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In this episode, I am joined by Jackie Fox. She is the designer of Rock Hard: 1977 and published by Devir. We talk about how amazing the production and quality for the game is, how she designed the game, Boom Pandemic, and the usual stuff.
Palmer Girl
In this episode I am joined by fellow podcaster and board gamer, Sean Jordan. I was a guest on his show a few months back. We talk about marketing a bit, and then get into some fun discussions about collectors' prices.
Here are links to my interview on his show:
Part 1
Part 2
In hummingbirds, designed by Jason Tremblay and published by The OP, you and your opponents take on the roles of hummingbirds. You fly around getting nectar from flowers. The catch is, the nectar are the sand timers, you can’t see them, and the longer ones are worth more points. Leave the flower too early, no points. Stay too long and your bird is not being utilized to its best ability.
Grab your fellow birders, and let’s see if this sand timer game is worth playing!
In this episode, I am joined by Jason Wong. He and his wife traveled the country and visited all the national parks. While there, he took pictures. Then, he knew there was a game in there somewhere. They worked on a spreadsheet, that I really want to see, giving out 16 different tags to these parks. Things like size, age, how visitied, and geography. In the end, Jason put out a rummy style game called PocketParks. It is a great game that celebrates the national parks, and looks great doing it! We get more into detail on all of this, and talk the usual. Thanks for listening.
I am joined by Kirk Damman, a patent lawyer who has worked in the gaming industry on what is, and is not, protected by the law. We talk the usual, find out we have a weird history together we didn't know about, and more. Thanks for listening.
In this episode, I am joined by Ashy Feet Games founder Moe Poplar. We talk about how he is a converted TTRPG player and a recovering Magic The Gathering addict. How we met also was a bit serendipitous. All this and more follow. Thanks for listening.
www.ashyfeet.com
There are so many great looking games from the 70’s and 80’s. Games that were probably too expensive at the time. Games that just had table presence to spare. Sub Search was one such game. Edward and I loved that game. It has led us to search out other games in that realm. Chopper Strike was our next purchase. Chopper Strike has a tag line on the box that reads: “The Two-Level land/air Battle Game.” And that was precisely what drew us to the game: the two-level aspect.
Since the game came out in 1976, and it had many little pieces, I went to my board game dealer whom I trust. He had a complete copy with all the pieces intact. I brought it home, and Edward wanted to play it immediately. So, grab your favorite opponent, and let’s play Chopper Strike!
A lot of past guests have mentioned Elizabeth Hargrave’s Wingspan as an answer to a question. Whether as the current game, 60 minute game, or just in passing, there is no denying Wingspan’s impact on the industry since its debut in 2019. It was nominated for, and won, lots of awards that year and in 2020. It has had four expansions so far with a fifth in the distant queue according to the Stonemeir emails.
Its deeper impact came in 2024 with the release of Wyrmspan, a reimaging, or reimplementation, of Wingspan, by Connie Vogelman with additional development by Hargrave. In this version, dragons replace the birds. Wyrmspan has an expansion as well.
Then, last year, a third game entered the Span world, Finspan, and that game is the focus of this episode. Finspan was designed by David Gordon and Michael O’Connell. In this rendition, the birds and dragons have been replaced with fish. Each of the games in the Span world have varied the mechanics of the original.
In Finspan, you are, according to the BGG page, a marine researcher seeking to observe aquatic life. You place fish in one of three zones, in one of three tracks, to dive down and observe. The marine researcher with the most points at the end of four weeks (or rounds) is the winner.
Gather your fellow divers, and let’s take a look at the Rule Clarity for Finspan.
Well, Facebook ads’s algorithm targeted me perfectly, again. While doomscrolling (which I have tried very hard NOT to do lately), an ad for a new dexterity game came across my feed. It was for a game called Catch 33, published by a company called Buddy Pal Games. So, of course I hit the notify me button and backed it on Kickstarter, probably on day one. What caught my attention were the ramps. Yes, ramps.
In Catch 33, you and your opponent are ramping dice up and into the bottom of the box trying to land it in the center cup. When it arrived, close to on time as any Kickstarter lately, my kids and I sat down, read the rules, and proceeded to play it. So, let’s see how it went.
Is there any better feeling than a great Goodwill find? Probably, but Edward and I were pretty satisfied with finding Sorry Sliders, opened but unpunched on the shelf for $3.02. We took that evening to the family dinner at my in-laws, punched it out, and prepared to play all four games the box bragged about. We even got The Daughter involved. Let’s see how it went and how it compares with Sorry Spin.
From the publisher's feed
Need a better lunch break at work than just occupying yourself on your phone or surfing the internet? Why not start a board game group? Adam started a gaming group at his office. He also reviews…

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