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I talk about past video games that use large swathes of emptiness in their design and how it contributes to an almost meditative emotional quality that is lacking from current mainstream games whose design philosophy instead emphasizes massive amounts of content. Games mentioned include: The Wind Waker, Dark Souls, Kingdom Hearts, Penn and Teller's Desert Bus, Ico and Shadow of the Colossus.
~~~
Support Haus of Decline on Patreon!
Visit hausofdecline.com
Nostalgia is fleeting,
but @hausofdecline is forever
Please email complaints, suggestions, or requests to [email protected]
Thank you for listening.
Explicit Content Warning. You WERE warned. That's what the little E signifies.
4.7
3333 ratings
I talk about past video games that use large swathes of emptiness in their design and how it contributes to an almost meditative emotional quality that is lacking from current mainstream games whose design philosophy instead emphasizes massive amounts of content. Games mentioned include: The Wind Waker, Dark Souls, Kingdom Hearts, Penn and Teller's Desert Bus, Ico and Shadow of the Colossus.
~~~
Support Haus of Decline on Patreon!
Visit hausofdecline.com
Nostalgia is fleeting,
but @hausofdecline is forever
Please email complaints, suggestions, or requests to [email protected]
Thank you for listening.
Explicit Content Warning. You WERE warned. That's what the little E signifies.
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