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* Episode 150!
* Report on overall numbers and metrics for the show.
* 1,849 minutes of content created in 2022.
* 68,104 plays over the life of the show since launch.
* Average plays per episode: 180, Audience Size: 298.
* Single largest day: Oct 11, 2022 – 272 plays.
* Listener service and location breakdown.
* EDSG YouTube numbers: 575 views, 35 subscribers.
* ListenNotes.com – EDSG is in top 5% of podcasts.
* Proposed outline of pre-written Earthdawn adventures.
* Dan describes his very rough challenge rating method.
* Night of Desire: Earthdawn Journal 5
* Search for Wisdom (aka Runvir’s Tomb): Earthdawn Journal 2 (or Redbrick Shard)
* Days of Vengeance: Earthdawn Journal 5, sequel to Night of Desire
* The Kiss: Written by Earthdawn designer Greg Gorden
* Into the Breach: Included with 2nd Edition GM Screen.
* Mists of Betrayal: FASA
* Heritance: Earthdawn Journal 9
* Turnabout is Fair Play: Earthdawn Publishing Trust
* Terror in the Skies: FASA
* Rescue: Earthdawn Journal 2
* Gypsies in the Palace: Earthdawn Publishing Trust
* Arcane Mutterings: Earthdawn Publishing Trust
* Ardanyan’s Revenge: RedBrick Ltd
* Infected: FASA
* By the Book: Shadis Magazine 48
* Parlainth Adventures: FASA
* Woodland Whispers: Earthdawn Publishing Trust
* T’skrang Trouble: Earthdawn Journal 3
* And the Path Shall be Perilous: Earthdawn Journal 7
* Blackout: RedBrick Shard (also in Throal Adventures from FASA)
* Pale River: RedBrick Shard (also in Throal Adventures)
* Burning Desires: RedBrick
* Betrayal’s Sting: RedBrick Shard
* Tournament Troubles: RedBrick Shard
* Prelude to War: FASA
* Barsaive at War: Living Room Games
* Shattered Pattern: FASA
* Barsaive in Chaos: Living Room Games
* Blades: FASA
* Frameworks from Ork Nation of Cara Fahd: FASA
* Kratas Adventures: RedBrick Third Edition
* Josh offers suggestions to tweak the list.
* Thank you for your support so far, and we’ve got more on the way!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Our series on Horrors continues!
* “Lesser” and “Greater” versions of iconic Horror types.
* Different versions provide greater challenges, but also examples of how you might tweak the opposition.
* Bloatform: Category of tentacled, bulbous mass of deformed flesh.
* Love to torment their victims to madness, revel in pain, terror, and murder.
* Prefer to keep a community in their thrall, often with cults to spread their reign of terror.
* Corrupt Compromise power: Offer power in exchange for the victim doing a task, resulting in corruption points.
* Crystal Entity: Astral Horror that possesses a physical object, changing it to crystal.
* Unable to move but can telepathically communicate with those nearby to cause paranoia and doubt.
* Attacks with spells and spell-like abilities.
* Can be tough to locate if its minions protect or hide it.
* More subtle, often pretends to be a friendly spirit or avatar of a Passion to gain trust before turning their victims.
* Gharmek: Worm-like, death-and-decay obsessed undead spawners.
* Introduced in the Parlainth set, connected in some way to Twiceborn’s Kingdom.
* Not physically impressive, mildly cowardly, hide behind masses of undead servitors.
* Most likely source of “zombie horde” situations.
* Slipshade: Humanoid shadow-Horrors that can shift into two-dimensional form.
* Collect beautiful works of art; whether as bait for victims or appreciation is not clear.
* Fast, deadly ambush predators that feed on the fear and pain of their victims.
* Haunted house slasher-film monster, very difficult to keep them out of places.
* Wingflayer: Mass of small metallic shards that act in a swarm, shredding their targets.
* Level of sapience is unclear, no sense of guiding intelligence.
* Very fast, high-damage, ruin armor or other materials.
* Unsettling audio experience: rattling, buzzing, clattering sound as they move.
* Wormskull: Iconic. Humanoid figure with heads and limbs made of a writhing mass of worms.
* Despite their appearance, are suaver and more personable than bloatforms.
* Skin Shift: High damage power that separates skin from muscle beneath.
