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Listen along this week as we delve into a superindie hacking game with ridiculous open domain synthwave hacker soundtrack accompaniment as you hack fried chicken establishments and college records databases. It's fun, but only mildly dangerous, much to our chagrin.
Relevant links!
The theme this week is "Total Bae" by Brink, from chipmusic.org.
The theme this week is "NetHack" by Rob Balder, parodying of course the Butthole Surfers' "Pepper" - more info at his website.
We even reference Split/Second, which is the first time that game has ever been mentioned, ever, let alone by us! RIP Black Rock too.
Plus, a new segment!: Would this game be better with mechs? (The answer is always yes.)
We also cover the odd link between Evo boardroom conversations and Fast & The Furious.
The theme this week is "Red Riding Hood" by Klamm, from chipmusic.org.
Cover image (website only) is, unaltered, from Driveclub's photo mode, courtesy our host. Protip: put your PS4 into PNG screenshot saving mode.
Okay seriously though. Ni no Kuni: Wrath of the White Witch is a lengthily-titled Studio Ghibli (yes, the Spirited Away and Howl's Moving Castle folks) role-playing game in the Japanese style, like Final Fantasy but prettier and more sensible but also more childish. You play as Oliver, a charming young boy who is taken to another dimension by his stuffed animal after he cries upon it. Yup. And in this fine another world, there are Pok-- err, familiars to be tamed, caught, and battled! Yup.
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Join us this week for an unpredictably-temporally-allocated game of the year discussion spanning unpredictable bounds of time - for here, we aren't reviewing games released in 2015, but instead games we've uploaded podcasts about in 2015.
There's 29 items to be voted upon and the vast majority of them slide by like buttered diskettes gliding down an icehill, but the in the final three discission becomes clogged and horrific, like a 6-car pileup sliding down a buttered icehill.
We also play a game wherein we assign one game to each person in the group; what fits them most, what really matches up with someone, you know? I, the omnipresent but conspicuously absent Producer Or Editor Person, am given Cities: Skylines, with so little fanfare that I don't honestly think anyone even spent a full mental thought cycle on it. For the other group members, things take a slightly devious turn.
All this and more in this, what would turn out not only to be a great year for us, but a great year for games as innovation, accessibility, and representation soar to new heights that we are somehow still reminded are only just the beginnings for this industry and us younguns here in Seattle & Denver.
All that about the actual content of the episode is a bit of a moot point though, because we have a new crew member as of this episode, dear Pauly! He's kind of the best.
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We talk a lot this week about plot and the femininity and feminism of both Chloe and Elena and we duke out who is the cooler of the two. There are no winners, as usual around these parts. We also discuss mysterious absences through the plot, iconic scenes, the train scene, Transformers spoilers, and, of course, everbody's favorite segment, Will's Gripes(tm).
Relevant links!
Relevant links!
We discuss our experiences, 4X play strategies in general, and generally rib each other about the inevitable outcomes of our two games together - with about half of us being completely fresh to the game.
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From the publisher's feed