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Ken and Robin meet in the Gaming Hut to workshop a game mechanic—the interpersonal disadvantage.
The Tradecraft Hut uses further evidence that Blackwater served as a CIA front as an opportunity to riff on the differences between reality levels in espionage games and fiction.
Ask Ken and Robin sees our intrepid heroes venturing from behind the couch to answer HippyWizard’s query on overcoming the shyness factor at the game table.
And finally, Ken’s Time Machine prevents the arrest and death in custody of Pope Pius VI.
4.8
226226 ratings
Ken and Robin meet in the Gaming Hut to workshop a game mechanic—the interpersonal disadvantage.
The Tradecraft Hut uses further evidence that Blackwater served as a CIA front as an opportunity to riff on the differences between reality levels in espionage games and fiction.
Ask Ken and Robin sees our intrepid heroes venturing from behind the couch to answer HippyWizard’s query on overcoming the shyness factor at the game table.
And finally, Ken’s Time Machine prevents the arrest and death in custody of Pope Pius VI.
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