Emotive Pixels - All Podcasts

Emotive Pixels - All Podcasts

By Seattle Game ClubVideo Games
Download on the App Store

Emotive Pixels - All Podcasts episodes

  • NCIS: The Videogame (2011)
    You were awake for this scene.
    *trophy sound*

    This week on the Emotive Pixels podcast, we take a glimpse into the NCIS videogame, released in late 2011 to the universal acclaim of platinum trophy hunters everywhere (and probably not very many others). This is a concerted effort by an internal Ubisoft studio, which apparently makes it a step up from similar CSI games developed by Ubisoft which are handled by a satellite studio in China. We completely avoid discussing this in the podcast, and instead focus on whether or not this is an enjoyable experience for fans of the show, and how badly you'll have to suffer for what many consider to be last generation's easiest 100% completion achievement.

    Specific points touched upon include voice actors that make the jump between CBS and Ubisoft (there are two of them, by our count), integration and dependence on dastardly quicktime events, pattern matching minigames, and vaguely uninstructed nuclear bomb disarmaments atop skyscrapers. In a lengthy discussion about the worst games we've experienced, we awkwardly and inadvertently compare Hatred and Noby Noby Boy and discover some strange passion, before moving on to discuss the raw historical offensiveness that is Custer's Revenge for the Atari.

    As a special featurette, we delve into some quick 2005 reminiscence with tales of launch date Xbox 360 fails courtesy of the illustrious Nate.

    34 min
  • Middle-Earth: Shadow of Mordor (2014)
    On this episode of the Emotive Pixels podcast, we are joined by special megaceleb Anthony Gallegos of Rebel FM and The Comedy Button fame to discuss Middle-Earth: Shadow of Mordor.

    Topics covered this week are broad, but focus particularly upon our elusive belief that this game is an example of mechanics-driven game design. To that end, we imagine where WB might apply the Nemesis engine next, whether in a Tolkien-centric direct sequel or liberally peppered throughout all kinds of whimsical IP in need of a fix. There's some discussion about voice acting focusing upon some North-Baker interplay, and there is a mild amount of required background research for a brief discussion about PlaidSocial and WB's review policy which is thoroughly draconian, to quote our esteemed guest. Check out the Jimquisition episode on the matter here for more information.

    There's no surprise in our ratings all being quite consistently 'great', and that isn't a spoiler. This is a great game and is, some of us daresay, something truly next-gen. Finally.

