Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan BLeisureGames
Download on the App Store

Earthdawn Survival Guide episodes

  • EDSG Episode 150 - State of the Show and a Campaign Outline

    * Episode 150!

    * Report on overall numbers and metrics for the show.

    * 1,849 minutes of content created in 2022.

    * 68,104 plays over the life of the show since launch.

    * Average plays per episode: 180, Audience Size: 298.

    * Single largest day: Oct 11, 2022 – 272 plays.

    * Listener service and location breakdown.

    * EDSG YouTube numbers: 575 views, 35 subscribers.

    * ListenNotes.com – EDSG is in top 5% of podcasts.

    * Proposed outline of pre-written Earthdawn adventures.

    * Dan describes his very rough challenge rating method.

    * Night of Desire: Earthdawn Journal 5

    * Search for Wisdom (aka Runvir’s Tomb): Earthdawn Journal 2 (or Redbrick Shard)

    * Days of Vengeance: Earthdawn Journal 5, sequel to Night of Desire

    * The Kiss: Written by Earthdawn designer Greg Gorden

    * Into the Breach: Included with 2nd Edition GM Screen.

    * Mists of Betrayal: FASA

    * Heritance: Earthdawn Journal 9

    * Turnabout is Fair Play: Earthdawn Publishing Trust

    * Terror in the Skies: FASA

    * Rescue: Earthdawn Journal 2

    * Gypsies in the Palace: Earthdawn Publishing Trust

    * Arcane Mutterings: Earthdawn Publishing Trust

    * Ardanyan’s Revenge: RedBrick Ltd

    * Infected: FASA

    * By the Book: Shadis Magazine 48

    * Parlainth Adventures: FASA

    * Woodland Whispers: Earthdawn Publishing Trust

    * T’skrang Trouble: Earthdawn Journal 3

    * And the Path Shall be Perilous: Earthdawn Journal 7

    * Blackout: RedBrick Shard (also in Throal Adventures from FASA)

    * Pale River: RedBrick Shard (also in Throal Adventures)

    * Burning Desires: RedBrick

    * Betrayal’s Sting: RedBrick Shard

    * Tournament Troubles: RedBrick Shard

    * Prelude to War: FASA

    * Barsaive at War: Living Room Games

    * Shattered Pattern: FASA

    * Barsaive in Chaos: Living Room Games

    * Blades: FASA

    * Frameworks from Ork Nation of Cara Fahd: FASA

    * Kratas Adventures: RedBrick Third Edition

    * Josh offers suggestions to tweak the list.

    * Thank you for your support so far, and we’ve got more on the way!

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    58 min
  • EDSG Episode 149 - Bloatform to Wormskull

    * Our series on Horrors continues!

    * “Lesser” and “Greater” versions of iconic Horror types.

    * Different versions provide greater challenges, but also examples of how you might tweak the opposition.

    * Bloatform: Category of tentacled, bulbous mass of deformed flesh.

    * Love to torment their victims to madness, revel in pain, terror, and murder.

    * Prefer to keep a community in their thrall, often with cults to spread their reign of terror.

    * Corrupt Compromise power: Offer power in exchange for the victim doing a task, resulting in corruption points.

    * Crystal Entity: Astral Horror that possesses a physical object, changing it to crystal.

    * Unable to move but can telepathically communicate with those nearby to cause paranoia and doubt.

    * Attacks with spells and spell-like abilities.

    * Can be tough to locate if its minions protect or hide it.

    * More subtle, often pretends to be a friendly spirit or avatar of a Passion to gain trust before turning their victims.

    * Gharmek: Worm-like, death-and-decay obsessed undead spawners.

    * Introduced in the Parlainth set, connected in some way to Twiceborn’s Kingdom.

    * Not physically impressive, mildly cowardly, hide behind masses of undead servitors.

    * Most likely source of “zombie horde” situations.

    * Slipshade: Humanoid shadow-Horrors that can shift into two-dimensional form.

    * Collect beautiful works of art; whether as bait for victims or appreciation is not clear.

    * Fast, deadly ambush predators that feed on the fear and pain of their victims.

    * Haunted house slasher-film monster, very difficult to keep them out of places.

    * Wingflayer: Mass of small metallic shards that act in a swarm, shredding their targets.

    * Level of sapience is unclear, no sense of guiding intelligence.

    * Very fast, high-damage, ruin armor or other materials.

    * Unsettling audio experience: rattling, buzzing, clattering sound as they move.

    * Wormskull: Iconic. Humanoid figure with heads and limbs made of a writhing mass of worms.

    * Despite their appearance, are suaver and more personable than bloatforms.

    * Skin Shift: High damage power that separates skin from muscle beneath.

