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It's been a while since we had one of our inspiration episodes, where we take a look at material outside of the CtD canon that we find helpful for grokking the themes of the game. We've had novels and spoopy novels, but in this episode (#THE ANSWER) we're turning to graphic novels and other visual narratives of the comic form. A professor might say, pairing text with image creates its own kind of media experience for the reader, tickling a particular set of imaginative centers in the brain that are good for conceptualizing the intricate mytho-fictive narratives of the game. But more simply put, MOAR COMIX BETTER GAME. (And even if you don't think of yourself as a "comics reader," these are worth a look.)
The full list:
And then as usual, another list, where you can rail about how right or wrong we were about this list (although take note—limiting ourselves to eleven was tough, and we acknowledge there's a lot more out there):
If you join our Discord, feel free to send us your suggested stats for Hobbes the Lycian, or vote on which sidhe Houses you think Xavier and Magneto would fall into, or just talk about the episode to your hearts' contentments.
Josh Hillerup (any pronoun) often trips over speech balloons and tumbles through the fourth wall.
"Let's see if we can call time on this trend by demanding and creating big, wild comics which stretch our imaginations. Let's make living breathing, sprawling adventures filled with mind-blowing images of things unseen on Earth. Let's make artefacts that are not faux-games or movies but something other, something so rare and strange it might as well be a window into another universe because that's what it is."
By Joshua HIllerup and Pooka Gar4.8
1010 ratings
It's been a while since we had one of our inspiration episodes, where we take a look at material outside of the CtD canon that we find helpful for grokking the themes of the game. We've had novels and spoopy novels, but in this episode (#THE ANSWER) we're turning to graphic novels and other visual narratives of the comic form. A professor might say, pairing text with image creates its own kind of media experience for the reader, tickling a particular set of imaginative centers in the brain that are good for conceptualizing the intricate mytho-fictive narratives of the game. But more simply put, MOAR COMIX BETTER GAME. (And even if you don't think of yourself as a "comics reader," these are worth a look.)
The full list:
And then as usual, another list, where you can rail about how right or wrong we were about this list (although take note—limiting ourselves to eleven was tough, and we acknowledge there's a lot more out there):
If you join our Discord, feel free to send us your suggested stats for Hobbes the Lycian, or vote on which sidhe Houses you think Xavier and Magneto would fall into, or just talk about the episode to your hearts' contentments.
Josh Hillerup (any pronoun) often trips over speech balloons and tumbles through the fourth wall.
"Let's see if we can call time on this trend by demanding and creating big, wild comics which stretch our imaginations. Let's make living breathing, sprawling adventures filled with mind-blowing images of things unseen on Earth. Let's make artefacts that are not faux-games or movies but something other, something so rare and strange it might as well be a window into another universe because that's what it is."

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