Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan BLeisureGames
Download on the App Store

Earthdawn Survival Guide episodes

  • EDSG Episode 179 - Third and Fourth Circle Nethermancer Spells

    * Some production business: Upcoming episodes

    * Send in questions for Lou!

    * Third and Fourth Nethermancer spells

    * Arrow of Night

    * Aspect of the Bone Spirit

    * Aspect of the Cowardly Skulk

    * Fog of Fear

    * Grave Message

    * Pain

    * Summon Bone Spirit

    * Discussion and top picks for Third Circle

    * Aspect of the Menacing Tyrant

    * Dark Spy

    * Evil Eye

    * Last Chance

    * Nightflyer’s Cloak

    * Viewpoint

    * Discussion and top picks for Fourth Circle

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    48 min
  • EDSG Episode 178 - Third and Fourth Circle Elementalist Spells

    * Third and Fourth Circle Elementalist spells.

    * Ice Mace and Chain

    * Lightning Bolt

    * Mantle of the Reflecting Pool

    * Plant Feast

    * Thrive

    * Winds of Deflection

    * Discussion and top picks for Third Circle

    * Air Blast

    * Blizzard Sphere

    * Elemental Spear

    * Grove Renewal

    * Lightning Step

    * Uneven Ground

    * Discussion and top picks for Fourth Circle

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    41 min
  • EDSG Episode 177 - Exploring Mountain Regions

    * Email from Riley: Tales of the Cult of the Great Hunter.

    * Email from Charles: Official map of the world of Earthdawn?

    * Email from Nick: Explaining half-Horrors.

    * Email from Jesse: Covering the ork tribes or scorcher bands?

    * Dangers, obstacles, and hazards in mountainous regions.

    * Context, expectations, and objectives.

    * Personal experience and familiarity.

    * Loads of inspiration and research material: documentaries and

    reality shows.

    * Many kaers took advantage of natural caves in mountain ranges.

    * Environmental hazard: Cold and snow.

    * Namegivers in Barsaive aren’t likely to have extensive

    experience with snow due to climate.

    * Avalanches

    * Frostbite

    * Jack London’s “To Build a Fire”

    * Suggested mechanics from the Survival Guide.

    * Cold water and hypothermia.

    * Thin air and altitude sickness.

    * Snow blindness.

    * Movement and travel in snow.

    * True air as a hazard.

    * Cliffs, ravines, and crevasses: falling damage.

    * Flora and fauna of the mountain ranges.

    * Wrapping up.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    57 min
  • EDSG Episode 176 - Third and Fourth Circle Wizard Spells

    * Please excuse Dan’s rough audio in this episode, he was having computer issues.

    * Third Circle Wizard spells

    * Astral Targeting

    * Aura Strike

    * Combat Fury

    * Identify Magic

    * Levitate

    * Wizard Mark

    * Top picks

    * Fourth Circle Wizard spells

    * Ball of String

    * Binding Threads

    * Evolved Consciousness

    * Juggler’s Touch

    * Lighten Load

    * Wizard’s Cloak

    * Top picks


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    31 min
  • EDSG Episode 175 - The ABCs of Raiding

    * Our final Crystal Raiders episode, we promise!

    * Why do the Crystal Raiders, well, raid?

    * Scarce resources, need to get things to survive.

    * Cultural self-justification and myth-making.

    * Where and what they target with their raids.

    * Highland troll culture is broken, and their reputation is

    deserved (at least somewhat).

    * Rituals to assuage troll honor to best cope with raids.

    *  Typically, don’t raid

    for silver or gold; not really interested in money.

    * General tactics

    * Raids on other trollmoots.

    * Conflicts over resources, feuds between individuals or clans within

    moots.

    * Ceremonial aspects and strict rules of engagement.

    * Will not attack grounded drakkars.

    * Raids on lowland communities.

    * Stagger and rotate through their targets, like managing

    hunting grounds.

    * Raids of caravans.

    * Greater challenge due to protection.

    * Tactics unique to attacking caravans.

    * Raiding other airships.

    * Scouting and intelligence gathering.

    * Raids over water and against riverboats.

    * T’skrang newots and Sky Raiders.

    * Confiscating Theran airships. 

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    40 min
  • EDSP Episode 174 - Mailbag!

    * Diving into the mailbag!

    * Josh recaps his weekend adventure to Los Angeles.

    * Email from Walter: New listener thanks us for the show.

    * Email from Matthew: Recommends “Silo” on AppleTV for ideas on

    a life sequestered underground.

    * Email from Riley: Eberron as another richly developed setting.

    * Email from Aaron: Praise for Horror and Crystal Raider episodes.

    * Question about forging implanted armor like Blood Pebble.

    * Threaded blood pebble or living crystal armor?

    * Email from Captain Olimar: What was the weird cat-thing faced

    in Josh’s FreedniaCon adventure?

    * Elemental affinity of the central tree in the Floating City?

    * Using True Shot with Second Shot?

    * Horrors from the Cathay books? Half-Horrors?

    * Earthdawn novel from Russell Zimmerman?

    * When is the next Kickstarter?

    * EDSG episodes about the Elven Nations?

    * Campaign book about the Harwood Incident?

    * Paths for Cavalryman Discipline?

