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In our second outing* the Save for Half-lings (with guest-star DM Jim!) look at a seminal old school classic – 1st edition Gamma World. James M. Ward and Gary Jaquet’s over-the-top combination of super-science and deadly, earnest danger set the bar for early science fiction and post-apocalyptic role playing games, and its influence is still felt in gaming 38 years later.
* Original Recording of this show was April 10, 2016
Gamma World Playtest rules 1977 found:
Grognard Files
Don’t forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!
Save for Half at Original D&D Forums
Save for Half at OSRGaming
By Save for Half podcast4.6
5656 ratings
In our second outing* the Save for Half-lings (with guest-star DM Jim!) look at a seminal old school classic – 1st edition Gamma World. James M. Ward and Gary Jaquet’s over-the-top combination of super-science and deadly, earnest danger set the bar for early science fiction and post-apocalyptic role playing games, and its influence is still felt in gaming 38 years later.
* Original Recording of this show was April 10, 2016
Gamma World Playtest rules 1977 found:
Grognard Files
Don’t forget to drop us an email at saveforhalfpodcast(at)gmail.com to give your opinions of the show!
Save for Half at Original D&D Forums
Save for Half at OSRGaming

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