    * Great as a mastermind or campaign-level antagonist, cruel but patient.

    * Reminiscent of the cenobites from Hellraiser.

    * Discussion of how to GM for Horrors and keeping it scary but fair.

    * Resources for developing and structuring adventures featuring Horrors.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    54 min
  • EDSG Episode 148 - Emails and House T'kambras

    * Voice mail from Paul: Questions about Fog of Fear and Death’s Head spells.

    * Email from Ike: Praise for series on the great dragons.

    * Is there a template for creating adventures?

    * Compendium or list of famous adepts from Barsaive’s past?

    * Red’s Eats?

    * Email from JB: Repeat questions?

    * Thread Items and Name being the first key knowledge?

    * Hiding true names?

    * Multi-Discipline characters and additional Discipline Thread Weaving talents?

    * King Varulus’s visit to the Shivalahala Syrtis prior to his death?

    * House T’kambras

    * House of Swift Waters, symbol is white salmon leaping over rapids.

    * Longstanding rival of House K’tenshin on the Tylon River.

    * Original aropagoi stood against K’tenshin expansion prior to the Scourge.

    * House was wiped out by K’tenshin, and the central foundation blown up.

    * After the first Theran War, a pirate federation started causing problems for K’tenshin.

    * Most prominent captain is Jedaiyen Westhrall of Astendar’s Desire

    * Some Scavian bargefolk are part of the new T’kambras, reflecting the potential strength of diversity.

    * K’tenshin are trying to financially undercut shipping rates on the river rather than military conflict.

    * Most likely involved in games involving Kratas or Travar, or other South Reach situations.

    * SPOILERS: Discussion of “Pirates and Thieves” arc in Empty Thrones and the motivations and goals of House T’kambras.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    53 min
  • EDSG Episode 147: Despairthoughts, Mindslugs, and More!

    * Part five of our exploration of Horrors!

    * Baggi: Obese, hairless, arboreal Horrors.

    * Tough, fleshy sacks that swallow their prey whole.

    * Feed on feelings of helplessness or frustration.

    * Karma Void: Must spend more Karma than normal to affect them.

    * Bloodshaper: Astral Horror that creates a physical construct they act through.

    * Create corrupted blood charms that infect their victims.

    * Feed on feelings of alienation and self-loathing suffered by the victim.

    * Opponent for campaign-level or major story arcs.

    * Deceiver: Shapeshifting infiltrators that specialize in illusion and deception.

    * Empathic and telepathic powers to read targets and replace/impersonate them.

    * Feed on feelings of paranoia and distrust.

    * Despairthought: The Horror that tormented J’Role in “The Longing Ring”

    * Thick, maggoty-looking worm that moves around on stubby arms.

    * Astrally projects and deceives parents into infecting their child with it.

    * Speaks in their victim’s mind, feeds on their isolation, betrayal, and depression.

    * Eventually tries to provoke the victim to kill themselves.

    * Doppler: Body Snatchers or doppelgangers.

    * Kills the victim and grows a duplicate of them that replaces them.

    * Actual psychological syndrome: Capgras Syndrome

    * Dread Iota: Microscopic Horrors that infect water and are ingested by their victims.

    * Cause victims to suffer a wasting death, then animate their corpse to spread them.

    * Cross between modern germ theory and old ideas of illness caused by evil spirits.

    * Kreescra: Short, twisted humanoids with out-of-proportion limbs and features.

    * Stalk victims and cause nightmares, preventing full night’s sleep.

    * Prevents recovery and can cause death if not defeated.

    * Mindslugs: Small, black worms that burrow into your skull and eat your brain.

    * Ambush and Gain Surprise make them difficult to notice.

    * If they get started on a victim, it is painful and difficult to remove them.

    * Miseryworm: Larger, more powerful, despairthought variant.

    * Similar tactic of approaching parents and targeting their children.

    * Rather than driving the victim to suicide, warps them into Wretched Imps.

    * Scurrier: Small, chubby humanoids with exposed brains.

    * Create and repair traps in ruins and kaers, feed off the pain of adepts that get trapped in them.

    * Can complicate kaer delves or Horror lairs because even previously traveled areas might not be safe.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    45 min
  • EDSG Episode 146 - House Ishkarat

    * Email from Andy: Questions about Life Circle of One and Horrors?

    * Email from Scott: Why was Death sealed away under Death’s Sea?

    * Common creatures for low Circle Beastmaster animal companions?

    * Ambassador program to spread the good word of Earthdawn?

    * Email from Jesse: Gliding rules for K’stulaami t’skrang?

    * Serpent River deep dive: House Ishkarat

    * Masters of the North Reach: Lake Vors to Iopos

    * Closely allied with the Denairastas

    * New arrivals on the scene—unknown prior to the Scourge.