    1 hr 30 min
  • Uplink (2002)
    On this episode of the Emotive Pixels podcast, we discuss the 2002 PC classic "Uplink", a game which Will persuaded Brian, Alberto, and Nate to play. Despite possessing a bevy of thoughts about the game, we ultimately come away with a surprisingly expectation-defying set of ratings, none of which will be spoiled here.
    There's considerable banter about the amount of time we spend playing the game, and our deepest conversational stride (and the point where Will's opinion wavers in silence) occurs when we ponder what a present-day (2015) version of Uplink would look like - this on the tail of our trivia about Introversion Software's latest releases.
    1 hr 2 min
  • Episode 3
    News:
    1. Uncharted 4 will have multiplayer, also new details about the game's story have emerged.
    http://www.ign.com/articles/2015/01/06/uncharted-4-will-have-multiplayer
    http://www.ign.com/articles/2015/01/06/naughty-dog-discusses-uncharted-4s-story-and-life-after-the-last-of-us
    2. In an interview by GameInformer Neil Druckmann creative director of Uncharted talked about the direction and development of the game.
    http://www.gamespot.com/articles/ps4-uncharted-4-will-be-more-personal-probably-won/1100-6421635/
    3. Lizard Squad brought down XBox Live and PSN on Christmas day via a DDoS attack by exploiting routers.
    http://www.theverge.com/2014/12/25/7449471/xbox-live-and-playstation-network-are-having-problems-on-christmas-day
    http://www.gamespot.com/articles/here-s-what-sony-is-offering-to-make-up-for-playst/1100-6424433/
    4. PS Now service for PS4 pricing details and release date announced.
    http://www.ign.com/articles/2015/01/05/this-is-how-much-ps-now-subscriptions-cost
    5. Evolve lets players on Xbox One skip grinding by pre-order digital copy of the game for $60.
    http://www.forbes.com/sites/insertcoin/2015/01/10/evolve-lets-xbox-one-players-skip-grinding-with-60-pre-purchase/
    6. Halo 5 is adding Stongholds and Rocket Launcher in the 3rd and final week of beta.
    http://www.joystiq.com/2015/01/10/halo-5-beta-adding-strongholds-mode-rocket-launcher/
    7. Destiny leak shows major expansions are coming: March 10th and in September.
    http://www.ign.com/articles/2015/01/05/alleged-destiny-leak-reveals-possible-2015-expansion-plans
    8. Xbox One opens up 50-80% of 7th core of CPU to devs by forgoing voice commands (kinect).
    http://www.forbes.com/sites/insertcoin/2015/01/04/microsoft-opens-up-more-cpu-power-on-xbox-one/
    9. Sony has exceeded 18.5 million PS4s with 4.1 sold during holiday season. PS4 is on track to beat PS2 sales which sold 150 million for the console's lifespan.
    http://www.ign.com/articles/2015/01/05/playstation-4-sales-exceed-185-million-worldwide
    10. Nintendo to end direct sales in Brazil at end of the month due to import taxes.
    http://www.engadget.com/2015/01/10/brazil-nintendo-exit/
    11. Rogue Legacy coming to Xbox One sometime this year.
    http://www.joystiq.com/2015/01/09/rogue-legacy-coming-to-xbox-one-sometime-ish-this-year/
    12. Microsoft released new rules governing Let's Play and Streaming of Microsoft properties.
    http://www.ign.com/articles/2015/01/09/microsoft-announces-new-rules-for-streaming-and-lets-play-videos
    13. Microsoft claims no change to DRM policies on Xbox One.
    http://www.gamespot.com/articles/microsoft-makes-new-assurances-on-xbox-one-drm-pol/1100-6424559/
    Game Reviews (Bold is platform game was played on by reviewer):
    Will - Played 2 games:
    1. Plants vs. Zombies 2 (iOS and Android) - 8 out 10
    2. Zero Escape: Virtue's Last Reward (Playstation Vita and Nintendo 3DS) - No rating (game not finished)
    Alberto:
    1. Never Alone (Playstation 4, Xbox One, and PC) - 9 out 10
    Brian
    1. Call of Duty: Advanced Warfare (Playstation 4, Playstation 3, Xbox One, Xbox 360, and PC) - 9 out 10
    1 hr 13 min
  • The Walking Dead: S2 Episodes 2 & 3
    Introduction:
    Cast introduction and discussion on whether the weaknesses in episode 1 of season 2 helped to strengthen the plot of episodes 2 and 3.
    Episode 2 Plot:
    Episode 2 starts after with the fallout from the decision on whether to save Nick or Pete. All podcast members choose to save Nick and as such end up running through the woods and end up in a cabin. After fighting to make it out of the cabin you make it back to the main house of the group. You are left with Sarah at the house as the rest of the group goes searching for Nick and Pete. While waiting in the house a "creepy" guy shows up and starts looking around. He ends up leaving, but not before recognizing that Sarah is with you. When the rest of the group returns everyone decides to leave after finding out what happened. After walking for a while you make it to a bridge by a river. Luke and Clem decide to scout the bridge when walkers show up. While fighting them off a nice guy shows up and helps you. Nick appears and still shaken from early events shoots the man and kills him. The group continues over the bridge and makes it to a cabin up the hill. When you begin to enter the cabin Kenny shows up alive. As you go through some exploration and chores around the cabin you meet a woman Bonnie. After going through an emotional encounter with Walter, telling him of the death of Matthew (guy on the bridge), the wind electric generator stops. After going to restart the generator a group of walkers appear. In the ensuing chaos Carver (the "creepy" guy) and his group appear and take the group hostage. After a standoff with Kenny who managed to avoid capture, Carver's group is successfully in capturing everyone.
    Episode 2 Questions:
    1) Kenny? - Brian hated Kenny in season 1 and immediately changed to loving him in episode 2. Will - Best buddy with Kenny in season 1 and continued to be so into episode 2. Everyone in agreement that the immediate emotion upon seeing Kenny was happy with everyone choosing the option to hug Kenny. During the dinner at night Brian and Will choose to sit with Kenny and the cabin group while Nate choose to sit with the group from the house. Will describes all this emotion as being from a known entity, while Nate describes this as the closest thing to family that exists in the current world. Brian adds that he might me crazy and creepy with the new beard, but you ultimately know he will not screw you over.
    2) Dude (Matthew) on the bridge - Nate asks about moment when Nick killed Matthew. Nate is furious with how Luke handled the whole situation. Brian talks about how this is a moment that you know will come back to bit you in the end. Will brings up the fact that Nate thinks that Matthew and Walter were in a relationship and more then just friends. Will and Brian didn't get that feeling, but could see that being a possibility. All the cast members agreed that each wanted to tell Walter that the group was responsible for Matthew's death.
