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* Deeper Secrets: Third and Fourth Circle Shaman
* Third Circle Spells
* Autumnal Bear
* Creeping Viper
* Crow's Affinity
* Eagle's Bearing
* Flash of Insight
* Invigorate
* Invoke Falcon Dive
* Wake the Sun
* Discussion and preferences
* Fourth Circle Spells
* Awaken
* Bioluminescence
* Invoke Hedgehog Nip
* Mark of the Crane
* Meerkat Estate
* Octopus Snare
* Share Senses
* Discussion and preferences
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Mailbag!
* Tariff talk
* Josh is in another play!
* Email from Dean the Machine: Any plans for Cathay?
* Email from Tibor: Thanks for the podcast!
* Group pattern for the Throalic Army?
* Email from Paul: Campaign tales!
* Email from Justin: Upcoming Roll20 materials?
* News about the upcoming Legends of Barsaive: Haven Vol 2
* Email from Michael: What's the deal with dwarf sword game stats?
* Email from Brian: Inventory spell and ChatGPT
* Extensive discussion about LLM "tools" like ChatGPT
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Minor Tribes of Cara Fahd, Part One
* Smaller groups and tribes
* Righteous Vipers
* Led by Orguk.
* They also appear in the Blades collection.
* Only 50 or so warriors.
* Allied with the Fists of Fahd through marriage, but relations are strained.
* Live in the Delaris foothills, raiders and more "traditional" ork scorchers.
* Orguk is desperate to make alliances and build power, has been making overtures to Zarass Icethought.
* Useful as low-stakes antagonists and rivals, not significant movers and shakers.
* Having some difficulties dealing with the changes in Cara Fahd and how it hinders their traditional lifestyle.
* Henkar's Spears
* Group of orks that lived in southern jungles.
* Recently got new chieftan, Henkar, a Swordmaster from Travar.
* Welcomed "city orks" from other parts of Barsaive to join a "traditional" Carad culture.
* Grown from around 300 to over 1000 members, tribe is becoming more prosperous.
* No cavalry; they are premier source of infantry for Cara Fahd.
* Cosmopolitan, an example of what Krathis is trying to achieve with Cara Fahd.
* Potential conflict with more traditionalist tribes as they have grown.
* Thunderborn Cavalry
* Lives along the Greenheart River.
* About 600 members, 100 cavalry that ride dyre.
* Very close cultural bonds with dyre; more than just mounts.
* Raids into Vivane province.
* Sworn oath of mutual aid with the Thunderers tribe.
* Building their value as a cavalry force for coming conflict with Thera.
* Uses for minor tribes in a Cara Fahd game.
* Continued variety and detail fleshing out the ork nation.
* Traditional tribes each dealing with the new situation in different ways.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Deeper Secrets: Wizard Spells Circle Three and Four
* Third Circle Spells
* Fulcrum
* Addressing a listener question about the spell.
* Makeshift Missile
* Mental Library
* Shatter Lock
* Silence Objects
* Temporary Erase
* Discussion and top picks.
* Fourth Circle Spells
* Etch and Sketch
* Icy Protection
* Inventory
* Mystic Vines
* Sanctuary
* Stick Together
* Discussion and top picks.
* Mystic Vines versus Binding Threads
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Tribes of Cara Fahd: Fists of Fahd
* Ruled by Moschtug who claims to be the true King of Cara Fahd
* Claims descent from Cathon Grimeye.
* First appeared in the adventure collection Blades.
* Similar to Zarass's Chargers, Moschtug is set up as an antagonist.
* More canny than Zarass but still a warlord.
* Resents the presence of the new arrivals and their domination of the area.
* Self-important, egotistical, convinced with ork purity.
* Controls Copper Cauldron, an important resource for Cara Fahd.
* Trapped by his own narrative; ambitions ran into Krathis Gron.
* Was a big fish in a small pond, but now the pond is much bigger.
* Is on the council because of the importance of Copper Cauldron.
* His ego and self-importance could make him easily manipulated.
* Not a threat like Zarass, but could cause problems.
* Could be a source of comic relief in Cara Fahd politics.
* Still a tough character; strong Cavalryman.
* Ideas on bringing Moschtug into games.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* A ream of email from the mailbag!
* From the Discord: Stealthy Stride, duration, and narrative context.
* Email from Eli: Comments about production quality.
* Question about FreedoniaCon.
* Urupa book is in development.
* Metaplot comments.
* Josh's Gencon adventures?
* Legend of Earthdawn podcast still running?
* Attacking an illusion and sensing tests.
* Why didn't Horrors kill everything in the astral during the low magic period?
* Email from Allan: Follow-up tale from the table about group pattern and Horror marks.
* Best stats to ask for Creature Analysis/Call of Harrow?
