Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan BLeisureGames
Download on the App Store

Earthdawn Survival Guide episodes

  • EDSG Episode 254 - Deeper Secrets: Third and Fourth Circle Shaman

    * Deeper Secrets: Third and Fourth Circle Shaman

    * Third Circle Spells

    * Autumnal Bear

    * Creeping Viper

    * Crow's Affinity

    * Eagle's Bearing

    * Flash of Insight

    * Invigorate

    * Invoke Falcon Dive

    * Wake the Sun

    * Discussion and preferences

    * Fourth Circle Spells

    * Awaken

    * Bioluminescence

    * Invoke Hedgehog Nip

    * Mark of the Crane

    * Meerkat Estate

    * Octopus Snare

    * Share Senses

    * Discussion and preferences



    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    41 min
  • EDSG Episode 253 - Mailbag!

    * Mailbag!

    * Tariff talk

    * Josh is in another play!

    * Email from Dean the Machine: Any plans for Cathay?

    * Email from Tibor: Thanks for the podcast!

    * Group pattern for the Throalic Army?

    * Email from Paul: Campaign tales!

    * Email from Justin: Upcoming Roll20 materials?

    * News about the upcoming Legends of Barsaive: Haven Vol 2

    * Email from Michael: What's the deal with dwarf sword game stats?

    * Email from Brian: Inventory spell and ChatGPT

    * Extensive discussion about LLM "tools" like ChatGPT


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    55 min
  • EDSG Episode 252 - Minor Tribes of Cara Fahd Part 1

    * Minor Tribes of Cara Fahd, Part One

    * Smaller groups and tribes

    * Righteous Vipers

    * Led by Orguk.

    * They also appear in the Blades collection.

    * Only 50 or so warriors.

    * Allied with the Fists of Fahd through marriage, but relations are strained.

    * Live in the Delaris foothills, raiders and more "traditional" ork scorchers.

    * Orguk is desperate to make alliances and build power, has been making overtures to Zarass Icethought.

    * Useful as low-stakes antagonists and rivals, not significant movers and shakers.

    * Having some difficulties dealing with the changes in Cara Fahd and how it hinders their traditional lifestyle.

    * Henkar's Spears

    * Group of orks that lived in southern jungles.

    * Recently got new chieftan, Henkar, a Swordmaster from Travar.

    * Welcomed "city orks" from other parts of Barsaive to join a "traditional" Carad culture.

    * Grown from around 300 to over 1000 members, tribe is becoming more prosperous.

    * No cavalry; they are premier source of infantry for Cara Fahd.

    * Cosmopolitan, an example of what Krathis is trying to achieve with Cara Fahd.

    * Potential conflict with more traditionalist tribes as they have grown.

    * Thunderborn Cavalry

    * Lives along the Greenheart River.

    * About 600 members, 100 cavalry that ride dyre.

    * Very close cultural bonds with dyre; more than just mounts.

    * Raids into Vivane province.

    * Sworn oath of mutual aid with the Thunderers tribe.

    * Building their value as a cavalry force for coming conflict with Thera.

    * Uses for minor tribes in a Cara Fahd game.

    * Continued variety and detail fleshing out the ork nation.

    * Traditional tribes each dealing with the new situation in different ways.


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    36 min
  • EDSG Episode 251 - Deeper Secrets: Third and Fourth Circle Wizard

    * Deeper Secrets: Wizard Spells Circle Three and Four

    * Third Circle Spells

    * Fulcrum

    * Addressing a listener question about the spell.

    * Makeshift Missile

    * Mental Library

    * Shatter Lock

    * Silence Objects

    * Temporary Erase

    * Discussion and top picks.

    * Fourth Circle Spells

    * Etch and Sketch

    * Icy Protection

    * Inventory

    * Mystic Vines

    * Sanctuary

    * Stick Together

    * Discussion and top picks.

    * Mystic Vines versus Binding Threads


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    41 min
  • EDSG Episode 250 - Tribes of Cara Fahd: The Fists of Fahd

    * Tribes of Cara Fahd: Fists of Fahd

    * Ruled by Moschtug who claims to be the true King of Cara Fahd

    * Claims descent from Cathon Grimeye.

    * First appeared in the adventure collection Blades.

    * Similar to Zarass's Chargers, Moschtug is set up as an antagonist.

    * More canny than Zarass but still a warlord.

    * Resents the presence of the new arrivals and their domination of the area.

    * Self-important, egotistical, convinced with ork purity.

    * Controls Copper Cauldron, an important resource for Cara Fahd.

    * Trapped by his own narrative; ambitions ran into Krathis Gron.

    * Was a big fish in a small pond, but now the pond is much bigger.

    * Is on the council because of the importance of Copper Cauldron.

    * His ego and self-importance could make him easily manipulated.

    * Not a threat like Zarass, but could cause problems.

    * Could be a source of comic relief in Cara Fahd politics.

    * Still a tough character; strong Cavalryman.

    * Ideas on bringing Moschtug into games.


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    24 min
  • EDSG Episode 249 - Mailbag!

    * A ream of email from the mailbag!

    * From the Discord: Stealthy Stride, duration, and narrative context.

    * Email from Eli: Comments about production quality.

    * Question about FreedoniaCon.

    * Urupa book is in development.

    * Metaplot comments.

    * Josh's Gencon adventures?

    * Legend of Earthdawn podcast still running?

    * Attacking an illusion and sensing tests.

    * Why didn't Horrors kill everything in the astral during the low magic period?

    * Email from Allan: Follow-up tale from the table about group pattern and Horror marks.

