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* Email from Scott: Nemesis and Horror Stalkers.
* Updating movement rates from first to fourth edition?
* Legends of Earthdawn podcast update.
* Email from Pierre Luc: Timeline overview?
* Interactive atlas.
* Standard-size books?
* Life in Crystal Raider society – part one.
* The legend of living crystal.
* Crystal raiders and other Namegivers wearing living crystal.
* Mountain travel and hazards in the Twilight Peaks.
* Choice to use Wilderness Survival rules and resources for
* Food and diet among the highland trolls.
* Staples and supplements.
* Troll housing and shelter.
* Line marriage, family, and clan structure.
* Responsibilities of the clan chief and his family.
* Newots. Hypocritical slavery or valid cultural practice?
* Treatment of newots as an indication of a clan’s moral
* Earning freedom and full membership in the clan.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Even more Named Horrors!
* Buualgathor – The Horror Hunter
* From the Parlainth campaign set.
* Uses marked and corrupted Namegivers to track down its prey.
* Bloatforms and Depairthoughts are preferred targets.
* Little known about the Horror outside Parlainth.
* Its essence permeates the landscape; those who spend time
* Seven bladelike arms, wavy appendage that resembles a flowing
* Marked individuals suffer damage when Buualgathor uses the
* Three options about the current status of the Horror in
* Impressive physical stats, multiple common Horror powers like
* Referenced in the Legends of Barsaive adventure series.
* Druistadt
* It’s true Name is only known by its victims, “Druistadt” is a
* Mainly haunts the Serpent River basin, devours the hearts of
* Likes targeting groups, especially t’skrang riverboat crews
* Marks victims by making them speak its true Name three times.
* Sidebar about folkloric, pop culture, and RPG history of names
* Once marked, victims face terrifying dreams, and the Horror
* Serial killers, preferred victim type, and Horror inspiration
* Any member in the group speaking the Name three times can mark
* Can track marked victims flawlessly; “it can hear your heart
* Powers: Terror, Illusion spells, Karma Tap, Damage Shift
* Unique power: Dream Shape
* Physically tough but will retreat if overwhelmed.
* Not as flashy or dramatic; seems understated compared to other
* Importance of establishing rules for how an individual Horror
* Praise for the GM advice in Monster of the Week for setting up
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Balas: Does Josh know what Virag means in Hungarian?
* Email from Polythemus: Story from their game!
* Passions and their role in Barsaivian cultures?
* Adapting other game content to Earthdawn (vampires)?
* Email from Brendan: Shield Bash and Second Attack/Second
* Email from Anthony: Continuing the Earthdawn demo games!
* Involvement with Free RPG Day?
* The Firescale Moot of the Scol Mountains
* Geographic context for the Scol Mountains
* Dominant moot, absorbed or eliminated all rivals.
* Another aggressive moot, lacking the orthodoxy of the
* Possible alternate cultural development spur compared to the
* Relationship with Iopos and the Denairastas.
* Connection to the Outcast?
* Fleet information.
* Prominent members of the moot.
* The Firescales in adventures and campaign arcs.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Our Named Horrors series continues!
* Revealing how Dan chose the order we’re going through these.
* We return to the wonderful and unique aspects of the Horrors sourcebook.
* Nemesis: Master of metamorphosis and deception.
* Always appears a beautiful, attractive human with bright eyes.
* No record of its natural form; like Deceivers in its mutability.
* Astral form has dozens if not hundreds of dark tendrils
* Bestows knowledge and magic items to adepts to slay other
* Slaver in league with Thera after the Scourge, has multiple strongholds
* The rich and powerful who attend its events to wallow in
* Highly charming like Ysrthgrathe but lacks the toxic jealousy.
* Its gifts to adepts is how it marks and corrupts them.
* Ironic fates; the gifts given to save others seal the heroes’
* Classic “deal with the devil” style of story.
* Unique powers: Horror Lore, Transport
* Powerful magician, multiple spell actions in ED1, Wizard
* Perhaps the physically weakest Named Horror, but its network
* Story hooks or roles for Nemesis in campaigns.
* Chantrel’s Horror: One of three Named Horrors from the original
* Only seen astrally; Bloody, demonic humanoid suspended in a
* Attacks the family and close friends of its chosen victim.
* Known as Chantrel’s Horror because of its connection to the
* Clive Barker homage.