    3) Back to original house - What is the deal with Sarah? Nate says that she is a sheltered child while Will thinks she is more of a foil to the group. Are we irritated with Sarah's father for the way she is being brought up? Brian states that it is definitely irritating, but he still tried to be friendly and understanding with her. Nate told Sarah the truth about the situation and where everyone had gone. Brian asks Nate if telling her made any difference, to which Nate explains that is made her more self aware and more pissed at her father. Will notes that Sarah has been treated with kid gloves for a long while. Brian adds that in this world kids can not afford to not know what is going on and the inevitable munching that will occur makes it that much more important to be prepared.
    Episode 2 Notes:
    Will - Clem's voice was annoying.
    Will - Plot hole on the bridge as the team splits up.
    Will - Cabin was very unsettling after just playing The Last of Us.
    Will - War on Christmas with choice to pick angel or star for tree topper.
    Will - Another walker with a letterman jacket during end of episode walker attack.
    Episode 2 Ending:
    Large number of walkers attack due to noise from wind turbine generator being restarted (turbine sabotaged by Carver's group). Carver captures the group (except for Luke and Kenny) in the ensuing chaos. Brian notes that the group seemed to be over-run by Carver's group a little easier then they should have. Will thought Carver did it well waiting for the group to run low on ammo before going after them. Once inside Clem sneaks upstairs and you are faced with a choice to either surrender to Carver or sneak outside. (Will and Nate's choice) If you sneak outside you meet up with Kenny who has a sniper rifle. Kenny snipes a generic guy in Carver's group. You then have choice to tell Kenny to shoot Carver or surrender. If you choose to have Kenny shoot, he grazes Carver who grabs Alvin and kills him. Carver then grabs Sarita and threatens her. Kenny then surrenders and everyone is captured. (Brian's choice) If Clem surrenders everyone comes downstairs and Carver asks for Kenny the remaining person not captured. Kenny snipes a generic guy. Carver picks up Walter and kills him. You are then given a choice to yell to Kenny to keep firing or surrender. If you tell him to surrender Kenny comes in. Carver picks up Alvin and attempts to shoot him. You can then choose to push him out of the way and you get grazed. Everyone then surrenders and is captured.
    Confrontation With Walter:
    Everyone in the podcast felt that the confrontation was going to lead to something big. Will felt this was another example of a great character setup to ultimately die. Nate felt worse in this part of the game then any other game moment. Nate also felt this was unavoidable confrontation.
    Episode 3 Plot:
    Episode 3 starts with everyone being transported in the back of a truck. You end up making it to a strip mall with a home improvement store. You are led to the garden section which becomes your new place of residence. Your are immediately introduced to Reggie (the Walking Dead version of Nate) and other new characters. After the first night you start new work and help Bonnie at the armory. Afterwards you are brought to a greenhouse to prune plants with Sarah and Reggie. After Sarah fails her part Reggie is killed by Carver. You next are sent to the end of the strip mall where you see Kenny arguing with another guy. After a walker attack you make it to a comic book store and meet up with Luke who has been sneaking around. He suggests a plan to you and asks for you to get a walkie-talkie to communicate. When you get back to the garden section you tell everyone else the plan and at night you sneak into the home improvement store via the roof and steal a walkie-talkie. The next day you get Luke the walkie-talkie and he explanis that a herd of walkers are headed to the store. Knowing that defense is week you sneak back into the store via the roof at night to turn on the PA system to attract the walkers and after killing Carver you escape in the ensuing chaos.
    Episode 3 Questions:
    Did you watch Kenny beat and kill Carver? - Brian and Nate did, Will did not.
    Pissed at Luke? - Brian was after liking him the first episode of the season hated him both episode 2 and 3. Will liked to keep secrets in season 1, but hated them in season 2 and hated Luke for doing so. Nate didn't much care about Luke.
    Carver really wants Clem's group to join? - Will states that Carver is in charge and basically can have his way (cult-like). Nate adds that it is annoying that this is not explored and explained further.
    Reggie - Will talks about how Reggie is the guy who tries to please everyone and ends up pleasing no one. He's the second interesting guy introduced only to be killed immediately. Nate's explains this is his favorite character for obvious reasons.
    Conversation in the back of the truck - Will talks about how this was a great scene with conversation so fast that you can not here it all and make the required choices presented to you.
    Kenny garden scene - In the garden scene where you are discussing plan to escape Carver comes in and asks about the missing walkie-talkie. You are about to take the blame when Kenny grabs the walkie-talkie and says he took it. Carver then proceeds to savagely beat Kenny.
    Doctor forced to hit Sarah - Will notes that Clem reminds Sarah that Carver made him do it and really Carver hit him.
    Episode 3 Ending:
    Final scene involves you walking through a herd of walkers covered in walker guts. Will notes "Wow what a scene". Brian notes this is reminiscent of season 1 episode 5 where you walk through walkers hacking as you go. A guy on the roof shoots the doctor and Sarah runs off scared causing walkers to go crazy. As Clem you continue to fight off walkers only to turn around and see Sarita with a walker biting on her arm. You can then either attack the walker or chop off her arm. Everyone in the podcast chose to chop off her arm. Brian notes that chopping off limbs has now become common place and almost automatic at this point.
    Episode 3 Notes:
    Will - We still don't know if the game has the notion that everyone is already infected.
    Nate - Beating of Carver with crowbar by Kenny was crazy.
    Brian - Did anyone see a lettman jacket in the final scene (no one did).
    Brian - Scenes sneaking on the roof were meant to be stealthy, but really were not.
    Brian - Bonnie you go from liking her to hating her to liking her again in 400 days, episode 2, and episode 3 respectively.
    Will - 400 days characters end up as Carver's group.
    Will - External reference to Penny Arcade comic strip.
    Ratings (Episode 2 and 3 combined):
    Brian - 8.0
    Nate - 8.0
    Will - 8.0
    Final Comments:
    Everyone agreed episodes 2 and 3 were much much better then episode 1.
    2 hr 27 min
  • Episode 2
    The Emotive Pixels games of the year:
    Will