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    33 min
  • EDSG Episode 173 - Verjigorm

    * Our last Horrors episode: Verjigorm

    * The “Big One”, the “Hunter of Great Dragons”, Earthdawn’s

    Great Cthulhu

    * One of three Named Horrors from the original core rulebook.

    * Entry is very similar to the entry in the Dragons sourcebook.

    * The “Dark One”, at the beginning, spawned the “Horoi”

    * One Horoi – Nightstlayer – left the darkness and woke on

    Earth, saw its beauty, and wept the Nammegivers into being.

    * Josh speculates how this creation myth might reflect events in

    the distant past.

    * Not necessarily intended to be a foe to face directly; like

    the Great Old Ones from Lovecraft.

    * Early stats were likely a way to impress how powerful it is.

    * Summary of game statistics and powers.

    * Not very active in most recent Scourge, but looms very large

    in the setting.

    * Use and presence of Verjigorm in games – Cult of the Great

    Hunter

    * Getting involved with this Horror will likely draw the attention

    of the dragons.

    * Obsessions: Hunger for power, fanatical hatred of dragons.

    * Captured numerous dragons during the last Scourge.

    * This prey is wrapped in astral cocoons that warp them into

    Horror-corrupted entities.

    * Verjigorm’s spawn as a campaign focus and epic opponent.

    * Exploring Verjigorm’s Horror Thread power.

    * Lovecraft parallels and cosmic nihilism.

    * More than just a giant sack of hit points.

    * Most common appearance.

    * Closing thoughts.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    43 min
  • EDSG Special 14 - Legends 6

    * Special 14 Legends 6

    * A Fragment From Nutreva

    * An Ancient Mystery

    * Citadel in the Sky

    * The Growing Bones

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    33 min
  • EDSG Episode 172 - Crystal Raider Arts and Crafts

    * Email from Chris: New listener excitement!

    * Josh is running an in-person game!

    * Trolls: The final (?) episode.

    * Arts and crafts.

    * Purpose first, beauty second.

    * Crystal, stone, leather.

    * Steel is rare; resource and labor intensive.

    * Stonesmiths and crystalsmiths.

    * Troll crafts and spirituality; more complex and personal than

    honor.

    * Revisiting the dichotomy of troll culture.

    * Comparison between highland troll crafts and other cultures.

    * Depth and variety found in setting and cultural development

    later in the game line.

    * Sidebar about the Theran Empire book.

    * Elemental mining in the Twilight Peaks.

    * Crystal weapons and armor as magnets for thread or pattern item

    status.

    * Kintsugi as an inspiration for an aspect of troll culture (and

    a sidebar about cultural appropriation)

    * Josh plugs Designers and Dragons again.

    * Airships; crystal raider drakkars.

    * Helm, figurehead, and magical importance.

    * Magical Law of Similarity.

    * True elements used in the process of constructing ships.

    * Barsaivian airships versus Theran airships.

    * Sailcloth (and trivia about denim).

    * Roles on a drakkar crew.

    * Possible ritual and ceremony in airship operation.

    * Importance of the crew’s focus on airship performance.

    * Wrapping up, continued praise for the Crystal Raiders book.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook:

    https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    58 min
  • EDSG Episode 171 - Aazhvat Many-Eyes and the Tempter

    * Our penultimate episode about Named Horrors!

    * Aazhvat Many-Eyes: Lovecraftian mind-screw.

    * Purely astral Horror

    * The Eurydon Document: Includes sections in an unknown, untranslated language that some suspect may be the native language of the Horrors.

    * Plays into Lovecraftian themes of books containing forbidden, mind-breaking knowledge.

    * Inspires madness by warping its victims’ perceptions to see the Horror’s eyes in any circular or oblong object.

    * Curses an item that acts as a conduit for the initial Horror Mark.

    * Story twist at the end of the in-setting entry (and an old pop-culture connection).

    * Very difficult to break the mark – if the cursed item is not destroyed, the Horror can renew the mark regardless of distance.

    * Horror Drain power.

    * Combating Aazhvat Many-Eyes: Comparatively low physical stats, but high magical power and advantages of its astral habitat.

    * Surreal and mind-warping.

    * Film recommendation: John Carpenter’s “In the Mouth of Madness”

    * Adventure and campaign potential for the Horror.

    * Good Horror to mark player characters because it doesn’t undermine or cripple their abilities.

    * The Tempter: Offering its victims their own rope.

    * Second-smallest Horror; a thorny seed pod.

    * Very difficult to physically deal with.

    * Seeks to corrupt those with strong moral codes.

    * Marks target and start offering to help them achieve their ends through its Karma Boost.

    * Very patient, works to steer the victim to betray their ideals or those they are close to.

    * Its powers gradually warp the victim into a Horror construct.

    * Not physically potent (though it is very difficult to physically harm).

    * Leaves a trail of constructs in its wake which provides a physical challenge.

    * Another Horror that could be good to use directly against player characters.

    * Cautions about the Horror’s power, and the chance for the character to be lost.

    * Fourth edition tweaks to the Karma Boost and the Corruption mechanic.

    * Voice whispering in the victim’s ear; like a devil on the shoulder.

    * Adventure and campaign ideas using Tempter.

     

    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    43 min

About Earthdawn Survival Guide

From the publisher's feed

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

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