    * Best stats to ask for Creature Analysis/Call of Harrow?

    * Do Defensive Stance penalties apply to Damage rolls?

    * Weaponsmiths and thread weapons/armor?

    * Interaction of Sprint and Great Leap?

    * Battle Bellow penalties?

    * Josh's favorite Nethermancer spells?

    * Neat rules from earlier editions we use at our table?

    * Avoiding getting bogged down in combat at higher Circles?

    * Email from Chris: Weaving threads into a song?

    * Creating astral storage boxes as thread items?

    * Troll clans in other mountain ranges?

    * Illusionist slowing down or stopping a curse?

    * Email from Michael: Surviving descendants of House T'kambras returning from Theran slavery?

    * Wilderness Survival for specific terrain/environment types?

    * Comments about actual conditions in jungles.

    * Email from Rasmus: Updates on upcoming product releases?

    * Email from Ted: The Alarm spell and Disarm Trap.


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 5 min
  • EDSG Episode 248 - Tribes of Cara Fahd: Zarass's Chargers

    * Tribes of Cara Fahd: Zarass's Chargers

    * First tribe set up as potential antagonists

    * Led by Zarass Icethought

    * Deals with family dynamics and weird magic.

    * Zarass is daughter of Terath the Contemplative.

    * She joined Cara Fahd against her father's wishes.

    * Terath's Chargers work for Throal, he thought highly of Varulus.

    * Zarass's older brother Earal is enamored of Throal.

    * Terath is not fully aware of conflict between his children.

    * Zarass is bitter and a strong believer in the superiority of Cara Fahd.

    * Would act against Krathis Gron if she makes a treaty with Throal.

    * Obsessed with ruin found in southern jungles.

    * Other perspectives that ruin is a bad place.

    * Getaft Allthought sees Zarass as a potential, but not current, threat.

    * He believes she could be easily manipulated to cause trouble for Cara Fahd.

    * Information on the ruins: Citadel settled by Landisian citizens and their ork slaves.

    * Site of a battle between Dis and Lochost that killed all the residents.

    * Ruins are severely cursed; astral space is corrupted.

    * Lifting the curse is a potential high Circle objective.

    * Zarass's tribe is less about a different slant on ork culture, more setting up hooks for future problems in Cara Fahd.

    * Discussion of Zarass as a character. Potentially set up as a tragic character.

    * Closing thoughts.


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    33 min
  • EDSG Episode 247 - Shards: A Tear for Jaspree

    * Earthdawn Shards: Tear for Jaspree

    * Novice-tier adventure.

    * Hired to accompany a tailor's assistant.

    * Adventure revolves around espagra.

    * Premise presents some nice world building detail.

    * Broader context that isn't necessary, but is appreciated.

    * Encounter with young espagra.

    * Shrine to Jaspree and white espagra.

    * Attack by brigands hunting the espagra.

    * Town of Safeway and the missing tanner.

    * Assistance from a questor of Jaspree.

    * Rescuing the tanner and dealing with the brigands.

    * Town is useful but not critical to the adventure.

    * Solid adventure with good themes and throughlines.

    * Discussion of thread dagger included in the adventure.


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    29 min
  • EDSG Episode 246 - Mailbag!

    * Mailbag!

    * Josh catches us up with the production.

    * Email from Michael: Elementalist spell idea.

    * Feedback on why Flameweapon doesn't work on arrows.

    * From Joel: Only 3 councilors in Travar

    * More from Michael : Weaponsmiths and downtime.

    * From Cobrasai: Thanks for connection with Foundry team.

    * Healing potions and the "bonus" Step 8 test.

    * From Eli: Horrors targeting other netherworlds? Elemental planes? Land of the Dead?

    * Ideas for teaching Earthdawn to new players?

    * Pregenerated characters?

    * What happens to Death's Sea when the magic level is low?

    * Ideas about the Ivory Codex.

    * Where to find info about Aardelea?

    * Namegiver cross-breeding?

    * Adjusting difficulty for small groups (2 or 3 characters)?

    * Organizations that help those emerging from kaers?


    Find and Follow:

    Email: [email protected]

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    56 min
  • EDSG Episode 245 - Tribes of Cara Fahd: Rejruk's Foxes

    * Tribes of Cara Fahd: Rejruk's Foxes

    * The first "indigenous" tribe we've encountered.

    * All chiefs take the Name Rejruk.

    * Live in Gevosht, a planned community.

    * Don't have high opinions of the other tribes.

    * Very small force - maybe 50 mounted warriors.

    * Located between the Iron Fist and Broken Fang lands.

    * Scouts and couriers; focus on speed and stealth.

    * Rite of adulthood; emphasis on patience and focus.

    * Train in varied terrain so they can function anywhere.

    * Historical need for mounted messengers and couriers.

    * Krathis and Titanstroke recognize the value of the Foxes.

    * "Town orks," not nomadic the way the other tribes we have discussed.

    * Gevosht is your stereotypical "fantasy starter town"

    * Little sidebar commentary.

    * Discussion of some tribe-specific magic and gear in the back of the Cara Fahd book.

    * "Keepers of Secrets"

    * Practical folk, another twist on ork society.

    * Commentary about variety and no "one true way" for things to be.

    * Both Dan and Josh are fans of this tribe.

    * Image of Cavalryman mounts charging in to aid their riders.


    Find and Follow:

    YouTube: https://www.youtube.com/@EDSGPodcast

    Find and follow Josh: https://linktr.ee/LoreMerchant

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    Official Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawn

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    26 min

About Earthdawn Survival Guide

From the publisher's feed

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

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