    Hotline Miami[1]
    Lego Marvel Superheros[2]
    Assassin's Creed IV - Black Flag[3]
    Brian
    Sunset Overdrive[4]
    Uncharted 2 - Among Thieves[5]
    Brothers[6]
    Alberto
    Brothers[6]
    Gone Home[7]
    Never Alone[8]
    Nate
    (Most Special) Never Alone[8]
    (Best Production) Endless Legend[9]
    (Most Fun) Forza Horizon 2[10]
    Our most disapointing games:
    Alien Colonial Marines[11]
    Gone Home[7]
    Voice Commander[12]
    Watch Dogs[13]
    Civilization - Beyond Earth[14]
    The games we wished we'd played
    Shadow of Mordor[15]
    Shovel Knight[16]
    Wolfenstein - The New Order[17]
    Darksouls 2[18]
    Also a super special thanks to Mitchell Dillard[19][20] for providing us with podcast music!
    [1] http://www.amazon.com/gp/product/B009GKT2Y0/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B009GKT2Y0&linkCode=as2&tag=emotpixepod06-20&linkId=HOLXACT7DRKFL5I7
    [2] http://www.amazon.com/gp/product/B00DUARDFC/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00DUARDFC&linkCode=as2&tag=emotpixepod06-20&linkId=64VNIDFRXHMGOXWC
    [3] http://www.amazon.com/gp/product/B00BMFIXT2/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00BMFIXT2&linkCode=as2&tag=emotpixepod06-20&linkId=646JBUXDF4GQ5EYV
    [4] http://www.amazon.com/gp/product/B00M31VIOG/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00M31VIOG&linkCode=as2&tag=emotpixepod06-20&linkId=RZF43WI6FIVSIY76
    [5] http://www.amazon.com/gp/product/B002I0F5I2/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B002I0F5I2&linkCode=as2&tag=emotpixepod06-20&linkId=3ESTZ3ZCWSV6NZOV
    [6] http://www.amazon.com/gp/product/B00FQPQGSY/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00FQPQGSY&linkCode=as2&tag=emotpixepod06-20&linkId=VLMGYCO5CMZ2EQG4
    [7] http://store.steampowered.com/app/232430/
    [8] http://www.amazon.com/gp/product/B00P9QGNEM/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00P9QGNEM&linkCode=as2&tag=emotpixepod06-20&linkId=FKPYK3AXPE5ZDR5J
    [9] http://www.amazon.com/gp/product/B00JWZ2480/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00JWZ2480&linkCode=as2&tag=emotpixepod06-20&linkId=MUNS5NU3SUHFELDA
    [10] http://www.amazon.com/gp/product/B00KSR396C/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00KSR396C&linkCode=as2&tag=emotpixepod06-20&linkId=IEPS355PKFBUHZCO
    [11] http://www.amazon.com/gp/product/B005THAX5Q/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B005THAX5Q&linkCode=as2&tag=emotpixepod06-20&linkId=KRUV3SUEIWZZEYJM
    [12] https://store.xbox.com/en-US/Xbox-One/Games/Voice-Commander-a-Microsoft-Garage-project/0cb1ab17-55e9-4925-a55c-f6edb332e40b
    [13] http://www.amazon.com/gp/product/B00BI83EVU/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00BI83EVU&linkCode=as2&tag=emotpixepod06-20&linkId=4ELS3N7Q4FUAZOD6
    [14] http://www.amazon.com/gp/product/B00JLK6ULS/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00JLK6ULS&linkCode=as2&tag=emotpixepod06-20&linkId=TQNXOMH7OJ34MW7C
    [15] http://www.amazon.com/gp/product/B00GMFKYK8/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00GMFKYK8&linkCode=as2&tag=emotpixepod06-20&linkId=MN6T3VMCGKMBC7OL
    [16] http://store.steampowered.com/app/250760/
    [17] http://www.amazon.com/gp/product/B00DHF39KS/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00DHF39KS&linkCode=as2&tag=emotpixepod06-20&linkId=OINU3GH6RW7ZPJKP
    [18] http://www.amazon.com/gp/product/B006YDPU48/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B006YDPU48&linkCode=as2&tag=emotpixepod06-20&linkId=XBRKPH4QWWIYDZMR
    [19] https://twitter.com/mitchelldillard
    [20] https://www.facebook.com/mitchell.dillard
    33 min
  • Episode 1
    This discussion is the first of many about the news and games of the day. In this first recording we discuss two topics: our take on how we rate games and this year's GamerGate scandal.
    Our discussion about ratings started by Nate bringing up a discussion first inspired by Polygon's Quality Control Podcast[1] (the Bayonetta 2 episode), the thesis of which was that a perfect score is not necessarily an indicator of a perfect game but 'the highest recommendation a game can recieve.' Brian was leaning more in the other direction - that a perfect rating is in fact an indication of a perfect game and as such is exceedingly rare (if not impossible). Will's opinion was a bit less defined but he ultimately felt that we should attempt to rate across the spectrum of a full 10 point scale.
    To gain some perspective on our ratings, we talked about what some of our all-time favorite games are. Nate accused Will of having a 'big budget bias' when he brought up Mass Effect 2[2] and Half-Life 2[3] and countered with Myst[4] and Pokemon Crystal[5]. Will came back with some lower budget games: the classic Ghostbusters[6] and Magica[7].
    Sadly though, not everything is coming up roses in late 2014, and through the eye of the GamerGate 'controversy' we take a glance at Anita Sarkeesian, the threats made against her, and her Kickstarted video series 'Tropes Vs. Women in Video Games'[8]. Our views on the entire debacle are somewhat tempered by Polygon's Letter From the Editor[9]. We then took a look at it Bayonetta 2[10] and how it was both feeding and fighting the problem.
    From GamerGate to the wide issue of rating systems, we hit the rounds, but never fear - this is just be the first conversation of many.
    [1] https://itunes.apple.com/us/podcast/polygons-quality-control/id925059601
    [2] http://www.amazon.com/gp/product/B001TORSII/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B001TORSII&linkCode=as2&tag=emotpixepod06-20&linkId=KLUYSKFPLL3A2BLW
    [3] http://store.steampowered.com/app/220/
    [4] http://en.wikipedia.org/wiki/Myst
    [5] http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Crystal_Version
    [6] http://en.wikipedia.org/wiki/List_of_Ghostbusters_video_games#Ghostbusters_.28Activision.29
    [7] http://www.amazon.com/gp/product/B004JN176K/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B004JN176K&linkCode=as2&tag=emotpixepod06-20&linkId=G3U2W7KSWGL3W4B2
    [8] https://www.youtube.com/playlist?list=PLn4ob_5_ttEaA_vc8F3fjzE62esf9yP61
    [9] http://www.polygon.com/2014/10/17/6996601/on-gamergate-a-letter-from-the-editor
    [10] http://www.amazon.com/gp/product/B00DC7G1WE/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00DC7G1WE&linkCode=as2&tag=emotpixepod06-20&linkId=D472VSSFZGW6CZ5D
    40 min
  • Gone Home
    This is the Emotive Pixels podcast covering our group tonight's thoughts on the 2013 Fullbright Company release Gone Home. The game is firmly rooted in the indie genre, winning several 2013 Game Of The Year titles (insert Polygon plug here) alongside other triple-A giants like The Last of Us and BioShock Infinite. What makes this game so good, despite falling firmly in the category the crassest of Steam users tag "walking simulator"? Join us for a hearty discussion and hear our thoughts on the matter!