* Has the ability to bring its chosen victim back to life; even
* May go dormant for years to let the victim think they might be
* Unique powers: Astral Slice, Blood Memory
* It can mark those closest to its chosen victim regardless of
* Like Ysrthgrathe, loves extended torment, but feels coldly
* Chantrel’s Horror in adventures in campaigns.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Matthew: Fourth edition political situation in
* Email from Nick: Stephen King recommendation.
* Story about using Giftbringer.
* Note: The Velocity spell is not in a first edition book. It
* Trollmoots of the Delaris Mountains
* Quiet, serene, isolated.
* Location of the monastery where Elianar Messias allegedly
* Also the area where the Fellowship of Night (Episode 109) are
* Rockhorn moot: Mainly in the eastern Delaris peaks.
* Strong association with obsidimen, strong feelings about the
* Parallel to the Stoneclaws in their cultural cross-pollination.
* Potential conflict with the Fellowship of Night due to their experimentation
* Moot most directly related to the Triumph and Ayodhya plot
* Notable members of the Rockhorn moot and Greenstone Liferock
* Skyseeker moot: Furthest west, closest to Vivane
* Broadly neutral relationship with the Therans
* Relationship with Messias and the Books of Harrow monastery
* Cursed to “always seek what they cannot find.”
* Internal debate about their relationship with Thera.
* Working with the Fellowship of Night to try and break the
* Notable members of the Skyseeker moot and Fellowship of Night.
* The Harrow monastery as a notable legendary site that would
* Ideas about the post-Second War situation for the Delaris
* Continued praise for the variety and diversity that break up
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* Horrors!
* Giftbringer: The Stephen King homage.
* Almost certainly inspired by 1991’s Needful Things.
* Entry written by victim/survivor.
* The Horror feeds off aggression and violence, kindled by
* Powerful illusion powers, masquerades as a travelling peddler
* Sells items, then manipulates people’s desires to covet each
* Dark reflections of Chorrolis?
* Natural form is shiny-skinned, winged, pterodactyl/wyvern
* Will flee if revealed, but it is a physically potent Horror.
* Trinkets and goods are worthless, masked by illusions.
* Powers: Clarion Call, Gift, Horror Mark, Karma Tap.
* Stat block overview.
* Example of adapting tropes and ideas from other sources.
* Using in adventures and campaigns.
* Doesn’t usually target player characters, they will come
* Classic or traditional Horror in many respects; straightforward,
* Ubyr: The Kaiju Horror
* Massive, worm-like Horror that hunts and haunts the Serpent
* Four hundred yards long, can stretch up to seven hundred yards.
* Boiling acidic blood, does significant armor-ignoring damage
* Can sense beings within 30 feet of any part of its body.
* Mainly aquatic but can travel on land just as easily.
* Responsible for the destruction of numerous t’ksrang kaers and
* Siphon Will: If Ubyr is able to envelop a structure, it drains
* Rapidly drains attribute points, rather than dealing damage.
* Not many powers, its Horror Mark is only used to track victims
* Very physically potent.
* Using Ubyr in adventures and campaigns.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* E-mail avalanche!
* Email from Polythemus: Introducing talent knacks.
* Balancing encounters for large groups (action economy).
* Astral locations, and things that reside there?
* Do adolescent dragons enter their astral cocoons in the same
* Rites for dead adolescent dragons?
* Strength or weakness of the veil between astral and physical space?
* Where are the orichalcum pillars/loci?
* Future plans or discussion for Cathay?
* Email from Tim: Great Sword Valley and terraced geography of
* Email from Bart: Campaign story about Horrors and Crystal
* Questions related to Bart’s campaign; redeeming the honor of
* Multiple questions about Horrors and how multiple Horrors
* Will we cover Horrors from published adventures?
* Character awareness of success or failure of astral sensing.
* Skinny Minis?
* Email from Mouss: Praise for the show and the game.
* Astral Sight questions. (Check out Episode 57!)
* Seeing in total darkness (Ethereal Darkness)?
* Attributes of a Fog Ghost (from Summon Fog Ghost)?
* Questions about the “Tales from the Omniverse” one-shot.
* Email from Jonathan: Story about the Horror Tempter.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook:
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches:
* We continue to explore the Twilight Peaks
* Geography of the southern Twilight Peaks.
* Rough, dangerous, inhospitable territory.
* The Fire Slopes
* The Burning Shore
* The Ashen Hills; lowlands between the Grey Forest and the Burning Shore
* Home of the Southern Exiles; “Kavaheim.”
