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To play video games is to confront failure. Some games can make a game over a punishment, while others have made fail states intrinsic to their design. Matt & Geoff discuss how we go about seeking a challenge and how a game handles inevitable setbacks.
By Matt Storm and Geoff Moonen4.9
4646 ratings
To play video games is to confront failure. Some games can make a game over a punishment, while others have made fail states intrinsic to their design. Matt & Geoff discuss how we go about seeking a challenge and how a game handles inevitable setbacks.

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