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We start by venturing into the Genre Hut to limn the fraught boundaries of the Fake Nerd crisis.
Our examination of the Chelyabinsk meteor takes us into the Eliptony Hut, where we trace its impact on, and incorporation into, a cluster of competing conspiracy theories.
In Ask Ken and Robin we tackle the role of laws and law-breaking in roleplaying games. Is it an American thing, or does it arise from an impulse that defies national boundaries?
Finally we rev up Ken’s Time Machine, where Ken reveals several four-color strategies for preventing the adoption of the Comics Code Authority.
By Kenneth Hite and Robin D Laws4.8
230230 ratings
We start by venturing into the Genre Hut to limn the fraught boundaries of the Fake Nerd crisis.
Our examination of the Chelyabinsk meteor takes us into the Eliptony Hut, where we trace its impact on, and incorporation into, a cluster of competing conspiracy theories.
In Ask Ken and Robin we tackle the role of laws and law-breaking in roleplaying games. Is it an American thing, or does it arise from an impulse that defies national boundaries?
Finally we rev up Ken’s Time Machine, where Ken reveals several four-color strategies for preventing the adoption of the Comics Code Authority.

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