Worldbuilding for Masochists

Episode 153: A Long, Skilled, Satisfying Cunning Linguist Session


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How can language help shape your worldbuilding? We're not necessarily talking about conlang here -- that can certainly be part of worldbuilding, but it doesn't have to be, and many works of speculative fiction manage perfectly fine without invented languages. But the words you choose in description and dialogue will also communicate something to your reader.

There are so many ways that words can create the vibes for your world: the aural quality of different languages, choosing character and place names, the cadence and flow of sentences, and the conscious emulation of other genres or eras. We also explore what the conceptual availability of certain ideas, technologies, or worldviews may mean for the vocabulary, idioms, and metaphors of a culture. Being very intentional about word choice can help a writer communicate a location's aesthetic, let a reader know what to expect from a book's tone, help reveal character through dialogue, and even drop information about all your other worldbuilding in quick and subtle ways. And since we are huge word nerds, we delight in examining all of it!

The episode begins, however, with a 15-minute diversion into how much we love Shakespeare, so -- enjoy that! And happy birthday, Bill!

We are also delighted to announce that we are, for the fifth year in a row, a Finalist for the Hugo Award for Best Fancast! Anyone who has a WSFS membership for this year can vote, and we would love your consideration. Membership costs $50 and gets you access to the voters' packet, digital versions of almost everything you'll find on the Finalists lists -- novels, novellas, novelettes, short stories, poetry, and even audio and video.

[Transcript for Episode 153 -- Thank you, Scribes!]

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