Discipline ability: Earth and Air.
* Warden tier Discipline talents.
* Warden tier talent options.
* Thirteenth Circle Discipline ability: Elemental Form
* Master tier Discipline talents.
* Master tier talent options.
* Build options and talent analysis.
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