* Can be used when a full-blown Horror isn’t appropriate to add flavor and mood to an adventure or location.
* Big, fast, nasty insect monster: Upper Journeyman challenge.
* Has a little bit of a xenomorph vibe.
* Undead construct, big ball of bones and spikes.
* Slightly less tough than the black mantis but is still a fierce opponent.
* Can overrun its opponents causing extra damage and knockdown.
* Zombies… with an Earthdawn twist. High-Novice tier challenge.
* Still retain some semblance of their personality.
* Created by Therans as automatons
* Strawmen and waxmen are low-powered, mindless cannon fodder in Parlainth’s War Games.
* Stonemen and Steelmen are tougher, officers and commanders.
* They often have a basic personality.
* Flesh-eating undead construct, feral pack animals. Mid-Novice tier challenge.
* Damaging venom that goes inert if the ghoul is killed.
* More powerful “leader” is presented in the GM Guide.
* Sidebar about the “Cadaverous” mask to turn any creature into an undead/cadaver version.
* Giant spider-like construct created from a Namegiver. Low-Journeyman tier challenge.
* Magical abilities: Frost Web binds a target.
* Iron Web creates maze that divides a group of targets that the jehuthra will hunt down.
* Cunning but not intelligent.
* Tall, gaunt humanoid that spreads disease.
* Not physically imposing as an opponent, but it has illusion abilities that allow it to infiltrate or operate unnoticed while it spreads its disease.
* Disease is slow-acting and contagious, could cause lots of problems even after being defeated.
* Amorphous blob of a body with hooked tentacles and drinks blood.
* Ambush predator, moves slowly but has a paralytic venom.
* Resembles barnacles from Half Life.
* Created from highly charming and charismatic individuals, cursed to have no ability to interact with the physical world.
* Best way to deal with them is to soothe their torment by connecting with them, a social challenge.
* Horror corrupted air elemental
* Aggressive, vicious, electrical attacks.
* Difficult to damage with physical attacks.
* Notable hazard for airships and air mining operations.
* Cadaverous and corrupted masks to make Horrorspawn from other creatures.
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