* No central organization; multiple groups along with isolated individuals.
* Significant population of followers of the Outcast path.
* Wide variety of practices depending on where the individual exile came from and what they believe.
* A microcosm of the Twilight Peaks.
* Scarce resources and various philosophies can cause conflict between groups.
* Place to compare, contrast, and fracture the Crystal Raider culture.
* Adventure ideas and reasons to venture into the area.
* Followers of Nemar: Dedicated to Nemar Firewalker, who brought the airships to the moots.
* Seek ruins to find ancient lore or artifacts that could redeem, restore, or justify their honor.
* Watchers of Death: Dedicated to keeping Death sealed away.
* Often use the eruptions, fissures, and flow of Death’s Sea for augury or mystic insights.
* Pirates of the Scarlet Sea: Independent freebooters and privateers.
* Not part of the exiles; threaten trade and mining operations in the area.
* Votanna, the Grey Woman
* Legendary figure that reportedly lives in the Grey Forest; Baba Yaga vibes.
* Appears at portentous moments, can be a blessing or curse.
* A force of nature, respected by all the moots.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Anthony: Introducing Earthdawn at a one-shot game night.
* Horrors in Depth: Artificer
* Not flesh and blood; metallic, covered with wheels, levers, and pulleys.
* “Steampunk” Horror.
* Background: Elemental spirit summoned by dragons in the previous age and it was corrupted.
* Uses Forge Trap power to convert tunnels and caverns into metallic mazes filled with deathtraps.
* Provides an Earthdawn-flavored reason for the classic “trap filled labyrinth” trope.
* Presence can be felt without it being a focus; converts an area but doesn’t really hunt victims.
* Inspiration: Grimtooth’s Traps
* Baits its converted mazes with riches and artifacts it has scavenged to draw people in.
* Limited additional powers; just elemental immunities.
* Primarily astral entity; difficult to get to it to destroy it.
* Can provide an “alien” aesthetic, magitech in a way not usually present in Earthdawn.
* Can help get around the need for “realistic” spaces you normally need for kaer design.
* Straightforward in its own way, but still unique and interesting.
* Ysrthgrathe
* Essay supposedly written by someone possessed by the Horror itself.
* Josh’s favorite entry, likely written by Caroline Spector.
* Horror that features in the Immortals trilogy (Scars, Little Treasures, Worlds Without End)
* Stereotypical suite of Horror powers and abilities.
* Doesn’t have a mechanical gimmick, is iconic because of his personality and approach.
* Vampire lord, supervillain, suave serial killer.
* “Horror of Toxic Masculinity”
* Likely to use methods that make its victim feel helpless and isolate them.
* Very “human” in its evil, strongly relatable to real-world experiences; abusive, gaslighting.
* Targets individuals, especially powerful ones, patiently works to break them.
* Has a personal touch; not an impersonal force of nature like Ristul or Verjigorm.
* Often uses illusion to charm and manipulate people. Infernal, offering deals and bargains.
* Using Ysrthgrathe in a story arc or campaign.
* Being careful not to trigger post-traumatic stress or the like in your players.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Crystal Raiders of the Western Twilight Peaks.
* Geographic overview of the western range.
* Great Sword Valley and the Battle of Sky Point.
* The Crystal Span and its connection to Death’s imprisonment.
* Death’s Eyes and tales about Death’s domain.
* The western passes and Three Rivers.
* Bloodlore Moot: Most aggressive and warlike moot.
* Embody the stereotype of bloodthirsty troll raiders.
* History of the moot.
* Bloodlore chief: Chorak, very traditional.
* Philosophically conservative and orthodox when it comes to Crystal Raider culture.
* The Forgiven of Jaspree: Living Legend Cult that questions the legend of the Gift of Jaspree.
* Political tensions in the Bloodlore moot; Prokkuav: Questor of Raggok looking to supplant the chief.
* Bloodlore fleet overview.
* Blackfang Moot: The highland magicians.
* Most magically advanced moot in the Twilight Peaks, long tradition of magicians.
* Illim Blackfang: Nethermancer from before the Scourge, corrupted by Horrors.
* Order of Silver Twilight and Illim’s vault; now haunted by Illim’s corrupt spirit.
* Blackfang chief: Drolak, primarily concerned with the survival of his moot.
* Delos: Secretly a Nethermancer, has Illim as a ghost master.
* Classic undead mastermind manipulating events to release him from his captivity.
* Blackfang fleet overview and the volcanic stone drakkars.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
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