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Tengrail, Isembold and meet some of the people strange people in the festival around Hagglers House, while Gormer, disguised with the shape changing blood of Twinbeard, sneaks into the catacombs beneath.
EffektAP is brought to you by Effekt. Typeface is Duval Outline by Paul Lloyd. Music is The Forbidden Lands by Alve, used with kind permission of Free League Publishing.
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Tengrail, Isembold and Gomer have promised to take the chandlers' offering to the festival at Hagglers House, and to get their totem of Heme blessed for the coming year. All as cover for stealing back Scrome's Eye. On the way though, they have stopped at Refreshing Boar village to do a bit of haggling of their own.
EffektAP is brought to you by Effekt. Typeface is Duval Outline by Paul Lloyd. Music is The Forbidden Lands by Alve, used with kind permission of Free League Publishing.
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On their journey south to find Scrome's missing eye, the adventurers Tengrail, Gormer and Isembold encounter a woman whose son has gone missing. They decide to help her after only the briefest of conversations about killing the whole family and taking their stuff.
EffektAP is brought to you by Effekt. Typeface is Duval Outline by Paul Lloyd. Music is The Forbidden Lands by Alve, used with kind permission of Free League Publishing.
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Charged with recovering Scrome's missing eye. The adventurers Tengrail, Gormer and Isembold journey south. But they are reminded of the growing influence of the Death Knight that they unearthed.
EffektAP is brought to you by Effekt. Typeface is Duval Outline by Paul Lloyd. Music is The Forbidden Lands by Alve, used with kind permission of Free League Publishing.
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Tasked by the one eyed giant Scrome with catching the grave robbers who have taken up residence in the Vale of the Dead, Gormer, Isembold and Tengrail get a chance to prove themselves worthy to take on his second quest.
This is a session recorded at our annual gaming retreat in front of a log fire (which occasionally pops and crackles, though I have tried to minimise this)
EffektAP is brought to you by Effekt. Typeface is Duval Outline by Paul Lloyd. Music is The Forbidden Lands by Alve, used with kind permission of Free League Publishing.
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Gormer, Isembold and Tengrail finally meet the giant Scrome.
This is a session recorded at our annual gaming retreat in front of a log fire (which occasionally pops and crackles, though I have tried to minimise this)
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The trio meet a ghost who tells them that the Whiners stole the crumhorn from Scrome. The whiners explain they gave it to the orcs, and they realise they missed it earlier built into the orcs' still. Gormer is charged with stealing it.
This is a session recorded at our annual gaming retreat in front of a log fire (which occasionally pops and crackles, though I have tried to minimise this)
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Our band reaches the Vale of the Dead and finds a number of orcs failing to guard the entrance. After minimal orc murder they explore underground, find the truth behind the fabled gold farm and have a moral debate. Is it what YOUR character would do?
This is a session recorded at our annual gaming retreat in front of a log fire (which occasionally pops and crackles, though I have tried to minimise this)
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Our three companions of heard the legend of the Vale of the Dead, where it is said gold grows as if on trees. Thats all the incentive they need to go head towards the mountains to look for it. But as usual there are delays on the way.
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In the last part of this short adventure the boys fight off their attackers, and return both body and deed to Rocliffe. But is he grateful?
We are sharing one of our playlists for Tales of the Old West, the game we are creating. As is the nature of the beast, the rules are ever changing and the current iteration (available exclusively to Stationary and Privileged Patrons) has a number of differences from what you hear in this episode. This is the last episode of Tales of the Old West for a while, but tell us, would you like to hear more? Please drop us a line on Twitter, Facebook for via email to tell us what you think.
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