Worldbuilding for Masochists

Episode 112: Whirlwind Worldbuilding ft. JAMES L. SUTTER


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This one's for the folks who don't want to spend a few eons building their world before they can start their story. Author and game designer James L. Sutter joins us to share some quick-and-dirty methods for getting the worldbuilding going!

In this episode, we explore the question of how much worldbuilding is necessary -- and when it's necessary. If you already have your plot and want to charge right in, that can be a different beast than if you're still feeling your way around what the story's about but know that there must be one in there somewhere.

[Transcript TK]

Our Guest: 

James L. Sutter is a co-creator of the Pathfinder and Starfinder Roleplaying Games. From 2004 to 2017, he worked for Paizo Publishing, starting out as an editor on Dungeon Magazine, moving on to do foundational work for Pathfinder, and eventually becoming the Creative Director in charge of launching Starfinder, as well as the Executive Editor of the Pathfinder Tales novel line for Paizo and Tor.

James is also the author of the young adult romance novels Darkhearts and The Ghost of Us (coming June 2024), as well as the fantasy novels Death's Heretic—a finalist for the Compton Crook Award for Best First Novel—and The Redemption Engine, which won the 2015 Scribe Award for Best Original Speculative Novel. His short stories have appeared in such venues as Nightmare, The Magazine of Fantasy & Science Fiction, Beneath Ceaseless Skies, Escape Pod, and the #1 Amazon best-seller Machine of Death. In addition, he's written comic books, essays in venues like Clarkesworld and Lightspeed: Queers Destroy Science Fiction, a wealth of tabletop gaming material, and video games.

When not writing, James has performed with musical acts ranging from metalcore to musical theater. He lives in Seattle.

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