    In the opening minutes, each of the group - Will, Alberto, Brian, Esteban, Nate, and Megan - shares their experiences with leaving home in their own lives, which will set the stage for some of the discussions and particular motivations that arise during the discussions following. Then Esteban takes us away with a brief but well-meaning attempt at summarizing Gone Home's plot, which quickly segues into some thoughts on the nature of expectations when approaching Gone Home - perhaps an integral piece of the reason for Gone Home's rampant success and fame. We discover that one of our friends isn't particularly invested in this style of gameplay, and discuss the nature of what makes a game, with varying degrees of believed complexity. We discuss the nature of communication and whether or not this story could (/should) be boiled down to a single paragraph on a 3x5 post-it note. At that point, we also begin wondering why Sam ran away at all, which quite frankly quickly becomes altogether too much for us and we splinter off into other talks about hair and scalps - most of which was cut.

    We discuss lockers, codes, and religious heroin, which are all exciting concepts of game design, and this segues the discussion brilliantly (not) into the reality of morality of lightswitches. Then inevitably, we bring up three-ring binders. Alberto shows his class by describing Gone Home's binders as 'high-class' and, I quote, 'expensive'. And hey wait, why is there an inventory? And then we delve into the application of the 'walking simulator' label, which is of course my personal favorite thing (editor's note). Allegations against thatgamecompany's Flower are leveled, which nearly ends the podcast (a fistfight broke out, no joke). We discuss whether or not haters on this game hate the game or the idea of the game - is plot relevant to these folks? Brian is our scapegoat in this arena.

