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We kick off with a Gaming Hut segment contemplating the question: is it ever okay to kick someone out of your game group and, if so, when?
Jason Breti supplies our Ask Ken and Robin question, leading us to examine Sandy Petersen’s original draft for Call of Cthulhu as compared to the final game we all know and love.
Then, in That Thing I Always Say, Robin, with a little help from Johan Wolfgang von Goethe, shows you how not to have wrong opinions about art.
And in a surprise Ken’s Time Machine twist, Ken tells us how he already altered the time stream, when he averted nuclear catastrophe during the Cuban Missile Crisis.
By Kenneth Hite and Robin D Laws4.8
230230 ratings
We kick off with a Gaming Hut segment contemplating the question: is it ever okay to kick someone out of your game group and, if so, when?
Jason Breti supplies our Ask Ken and Robin question, leading us to examine Sandy Petersen’s original draft for Call of Cthulhu as compared to the final game we all know and love.
Then, in That Thing I Always Say, Robin, with a little help from Johan Wolfgang von Goethe, shows you how not to have wrong opinions about art.
And in a surprise Ken’s Time Machine twist, Ken tells us how he already altered the time stream, when he averted nuclear catastrophe during the Cuban Missile Crisis.

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