* Great as a mastermind or campaign-level antagonist, cruel but patient.
* Reminiscent of the cenobites from Hellraiser.
* Discussion of how to GM for Horrors and keeping it scary but fair.
* Resources for developing and structuring adventures featuring Horrors.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Voice mail from Paul: Questions about Fog of Fear and Death’s Head spells.
* Email from Ike: Praise for series on the great dragons.
* Is there a template for creating adventures?
* Compendium or list of famous adepts from Barsaive’s past?
* Red’s Eats?
* Email from JB: Repeat questions?
* Thread Items and Name being the first key knowledge?
* Hiding true names?
* Multi-Discipline characters and additional Discipline Thread Weaving talents?
* King Varulus’s visit to the Shivalahala Syrtis prior to his death?
* House T’kambras
* House of Swift Waters, symbol is white salmon leaping over rapids.
* Longstanding rival of House K’tenshin on the Tylon River.
* Original aropagoi stood against K’tenshin expansion prior to the Scourge.
* House was wiped out by K’tenshin, and the central foundation blown up.
* After the first Theran War, a pirate federation started causing problems for K’tenshin.
* Most prominent captain is Jedaiyen Westhrall of Astendar’s Desire
* Some Scavian bargefolk are part of the new T’kambras, reflecting the potential strength of diversity.
* K’tenshin are trying to financially undercut shipping rates on the river rather than military conflict.
* Most likely involved in games involving Kratas or Travar, or other South Reach situations.
* SPOILERS: Discussion of “Pirates and Thieves” arc in Empty Thrones and the motivations and goals of House T’kambras.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Part five of our exploration of Horrors!
* Baggi: Obese, hairless, arboreal Horrors.
* Tough, fleshy sacks that swallow their prey whole.
* Feed on feelings of helplessness or frustration.
* Karma Void: Must spend more Karma than normal to affect them.
* Bloodshaper: Astral Horror that creates a physical construct they act through.
* Create corrupted blood charms that infect their victims.
* Feed on feelings of alienation and self-loathing suffered by the victim.
* Opponent for campaign-level or major story arcs.
* Deceiver: Shapeshifting infiltrators that specialize in illusion and deception.
* Empathic and telepathic powers to read targets and replace/impersonate them.
* Feed on feelings of paranoia and distrust.
* Despairthought: The Horror that tormented J’Role in “The Longing Ring”
* Thick, maggoty-looking worm that moves around on stubby arms.
* Astrally projects and deceives parents into infecting their child with it.
* Speaks in their victim’s mind, feeds on their isolation, betrayal, and depression.
* Eventually tries to provoke the victim to kill themselves.
* Doppler: Body Snatchers or doppelgangers.
* Kills the victim and grows a duplicate of them that replaces them.
* Actual psychological syndrome: Capgras Syndrome
* Dread Iota: Microscopic Horrors that infect water and are ingested by their victims.
* Cause victims to suffer a wasting death, then animate their corpse to spread them.
* Cross between modern germ theory and old ideas of illness caused by evil spirits.
* Kreescra: Short, twisted humanoids with out-of-proportion limbs and features.
* Stalk victims and cause nightmares, preventing full night’s sleep.
* Prevents recovery and can cause death if not defeated.
* Mindslugs: Small, black worms that burrow into your skull and eat your brain.
* Ambush and Gain Surprise make them difficult to notice.
* If they get started on a victim, it is painful and difficult to remove them.
* Miseryworm: Larger, more powerful, despairthought variant.
* Similar tactic of approaching parents and targeting their children.
* Rather than driving the victim to suicide, warps them into Wretched Imps.
* Scurrier: Small, chubby humanoids with exposed brains.
* Create and repair traps in ruins and kaers, feed off the pain of adepts that get trapped in them.
* Can complicate kaer delves or Horror lairs because even previously traveled areas might not be safe.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Andy: Questions about Life Circle of One and Horrors?
* Email from Scott: Why was Death sealed away under Death’s Sea?
* Common creatures for low Circle Beastmaster animal companions?
* Ambassador program to spread the good word of Earthdawn?
* Email from Jesse: Gliding rules for K’stulaami t’skrang?
* Serpent River deep dive: House Ishkarat
* Masters of the North Reach: Lake Vors to Iopos
* Closely allied with the Denairastas
* New arrivals on the scene—unknown prior to the Scourge.
