Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan BLeisureGames
Download on the App Store

Earthdawn Survival Guide episodes

  • EDSG Episode 170 - Email, Life Among the Crystal Raiders

    * Email from Scott: Nemesis and Horror Stalkers.

    * Updating movement rates from first to fourth edition?

    * Legends of Earthdawn podcast update.

    * Email from Pierre Luc: Timeline overview?

    * Interactive atlas.

    * Standard-size books?

    * Life in Crystal Raider society – part one.

    * The legend of living crystal.

    * Crystal raiders and other Namegivers wearing living crystal.

    * Mountain travel and hazards in the Twilight Peaks.

    * Choice to use Wilderness Survival rules and resources for

    inspiration about mountaineering.

    * Food and diet among the highland trolls.

    * Staples and supplements.

    * Troll housing and shelter.

    * Line marriage, family, and clan structure.

    * Responsibilities of the clan chief and his family.

    * Newots. Hypocritical slavery or valid cultural practice?

    * Treatment of newots as an indication of a clan’s moral

    standing.

    * Earning freedom and full membership in the clan.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    54 min
  • EDSG Episode 169 - Buualgathor and Druistadt

    * Even more Named Horrors!

    * Buualgathor – The Horror Hunter

    * From the Parlainth campaign set.

    * Uses marked and corrupted Namegivers to track down its prey.

    * Bloatforms and Depairthoughts are preferred targets.

    * Little known about the Horror outside Parlainth.

    * Its essence permeates the landscape; those who spend time

    there “remember” tales they have heard about it.

    * Seven bladelike arms, wavy appendage that resembles a flowing

    cloak.

    * Marked individuals suffer damage when Buualgathor uses the

    link to find the marking Horror.

    * Three options about the current status of the Horror in

    Parlainth.

    * Impressive physical stats, multiple common Horror powers like

    Damage Shift and Terror.

    * Referenced in the Legends of Barsaive adventure series.

    * Druistadt

    * It’s true Name is only known by its victims, “Druistadt” is a

    t’skrang word describing the entity.

    * Mainly haunts the Serpent River basin, devours the hearts of

    its victims.

    * Likes targeting groups, especially t’skrang riverboat crews

    and village covenants.

    * Marks victims by making them speak its true Name three times.

    * Sidebar about folkloric, pop culture, and RPG history of names

    and supernatural entities.

    * Once marked, victims face terrifying dreams, and the Horror

    reveals itself.

    * Serial killers, preferred victim type, and Horror inspiration

    from pop culture and crime fiction.

    * Any member in the group speaking the Name three times can mark

    the whole group.

    * Can track marked victims flawlessly; “it can hear your heart

    beating from miles away.”

    * Powers: Terror, Illusion spells, Karma Tap, Damage Shift

    * Unique power: Dream Shape

    * Physically tough but will retreat if overwhelmed.

    * Not as flashy or dramatic; seems understated compared to other

    Horrors in the book.

    * Importance of establishing rules for how an individual Horror

    might work; “playing fair” by those rules.

    * Praise for the GM advice in Monster of the Week for setting up

    stories or adventures and creating monstrous opposition.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    33 min
  • EDSG Episode 168 - Email and the Firescale Moot

    * Email from Balas: Does Josh know what Virag means in Hungarian?

    * Email from Polythemus: Story from their game!

    * Passions and their role in Barsaivian cultures?

    * Adapting other game content to Earthdawn (vampires)?

    * Email from Brendan: Shield Bash and Second Attack/Second

    Weapon?

    * Email from Anthony: Continuing the Earthdawn demo games!

    * Involvement with Free RPG Day?

    * The Firescale Moot of the Scol Mountains

    * Geographic context for the Scol Mountains

    * Dominant moot, absorbed or eliminated all rivals.

    * Another aggressive moot, lacking the orthodoxy of the

    Bloodlores.

    * Possible alternate cultural development spur compared to the

    Twilight Peaks.

    * Relationship with Iopos and the Denairastas.

    * Connection to the Outcast?

    * Fleet information.

    * Prominent members of the moot.