* Do Defensive Stance penalties apply to Damage rolls?
* Weaponsmiths and thread weapons/armor?
* Interaction of Sprint and Great Leap?
* Battle Bellow penalties?
* Josh's favorite Nethermancer spells?
* Neat rules from earlier editions we use at our table?
* Avoiding getting bogged down in combat at higher Circles?
* Email from Chris: Weaving threads into a song?
* Creating astral storage boxes as thread items?
* Troll clans in other mountain ranges?
* Illusionist slowing down or stopping a curse?
* Email from Michael: Surviving descendants of House T'kambras returning from Theran slavery?
* Wilderness Survival for specific terrain/environment types?
* Comments about actual conditions in jungles.
* Email from Rasmus: Updates on upcoming product releases?
* Email from Ted: The Alarm spell and Disarm Trap.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Tribes of Cara Fahd: Zarass's Chargers
* First tribe set up as potential antagonists
* Led by Zarass Icethought
* Deals with family dynamics and weird magic.
* Zarass is daughter of Terath the Contemplative.
* She joined Cara Fahd against her father's wishes.
* Terath's Chargers work for Throal, he thought highly of Varulus.
* Zarass's older brother Earal is enamored of Throal.
* Terath is not fully aware of conflict between his children.
* Zarass is bitter and a strong believer in the superiority of Cara Fahd.
* Would act against Krathis Gron if she makes a treaty with Throal.
* Obsessed with ruin found in southern jungles.
* Other perspectives that ruin is a bad place.
* Getaft Allthought sees Zarass as a potential, but not current, threat.
* He believes she could be easily manipulated to cause trouble for Cara Fahd.
* Information on the ruins: Citadel settled by Landisian citizens and their ork slaves.
* Site of a battle between Dis and Lochost that killed all the residents.
* Ruins are severely cursed; astral space is corrupted.
* Lifting the curse is a potential high Circle objective.
* Zarass's tribe is less about a different slant on ork culture, more setting up hooks for future problems in Cara Fahd.
* Discussion of Zarass as a character. Potentially set up as a tragic character.
* Closing thoughts.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Earthdawn Shards: Tear for Jaspree
* Novice-tier adventure.
* Hired to accompany a tailor's assistant.
* Adventure revolves around espagra.
* Premise presents some nice world building detail.
* Broader context that isn't necessary, but is appreciated.
* Encounter with young espagra.
* Shrine to Jaspree and white espagra.
* Attack by brigands hunting the espagra.
* Town of Safeway and the missing tanner.
* Assistance from a questor of Jaspree.
* Rescuing the tanner and dealing with the brigands.
* Town is useful but not critical to the adventure.
* Solid adventure with good themes and throughlines.
* Discussion of thread dagger included in the adventure.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Mailbag!
* Josh catches us up with the production.
* Email from Michael: Elementalist spell idea.
* Feedback on why Flameweapon doesn't work on arrows.
* From Joel: Only 3 councilors in Travar
* More from Michael : Weaponsmiths and downtime.
* From Cobrasai: Thanks for connection with Foundry team.
* Healing potions and the "bonus" Step 8 test.
* From Eli: Horrors targeting other netherworlds? Elemental planes? Land of the Dead?
* Ideas for teaching Earthdawn to new players?
* Pregenerated characters?
* What happens to Death's Sea when the magic level is low?
* Ideas about the Ivory Codex.
* Where to find info about Aardelea?
* Namegiver cross-breeding?
* Adjusting difficulty for small groups (2 or 3 characters)?
* Organizations that help those emerging from kaers?
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Tribes of Cara Fahd: Rejruk's Foxes
* The first "indigenous" tribe we've encountered.
* All chiefs take the Name Rejruk.
* Live in Gevosht, a planned community.
* Don't have high opinions of the other tribes.
* Very small force - maybe 50 mounted warriors.
* Located between the Iron Fist and Broken Fang lands.
* Scouts and couriers; focus on speed and stealth.
* Rite of adulthood; emphasis on patience and focus.
* Train in varied terrain so they can function anywhere.
* Historical need for mounted messengers and couriers.
* Krathis and Titanstroke recognize the value of the Foxes.
* "Town orks," not nomadic the way the other tribes we have discussed.
* Gevosht is your stereotypical "fantasy starter town"
* Little sidebar commentary.
* Discussion of some tribe-specific magic and gear in the back of the Cara Fahd book.
* "Keepers of Secrets"
* Practical folk, another twist on ork society.
* Commentary about variety and no "one true way" for things to be.
* Both Dan and Josh are fans of this tribe.
* Image of Cavalryman mounts charging in to aid their riders.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/@EDSGPodcast
Find and follow Josh: https://linktr.ee/LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn West Marches: https://discord.gg/hhHDtXW
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