    * Early encounters were aggressive, started taking control of villages from House Syrtis.

    * Ignores the Free Trade Compact.

    * Use overtures of diplomacy to take advantage of rivals; underhanded skullduggery and intrigue (like the Denairastas).

    * Capture of Lake Vors

    * Very firmly in the antagonist camp.

    * Not a lot of detail provided about them in books because of their status as villains.

    * Possible origins of House Ishkarat.

    * Possible insight into the future threat Ishkarat might pose.

    * About Lake Vors.

    * Glenwood Deep as a base for anti-Denariastas and Ishkarat activity.

    * Ihskarat in adventures and campaigns.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    41 min
  • EDSG Episode 145 - Ehrlgren and Gnashers

    * Our series on Horrorspawn continues!

    * Ehrlgren: Constructs created for the purpose of spreading corruption.

    * Have many powers that cause problems for magicians.

    * Draamf Ehrlgren: Big, disgusting monstrosities.

    * Increases astral corruption in the area, nauseating miasma.

    * Ray of corruption: Ranged attack that can remove spell effects or corrupt matrices.

    * Kaschrek Ehrlgren: Gaunt, gray humanoids.

    * Ranged attackers, operate behind physical constructs and target the back line.

    * Kruhz Ehrlgren: Misshapen humanoids of melted corpse flesh.

    * Multiple mouths that continuously wail, causing Harried penalties.

    * Robiech Ehrlgren: Hairless, scarred, gangly humanoids that could stand ten feet tall.

    * Fast, cunning, ambush attackers.

    * Gnashers: The most basic Horror type; hordes roamed the surface during the Scourge.

    * Semi-mindless bestial entities that devour whatever they encounter.

    * Likely the first true Horror adepts are likely to face.

    * Crackjaw: 18-foot-tall monsters with two mouths, front limbs with long, sharp spikes.

    * “Like a T-rex gone bad.”

    * Deepcrawler: Long, snake-like tunnelling Horrors.

    * Their aura causes vertigo in those nearby, bite damages their target’s armor.

    * Gravetail: Lizard-like Horrors with eight legs and four tails.

    * Can drain Recovery tests from its victim which the Horror uses to heal itself.

    * Can target Mystic Defense with their physical attacks.

    * Gyre: Flying, pony-sized Horrors with bright plumage.

    * Can reduce target’s Wound Threshold and cause multiple Wounds.

    * Slitherhorn: Large, canine Horrors with slender, pointed head.

    * Can create darkness, long-range tentacles, enhanced charge.

    * Spikestalker: Horse-sized feline Horrors with large saber-like teeth.

    * Ambush predators that hunt in packs.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    38 min
  • EDSG Episode 144 - House Syrtis

    * Email from K Scott Rowe: Lateral movement with the Climbing talent?

    * Can the platform of the platform from the Levitate spell be made smaller?

    * Email from Ben: Plans for more material about the Wastes?

    * Email from Saint Bless: Is Jinarimaker related to Elfbane?

    * Are the immortal elves immortal because of Icewing’s longevity potion?

    * Is the spell matrix talent available for ally spirit familiars shareable?

    * House Syrtis: House of the Dragon Moon.

    * Oldest aropagoi; controls the Mid Reach.

    * Loom large in t’skrang cultural mythology.

    * Discovered and developed the t’skrang hibernation addition to the Theran rites.

    * Made up of multiple noble houses, often squabbling and trying to one-up each other.

    * Limited cooperation with the Therans before the Scourge.

    * Horror attacks during the Scourge and the fate of the shivalahala.

    * Slow to recover from the Scourge, remained neutral during the First Theran War.

    * Politically complex internally, but no longer a major player in provincial politics.

    * The Shivalahala Syrtis – “The Prophetess”, the child leader and timeline updates.

    * Sidebar about homebrew setting material disagreeing with official publications.

    * Thoughts about the Shivalahala as the focus of a campaign goal.

    * Political hierarchy and management of House Syrtis

    * The noble houses and private hatcheries.

    * The Cliff City of Lalai Gorge

    * Can house thousands, but only about ten percent occupied.

    * Lots of adventure potential, especially for a t’skrang focused game.

    * The Dreadnought: A massive battleship (and financial boondoggle).

    * The obsidimen of Zirabul

    * Praise for the variety of settlements and locations in the game’s development.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 1 min
  • EDSG Episode 143 - Even more Horrorspawn

    * More Horrorspawn! Third time is the charm...

    * Mournguard: An adept soul bound to a suit of armor by a Horror.

    * Akin to the Death Knight from D&D.