    We discuss the (extremely interesting) concept of forgetting the purpose and nature of joining the military, which everyone should listen carefully to and imagine what things were like once the events of September 2001 reached a fervor pitch. We discuss how following your emotions can sometimes jeopardize your career. Level and set design is discussed, particularly in the case of the horse-blinder-likened attic, which is very exciting for all involved (especially the horses which are strangely omitted in this game). We think anticipation will either ruin you or immerse you, but it will not prepare you for the use of 'orgy' in any way to describe the attic. Brian gets fussy about the lack of backstory, and then Megan goes for a full Mortal Kombat evisceration with a rebuttal: how much can you actually learn about a set of humans from walking into their house? Brian debates some of the finer points of un-realism, to varying degrees of attentive listening. Then, completely un-dramatically, we progress to the discussion of Polygon's brief mentions of familial abuse and other themes that the game touches on. We then talk about the sex ed class papers written by each of the sisters and how these very effectively illustrate characterization; not to mention, how Kaitlyn is our protagonist but not our main character! Then we delve into the trophies in the foyer and how that demonstrates who our main character is - with an OkCupid analogy in case you weren't really getting what we were going for. Then we get into some personal interpretations of why exactly the story is presented in the way that it is - why didn't Sam just write out her new identity on a postcard, for example? Alberto's ancient Spanish is observed to be poor - and then we segue into talking about Sam's Captain Allegra narrative and what it says about D. From there, we speak about the creepy uncle and how Polygon mentions abuse: you'll find out what these two things have in common, in case you didn't know it from looking at photos in the foyer! Then, we move right onto Nate's random mention of S.EXE on RPS.

