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First up, Ken and Robin enter the Gaming Hut to transcend their origins and discuss transhuman RPGs. How do we create inhuman characters human players can still portray?
In the Tradecraft Hut, we discuss the implications of the Obama administration’s war on leakers, and how to bring press revelations into your espionage gaming.
Robin then bows to popular demand with a Politics Hut Rob Ford update, this one covering the first thirteen days of the Toronto mayor’s crack video problems. (Warning: contents of scandal may have shifted our recording date.)
Finally Ken’s Time Machine revs up, with an account of how Ken altered our timeline to keep the 1928 Baltimore space program an amusing footnote, and not a historical catastrophe.
By Kenneth Hite and Robin D Laws4.8
230230 ratings
First up, Ken and Robin enter the Gaming Hut to transcend their origins and discuss transhuman RPGs. How do we create inhuman characters human players can still portray?
In the Tradecraft Hut, we discuss the implications of the Obama administration’s war on leakers, and how to bring press revelations into your espionage gaming.
Robin then bows to popular demand with a Politics Hut Rob Ford update, this one covering the first thirteen days of the Toronto mayor’s crack video problems. (Warning: contents of scandal may have shifted our recording date.)
Finally Ken’s Time Machine revs up, with an account of how Ken altered our timeline to keep the 1928 Baltimore space program an amusing footnote, and not a historical catastrophe.

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