    * The Firescales in adventures and campaign arcs.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    43 min
  • EDSG Episode 167 - Nemesis and Chantrel's Horror

    * Our Named Horrors series continues!

    * Revealing how Dan chose the order we’re going through these.

    * We return to the wonderful and unique aspects of the Horrors sourcebook.

    * Nemesis: Master of metamorphosis and deception.

    * Always appears a beautiful, attractive human with bright eyes.

    * No record of its natural form; like Deceivers in its mutability.

    * Astral form has dozens if not hundreds of dark tendrils

    extending out into astral space.

    * Bestows knowledge and magic items to adepts to slay other

    Horrors.

    * Slaver in league with Thera after the Scourge, has multiple strongholds

    across Barsaive.

    * The rich and powerful who attend its events to wallow in

    debauchery.

    * Highly charming like Ysrthgrathe but lacks the toxic jealousy.

    * Its gifts to adepts is how it marks and corrupts them.

    * Ironic fates; the gifts given to save others seal the heroes’

    doom.

    * Classic “deal with the devil” style of story.

    * Unique powers: Horror Lore, Transport

    * Powerful magician, multiple spell actions in ED1, Wizard

    spells.

    * Perhaps the physically weakest Named Horror, but its network

    and powers make it difficult to pin down.

    * Story hooks or roles for Nemesis in campaigns.

    * Chantrel’s Horror: One of three Named Horrors from the original

    Earthdawn core book.

    * Only seen astrally; Bloody, demonic humanoid suspended in a

    metal frame covered in small saw blades.

    * Attacks the family and close friends of its chosen victim.

    * Known as Chantrel’s Horror because of its connection to the

    Troubadour Chantrel; real name not known.

    * Clive Barker homage.

    * Has the ability to bring its chosen victim back to life; even

    death is not enough to be free of its torment.

    * May go dormant for years to let the victim think they might be

    free, then will return to inflict its torments again.

    * Unique powers: Astral Slice, Blood Memory

    * It can mark those closest to its chosen victim regardless of

    distance, based on how closely they are related.

    * Like Ysrthgrathe, loves extended torment, but feels coldly

    alien as opposed to Y’s strongly “human” personality.

    * Chantrel’s Horror in adventures in campaigns.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    50 min
  • EDSG Episode 166 - Email and The Delaris Moots

    * Email from Matthew: Fourth edition political situation in

    Haven?

    * Email from Nick: Stephen King recommendation.

    * Story about using Giftbringer.

    * Note: The Velocity spell is not in a first edition book. It

    was created by Morgan Weeks.

    * Trollmoots of the Delaris Mountains

    * Quiet, serene, isolated.

    * Location of the monastery where Elianar Messias allegedly

    found the Books of Harrow.

    * Also the area where the Fellowship of Night (Episode 109) are

    based.

    * Rockhorn moot: Mainly in the eastern Delaris peaks.

    * Strong association with obsidimen, strong feelings about the

    Triumph and Ayodhya.

    * Parallel to the Stoneclaws in their cultural cross-pollination.

    * Potential conflict with the Fellowship of Night due to their experimentation

    on a dead Liferock.

    * Moot most directly related to the Triumph and Ayodhya plot

    thread in the post-Prelude to War era.

    * Notable members of the Rockhorn moot and Greenstone Liferock

    * Skyseeker moot: Furthest west, closest to Vivane

    * Broadly neutral relationship with the Therans

    * Relationship with Messias and the Books of Harrow monastery

    * Cursed to “always seek what they cannot find.”

    * Internal debate about their relationship with Thera.

    * Working with the Fellowship of Night to try and break the

    curse.

    * Notable members of the Skyseeker moot and Fellowship of Night.

    * The Harrow monastery as a notable legendary site that would

    draw characters to the area.

    * Ideas about the post-Second War situation for the Delaris

    moots.

    * Continued praise for the variety and diversity that break up

    the highland troll monoculture.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    43 min
  • EDSG Episode 165 - Giftbringer and Ubyr

    * Horrors!

    * Giftbringer: The Stephen King homage.

    * Almost certainly inspired by 1991’s Needful Things.

    * Entry written by victim/survivor.

    * The Horror feeds off aggression and violence, kindled by

    jealousy.

