* Email from Aaron: Adventure inspired by “Needful Things” without using a Horror?
* Email from Andy: Update on new group. Questions about becoming an adept.
* Legend Point costs involved with increasing Circle.
* Email from Chris: Permanent pattern threads and Mystic Paths.
* Secret Societies: The Hand of Corruption
* Great villainous organization for just about any campaign.
* Excellent thematic foil for heroic player characters.
* Dedicated to worshipping oblivion.
* Comparisons to Keys of Death.
* Philosophy that the Horrors are part of the natural cycle to cleanse the earth.
* Believe the Theran rites interrupted that cycle.
* Pop culture reference: Harrow from Moon Knight TV series.
* The Brokers: Agents and informants in society.
* Wide-spanning, difficult to eliminate entirely.
* The Assassins: Enact specific (murderous) plots to further goals of destabilizing society.
* Often Journeyman-tier or higher adepts.
* Ritualistic methods in contrast to Keys of Death.
* Importance of the message delivered by their killings.
* The Nihilists: Fanatics and planners.
* Convert or subvert others into the cult (sometimes through magical means).
* Motivations are important for all cults, not just this one.
* Pop culture references: Ozymandias from Watchmen.
* The Operative from Serenity.
* Moriarty from Robert Downey Jr Sherlock Holmes films.
* Develop a specific character to build as a long-term rival or antagonist.
* The Hand of Corruption are suitable for any number of foul plots for your campaign and make a great long-term enemy organization.
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