* Early encounters were aggressive, started taking control of villages from House Syrtis.
* Ignores the Free Trade Compact.
* Use overtures of diplomacy to take advantage of rivals; underhanded skullduggery and intrigue (like the Denairastas).
* Capture of Lake Vors
* Very firmly in the antagonist camp.
* Not a lot of detail provided about them in books because of their status as villains.
* Possible origins of House Ishkarat.
* Possible insight into the future threat Ishkarat might pose.
* About Lake Vors.
* Glenwood Deep as a base for anti-Denariastas and Ishkarat activity.
* Ihskarat in adventures and campaigns.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Our series on Horrorspawn continues!
* Ehrlgren: Constructs created for the purpose of spreading corruption.
* Have many powers that cause problems for magicians.
* Draamf Ehrlgren: Big, disgusting monstrosities.
* Increases astral corruption in the area, nauseating miasma.
* Ray of corruption: Ranged attack that can remove spell effects or corrupt matrices.
* Kaschrek Ehrlgren: Gaunt, gray humanoids.
* Ranged attackers, operate behind physical constructs and target the back line.
* Kruhz Ehrlgren: Misshapen humanoids of melted corpse flesh.
* Multiple mouths that continuously wail, causing Harried penalties.
* Robiech Ehrlgren: Hairless, scarred, gangly humanoids that could stand ten feet tall.
* Fast, cunning, ambush attackers.
* Gnashers: The most basic Horror type; hordes roamed the surface during the Scourge.
* Semi-mindless bestial entities that devour whatever they encounter.
* Likely the first true Horror adepts are likely to face.
* Crackjaw: 18-foot-tall monsters with two mouths, front limbs with long, sharp spikes.
* “Like a T-rex gone bad.”
* Deepcrawler: Long, snake-like tunnelling Horrors.
* Their aura causes vertigo in those nearby, bite damages their target’s armor.
* Gravetail: Lizard-like Horrors with eight legs and four tails.
* Can drain Recovery tests from its victim which the Horror uses to heal itself.
* Can target Mystic Defense with their physical attacks.
* Gyre: Flying, pony-sized Horrors with bright plumage.
* Can reduce target’s Wound Threshold and cause multiple Wounds.
* Slitherhorn: Large, canine Horrors with slender, pointed head.
* Can create darkness, long-range tentacles, enhanced charge.
* Spikestalker: Horse-sized feline Horrors with large saber-like teeth.
* Ambush predators that hunt in packs.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from K Scott Rowe: Lateral movement with the Climbing talent?
* Can the platform of the platform from the Levitate spell be made smaller?
* Email from Ben: Plans for more material about the Wastes?
* Email from Saint Bless: Is Jinarimaker related to Elfbane?
* Are the immortal elves immortal because of Icewing’s longevity potion?
* Is the spell matrix talent available for ally spirit familiars shareable?
* House Syrtis: House of the Dragon Moon.
* Oldest aropagoi; controls the Mid Reach.
* Loom large in t’skrang cultural mythology.
* Discovered and developed the t’skrang hibernation addition to the Theran rites.
* Made up of multiple noble houses, often squabbling and trying to one-up each other.
* Limited cooperation with the Therans before the Scourge.
* Horror attacks during the Scourge and the fate of the shivalahala.
* Slow to recover from the Scourge, remained neutral during the First Theran War.
* Politically complex internally, but no longer a major player in provincial politics.
* The Shivalahala Syrtis – “The Prophetess”, the child leader and timeline updates.
* Sidebar about homebrew setting material disagreeing with official publications.
* Thoughts about the Shivalahala as the focus of a campaign goal.
* Political hierarchy and management of House Syrtis
* The noble houses and private hatcheries.
* The Cliff City of Lalai Gorge
* Can house thousands, but only about ten percent occupied.
* Lots of adventure potential, especially for a t’skrang focused game.
* The Dreadnought: A massive battleship (and financial boondoggle).
* The obsidimen of Zirabul
* Praise for the variety of settlements and locations in the game’s development.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* More Horrorspawn! Third time is the charm...
* Mournguard: An adept soul bound to a suit of armor by a Horror.
* Akin to the Death Knight from D&D.
* Could serve as a commander for groups of lesser undead with Tactics.