    * Powerful illusion powers, masquerades as a travelling peddler

    or merchant and targets small, isolated communities.

    * Sells items, then manipulates people’s desires to covet each

    other’s possessions.

    * Dark reflections of Chorrolis?

    * Natural form is shiny-skinned, winged, pterodactyl/wyvern

    form.

    * Will flee if revealed, but it is a physically potent Horror.

    * Trinkets and goods are worthless, masked by illusions.

    * Powers: Clarion Call, Gift, Horror Mark, Karma Tap.

    * Stat block overview.

    * Example of adapting tropes and ideas from other sources.

    * Using in adventures and campaigns.

    * Doesn’t usually target player characters, they will come

    across its plots and manipulations.

    * Classic or traditional Horror in many respects; straightforward,

    but subtle tactics.

    * Ubyr: The Kaiju Horror

    * Massive, worm-like Horror that hunts and haunts the Serpent

    River network.

    * Four hundred yards long, can stretch up to seven hundred yards.

    * Boiling acidic blood, does significant armor-ignoring damage

    to any exposed to it.

    * Can sense beings within 30 feet of any part of its body.

    * Mainly aquatic but can travel on land just as easily.

    * Responsible for the destruction of numerous t’ksrang kaers and

    citadels.

    * Siphon Will: If Ubyr is able to envelop a structure, it drains

    the life of all victims within.

    * Rapidly drains attribute points, rather than dealing damage.

    * Not many powers, its Horror Mark is only used to track victims

    that have escaped it.

    * Very physically potent.

    * Using Ubyr in adventures and campaigns.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    35 min
  • EDSG Episode 164 - Email Avalanche

    * E-mail avalanche!

    * Email from Polythemus: Introducing talent knacks.

    * Balancing encounters for large groups (action economy).

    * Astral locations, and things that reside there?

    * Do adolescent dragons enter their astral cocoons in the same

    place?

    * Rites for dead adolescent dragons?

    * Strength or weakness of the veil between astral and physical space?

    * Where are the orichalcum pillars/loci?

    * Future plans or discussion for Cathay?

    * Email from Tim: Great Sword Valley and terraced geography of

    the Andes.

    * Email from Bart: Campaign story about Horrors and Crystal

    Raiders.

    * Questions related to Bart’s campaign; redeeming the honor of

    an Outcast.

    * Multiple questions about Horrors and how multiple Horrors

    interact with each other.

    * Will we cover Horrors from published adventures?

    * Character awareness of success or failure of astral sensing.

    * Skinny Minis?

    * Email from Mouss: Praise for the show and the game.

    * Astral Sight questions. (Check out Episode 57!)

    * Seeing in total darkness (Ethereal Darkness)?

    * Attributes of a Fog Ghost (from Summon Fog Ghost)?

    * Questions about the “Tales from the Omniverse” one-shot.

    * Email from Jonathan: Story about the Horror Tempter.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches:

    https://discord.gg/hhHDtXW

    55 min
  • EDSG Episode 163 - The Southern Exiles

    * We continue to explore the Twilight Peaks

    * Geography of the southern Twilight Peaks.

    * Rough, dangerous, inhospitable territory.

    * The Fire Slopes

    * The Burning Shore

    * The Ashen Hills; lowlands between the Grey Forest and the Burning Shore

    * Home of the Southern Exiles; “Kavaheim.”

    * No central organization; multiple groups along with isolated individuals.

    * Significant population of followers of the Outcast path.

    * Wide variety of practices depending on where the individual exile came from and what they believe.

    * A microcosm of the Twilight Peaks.

    * Scarce resources and various philosophies can cause conflict between groups.

    * Place to compare, contrast, and fracture the Crystal Raider culture.

    * Adventure ideas and reasons to venture into the area.

    * Followers of Nemar: Dedicated to Nemar Firewalker, who brought the airships to the moots.

    * Seek ruins to find ancient lore or artifacts that could redeem, restore, or justify their honor.

    * Watchers of Death: Dedicated to keeping Death sealed away.

    * Often use the eruptions, fissures, and flow of Death’s Sea for augury or mystic insights.