    After that, it's naught ahead but ratings, final thoughts, and some sass. We wrap things up and take you away to whereever your life is going next!

    MENTIONED LINKS:
    Polygon's 2013 GoTY announcement
    Rock, Paper, Shotgun - Cara Ellison's S.EXE on Gone Home

    IMPORTANT OTHER LINKS:
    PBS' Game/Show via Polygon

    2 hr 14 min
  • Heavy Rain
    BACKLOG EPISODE!
    This episode is an early work and is only recommended if you love the game - or, slightly more likely, love hearing us. :)

    Introductions begin this week with our favorite weather. It's the smallest of small talk to open the episode that honors what might be Movie Fan Alberto's favorite game ever, the David Cage pixels-are-emotions-fueled narrative experience that is 2009's Heavy Rain. Our cast is large and unwieldy, featuring Will, Alberto, Nate, Brian, Tien-ju, Megan, and Alberto tagalong Angelica.

    JASON! JASON!!! Heavy Rain is a mystery novel game unsubtly aimed at aping the cinema style by French studio Quantic Dream, who also did Fahrenheit (or Indigo Prophecy, depending on how much nudity you saw) in the PS2 era. It centers around a mystery serial killer dubbed the "Origami Killer", the pronunciation of which you had probably better hear on your own. There are four main protagonists, whose roles you switch between as the game goes on and you attempt to figure out who is kidnapping children, culminating in the abduction of Protagonist Ethan's young son Sean, suspiciously during one of Sean's blackouts. Is Sean the killer? We discuss.

    We're really quite curious when each of us figured out who the killer actually was (we're going to spoil the heck out of that), where the origami in Ethan's hand came from (spoiler: we don't know either), and whether the game is amazing or terrible. If you've listened to us for very long, it's very predictable who holds what opinion. Various endings are discussed, and we hear Alberto brag about having the platinum and are collectively sad about the effort it takes to get. And, most importantly, we question whether this would be better as a racing game. Turns out nothing can help it.

    RATINGS (/10)

    • Alberto: 9.5
  • Megan: 8
  • Tien-Ju: 8
  • Nate: 7.5
  • Brian: 7
  • Will: 4.5
  • 3 hr 19 min
  • Tomb Raider
    BACKLOG EPISODE!
    Introductions (Tien was wet)
    The origins of the tomb raider and a quick reboot. Oreo negotiation techniques. Was the queen more like a Goa'uld or a Tok'ra. Justifying the supernatural. Indiana Jones and the trapping of Laura. Contextualizing craziness with black box mysticism. An occult cult and Alberto's (anti)climax. Zip lines, how do they work? Taboo emotions in video games. Be the car. Love for our sisters.
    Chicken Break
    Foreshadowing... Alberto likes the young Polygons. Name that arsenal! Build a better silencer. Personal progression systems. Pretty pixels: earth wind and fire. Disjointed story development. Nobody leaves Moria alive! More foreshadowing... Alberto's a little squeamish. Simon's simple fail states.
    Quick break and again with even more foreshadowing.
    Parkour master. Follow the white rabbit. Most foreshadowing! Hidden transistor. Listen to the sounds of safety. And he arrives!!! Angelina Jolie fixation! Tien explaining multiplayer but let's talk about Assassins' creed instead. The Fat Princesses' cake is a lie. Does multiplayer hurt or help player retention. Maybe a lot squeamish. The next tomb, still running away. Apparently Alberto has horrible taste in movies. Tien shows grace in wrongness. Setting sans character. Tien's Yoga level stretching. Some scores. Nate invokes LND.
    2 hr 39 min

About Emotive Pixels - All Podcasts

From the publisher's feed

Each month we take some time to get some drinks and talk about games until our hearts' content.