    * Could serve as a commander for groups of lesser undead with Tactics.

    * Nightwist: Manifestation of the Horror Ristul’s corruption.

    * Shadowy, mystic-targeting, Terror inducer.

    * Can infect a target’s pattern to hide and cause problems.

    * Nightworm: Giant, transparent, worm-like creature.

    * Typically found in groups and target sleepers with nightmares to drive people mad.

    * Can also wrap victims up in webbing to feed on them.

    * Norikot: Large, vicious, canine beasts.

    * Enhanced senses, pounce and charge attacks.

    * Shadow: Insubstantial infiltrators and spies.

    * More powerful in shadow, can control and expand darkness.

    * Can possess a victim’s body while leaving their mind in place.

    * Skullfiend: Massive pile of skulls and spines that scream.

    * Long reach, area effect damage, terror-inducing scream.

    * Spectral Child: A variant on the Spectral Dancer.

    * Dealt with in a similar manner, with added creepy child vibes.

    * Umbral Stalker: Aka “Soul Hunter”, corrupted Beast spirit.

    * Can mark victims and pursue them over great distances.

    * Echoes of the Wild Hunt.

    * Wind Hag: Namegiver soul bound to an air spirit.

    * Haunts high mountain peaks and kills living things that get near.

    * Wretched Imp: Small, gargoyle-looking thing.

    * Created from children betrayed by their caregivers.

    * Not physically imposing, but annoying and difficult to deal with in groups.

    * Wrap up and discussion of using constructs in your game

    * Importance of player consent and boundaries.

    * Tone and presentation with multiple examples.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    41 min
  • EDSG Episode 142 - House V'strimon

    * Email from Anthony: Question about challenge rating in creature stat blocks.

    * Attacks of opportunity, held actions, and the like.

    * Email from Rasmus: Updating old setting material and how things have changed.

    * Email from Nick Lowe: K’tenshin and T’kambras update in Empty Thrones

    * Email from Bart: Thoughts and suggestions about player absences.

    * The game Josh can’t remember is Rapscallion.

    * Email from Scott: Getting into Earthdawn and Maine connections.

    * Video of the Live EDSG episode 60: https://www.youtube.com/watch?v=kawJkaVV1AA

    * House V’strimon and the Coil River.

    * Very old aropagoi, long stood against the Therans, anti-slavery.

    * One of the “good guy” factions on the Serpent.

    * First to establish trade with Throal, Urupa, and cross the Aras Sea.

    * Longstanding rivalry with House K’tenshin.

    * V’strimon Protocols: Recording the aropagoi’s history and oral traditions.

    * The Floating City: Reed islands with canals in place of streets.

    * Strong Elementalist themes

    * Festival of Flowers

    * Shivalahala V’strimon: Powerful Elementalist, canny, but puts forward a grounded demeanor.

    * House V’strimon’s hierarchy and goals.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    50 min
  • EDSG Episode 141 - More Horrorspawn

    * More Horrorspawn! This time from the Earthdawn Companion.

    * Boneless: Formless blob of flesh with a lot of mouths.

    * Physically tough opponent, multiple attacks. Has crushing special ability.

    * Brute: Patchwork construct made from different individual body parts.

    * An upgrade from novice-tier physical opponents.

    * Deathless Reaver: Giant multi-armed skeleton construct.

    * Fast and deadly. Earthdawn version of an iconic fantasy image.

    * Dil’kava: Creation of the crystal entity Ago’astia.

    * Variant cadaver man with hardened armor, drawn from prior lore.

    * Dreamer: Merged obsidimen victims of a Kreescra.

    * Physically tough with strange mind-affecting dreamlike powers.

    * Better to focus on surreal imagery and psychic weirdness rather than physical threat.

    * Fire Wraith: Corrupted fire spirit.

    * Like the storm wraith, inspiration for tainted or corrupted spirits.

    * Flesh Beast: Undead Namegiver with an animal head attached to the body.

    * Low-powered horde minion with body horror flavor, good novice-tier opponent.

    * Pestilent Ghoul: Variant ghoul, spreads disease that turns others into ghouls.

    * Earthdawn slant on the zombie plague monster.

    * Gloomwing: Large winged humanoid, impose feelings of despair and sadness on their victims.

    * Their aura imposes penalties and can lead to internal hemorrhaging.

    * Grosteque: Formless mass of tentacles and toothy maws.

    * Attackers must successfully perceive its form to strike without penalty.

    * Kaer Crawler: Construct with a Namegiver torso and two extra pairs of arms instead of legs.

    * Fast, unsettling opponent that climbs well. Ambush attacker, very dangerous in groups.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    42 min

About Earthdawn Survival Guide

From the publisher's feed

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

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