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So this week we start by looking at the similarities between Q-Anon fans awaiting JFK Jr. in Dallas and doomsday cults moving their predictions. Then we start our series on moral panics with an overview of what exactly constitutes a moral panic, moving into the many games and novelty items that have caused parents and social guardians to wring their hands. From Ouija boards to Twister to pinball all the way to first-person-shooter video games, we look at trajectories of quite a few games and how, in the end, panics are great for moving a whole lot of product.
By Ben Radford, Celestia Ward and Pascual Romero4.8
9191 ratings
So this week we start by looking at the similarities between Q-Anon fans awaiting JFK Jr. in Dallas and doomsday cults moving their predictions. Then we start our series on moral panics with an overview of what exactly constitutes a moral panic, moving into the many games and novelty items that have caused parents and social guardians to wring their hands. From Ouija boards to Twister to pinball all the way to first-person-shooter video games, we look at trajectories of quite a few games and how, in the end, panics are great for moving a whole lot of product.

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