* Nightwist: Manifestation of the Horror Ristul’s corruption.
* Shadowy, mystic-targeting, Terror inducer.
* Can infect a target’s pattern to hide and cause problems.
* Nightworm: Giant, transparent, worm-like creature.
* Typically found in groups and target sleepers with nightmares to drive people mad.
* Can also wrap victims up in webbing to feed on them.
* Norikot: Large, vicious, canine beasts.
* Enhanced senses, pounce and charge attacks.
* Shadow: Insubstantial infiltrators and spies.
* More powerful in shadow, can control and expand darkness.
* Can possess a victim’s body while leaving their mind in place.
* Skullfiend: Massive pile of skulls and spines that scream.
* Long reach, area effect damage, terror-inducing scream.
* Spectral Child: A variant on the Spectral Dancer.
* Dealt with in a similar manner, with added creepy child vibes.
* Umbral Stalker: Aka “Soul Hunter”, corrupted Beast spirit.
* Can mark victims and pursue them over great distances.
* Echoes of the Wild Hunt.
* Wind Hag: Namegiver soul bound to an air spirit.
* Haunts high mountain peaks and kills living things that get near.
* Wretched Imp: Small, gargoyle-looking thing.
* Created from children betrayed by their caregivers.
* Not physically imposing, but annoying and difficult to deal with in groups.
* Wrap up and discussion of using constructs in your game
* Importance of player consent and boundaries.
* Tone and presentation with multiple examples.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Anthony: Question about challenge rating in creature stat blocks.
* Attacks of opportunity, held actions, and the like.
* Email from Rasmus: Updating old setting material and how things have changed.
* Email from Nick Lowe: K’tenshin and T’kambras update in Empty Thrones
* Email from Bart: Thoughts and suggestions about player absences.
* The game Josh can’t remember is Rapscallion.
* Email from Scott: Getting into Earthdawn and Maine connections.
* Video of the Live EDSG episode 60: https://www.youtube.com/watch?v=kawJkaVV1AA
* House V’strimon and the Coil River.
* Very old aropagoi, long stood against the Therans, anti-slavery.
* One of the “good guy” factions on the Serpent.
* First to establish trade with Throal, Urupa, and cross the Aras Sea.
* Longstanding rivalry with House K’tenshin.
* V’strimon Protocols: Recording the aropagoi’s history and oral traditions.
* The Floating City: Reed islands with canals in place of streets.
* Strong Elementalist themes
* Festival of Flowers
* Shivalahala V’strimon: Powerful Elementalist, canny, but puts forward a grounded demeanor.
* House V’strimon’s hierarchy and goals.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* More Horrorspawn! This time from the Earthdawn Companion.
* Boneless: Formless blob of flesh with a lot of mouths.
* Physically tough opponent, multiple attacks. Has crushing special ability.
* Brute: Patchwork construct made from different individual body parts.
* An upgrade from novice-tier physical opponents.
* Deathless Reaver: Giant multi-armed skeleton construct.
* Fast and deadly. Earthdawn version of an iconic fantasy image.
* Dil’kava: Creation of the crystal entity Ago’astia.
* Variant cadaver man with hardened armor, drawn from prior lore.
* Dreamer: Merged obsidimen victims of a Kreescra.
* Physically tough with strange mind-affecting dreamlike powers.
* Better to focus on surreal imagery and psychic weirdness rather than physical threat.
* Fire Wraith: Corrupted fire spirit.
* Like the storm wraith, inspiration for tainted or corrupted spirits.
* Flesh Beast: Undead Namegiver with an animal head attached to the body.
* Low-powered horde minion with body horror flavor, good novice-tier opponent.
* Pestilent Ghoul: Variant ghoul, spreads disease that turns others into ghouls.
* Earthdawn slant on the zombie plague monster.
* Gloomwing: Large winged humanoid, impose feelings of despair and sadness on their victims.
* Their aura imposes penalties and can lead to internal hemorrhaging.
* Grosteque: Formless mass of tentacles and toothy maws.
* Attackers must successfully perceive its form to strike without penalty.
* Kaer Crawler: Construct with a Namegiver torso and two extra pairs of arms instead of legs.
* Fast, unsettling opponent that climbs well. Ambush attacker, very dangerous in groups.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
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