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The landscape of video game developers, publishers and rights holders changes drastically from month to month, let alone decade to decade. What can be done to preserve so many of the titles that have been released over the last 40 years? Matt & Geoff discuss what could be lost, and how the digital release movement has skewed our idea of what we're really paying for on a digital marketplace.
By Matt Storm and Geoff Moonen4.9
4646 ratings
The landscape of video game developers, publishers and rights holders changes drastically from month to month, let alone decade to decade. What can be done to preserve so many of the titles that have been released over the last 40 years? Matt & Geoff discuss what could be lost, and how the digital release movement has skewed our idea of what we're really paying for on a digital marketplace.

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