    * Pirates of the Scarlet Sea: Independent freebooters and privateers.

    * Not part of the exiles; threaten trade and mining operations in the area.

    * Votanna, the Grey Woman

    * Legendary figure that reportedly lives in the Grey Forest; Baba Yaga vibes.

    * Appears at portentous moments, can be a blessing or curse.

    * A force of nature, respected by all the moots.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    39 min
  • EDSG Episode 162 - Artificer and Ysrthgrathe

    * Email from Anthony: Introducing Earthdawn at a one-shot game night.

    * Horrors in Depth: Artificer

    * Not flesh and blood; metallic, covered with wheels, levers, and pulleys.

    * “Steampunk” Horror.

    * Background: Elemental spirit summoned by dragons in the previous age and it was corrupted.

    * Uses Forge Trap power to convert tunnels and caverns into metallic mazes filled with deathtraps.

    * Provides an Earthdawn-flavored reason for the classic “trap filled labyrinth” trope.

    * Presence can be felt without it being a focus; converts an area but doesn’t really hunt victims.

    * Inspiration: Grimtooth’s Traps

    * Baits its converted mazes with riches and artifacts it has scavenged to draw people in.

    * Limited additional powers; just elemental immunities.

    * Primarily astral entity; difficult to get to it to destroy it.

    * Can provide an “alien” aesthetic, magitech in a way not usually present in Earthdawn.

    * Can help get around the need for “realistic” spaces you normally need for kaer design.

    * Straightforward in its own way, but still unique and interesting.

    * Ysrthgrathe

    * Essay supposedly written by someone possessed by the Horror itself.

    * Josh’s favorite entry, likely written by Caroline Spector.

    * Horror that features in the Immortals trilogy (Scars, Little Treasures, Worlds Without End)

    * Stereotypical suite of Horror powers and abilities.

    * Doesn’t have a mechanical gimmick, is iconic because of his personality and approach.

    * Vampire lord, supervillain, suave serial killer.

    * “Horror of Toxic Masculinity”

    * Likely to use methods that make its victim feel helpless and isolate them.

    * Very “human” in its evil, strongly relatable to real-world experiences; abusive, gaslighting.

    * Targets individuals, especially powerful ones, patiently works to break them.

    * Has a personal touch; not an impersonal force of nature like Ristul or Verjigorm.

    * Often uses illusion to charm and manipulate people. Infernal, offering deals and bargains.

    * Using Ysrthgrathe in a story arc or campaign.

    * Being careful not to trigger post-traumatic stress or the like in your players.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    45 min
  • EDSG Episode 161 - Bloodlores and Blackfangs

    * Crystal Raiders of the Western Twilight Peaks.

    * Geographic overview of the western range.

    * Great Sword Valley and the Battle of Sky Point.

    * The Crystal Span and its connection to Death’s imprisonment.

    * Death’s Eyes and tales about Death’s domain.

    * The western passes and Three Rivers.

    * Bloodlore Moot: Most aggressive and warlike moot.

    * Embody the stereotype of bloodthirsty troll raiders.

    * History of the moot.

    * Bloodlore chief: Chorak, very traditional.

    * Philosophically conservative and orthodox when it comes to Crystal Raider culture.

    * The Forgiven of Jaspree: Living Legend Cult that questions the legend of the Gift of Jaspree.

    * Political tensions in the Bloodlore moot; Prokkuav: Questor of Raggok looking to supplant the chief.

    * Bloodlore fleet overview.

    * Blackfang Moot: The highland magicians.

    * Most magically advanced moot in the Twilight Peaks, long tradition of magicians.

    * Illim Blackfang: Nethermancer from before the Scourge, corrupted by Horrors.

    * Order of Silver Twilight and Illim’s vault; now haunted by Illim’s corrupt spirit.

    * Blackfang chief: Drolak, primarily concerned with the survival of his moot.

    * Delos: Secretly a Nethermancer, has Illim as a ghost master.

    * Classic undead mastermind manipulating events to release him from his captivity.

    * Blackfang fleet overview and the volcanic stone drakkars.

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    52 min

About Earthdawn Survival Guide

From the publisher's feed

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

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