Mage: The Podcast

Mage: The Podcast

By Mage: The PodcastLeisure
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Mage: The Podcast episodes

  • Crossover: Werecat in the Ascension Part 1

    The cats are out of the bag! Adam is joined by Pooka for a tour through the Bastet, the werecats of the World of Darkness, and the many ways they can complicate a Mage: The Ascension chronicle.

    Show Notes
    • Bastet biology and shapeshifting
    • The supernatural weaknesses called Yava
    • All nine Bastet tribes
    • Bubasti connections to magic and ancient Egypt
    • The mysterious Celican
    • Qualmi riddles
    • The possible connection between Den-Realms and Mage Shallow Realms

    Never underestimate what a target word count and a heaping ladle full of passion can get you.

    56 min
  • Dark Destinies

    Pooka and TL Webb discuss the finer points of Dark Destiny and Dark Destiny 2.  These short story collections offer World of Darkness stories.  The ones that involve mages get special focus.  What drink helps a mage warp reality?  What sport do mages love to interfere with?  All that and more in today’s episode.


    Mage the Podcast social media links

    Website

    http://magethepodcast.com


    Patreon

    https://bit.ly/MagePatreon


    Bluesky

    https://bsky.app/profile/magethepodcast.bsky.social


    Mastodon

    https://dice.camp/@magethepodcast


    Threads

    https://www.threads.net/@magethepodcast


    Discord

    https://discord.gg/V6QNT8b8

    53 min
  • Reality Deviants Book Club: Algernon Blackwood

    Adam and Pooka discuss Algernon Blackwood’s fiction, his occult interests, his fascination with nature, and what his stories can teach Mage: The Ascension Storytellers about the sublime, supernatural uncertainty, spirits, Correspondence, Awakening, and psychological horror.

    Show Notes
    • Mage 20 SRD
    • Blackwood, the Golden Dawn, and psychical research
    • Why “The Willows” remains influential weird fiction
    • The sublime as a tool for Mage
    • Correspondence and “A Victim of Higher Space”
    • Magical instruments in “A Psychical Invasion”
    • Hermetic magic in “Smith: An Episode in a Lodging House”
    • Reincarnation and “Ancient Sorceries”
    • Psychic vampirism and “The Transfer”
    • Sleepers encountering the supernatural
    • Playing Awakening instead of relegating it to backstory
    • Using wilderness settings in Mage and “The Wendigo”
    • Psychological horror without Nephandi or cosmic monsters
    • Mystical isolation, obsession, and chantries
    • Using Sphere perceptions to generate story hooks
    • Why Blackwood may feel especially appropriate for Mage: The Ascension (Second Edition)
    A note on the 1910 wilderness novella

    The episode discusses Blackwood’s use of material drawn from Algonquin-speaking Indigenous cultures while distinguishing his Edwardian weird fiction from the living traditions he transformed.

    31 min
  • Tomes of Magick: The Other Side of the Coin
    Tomes of Magick: The Other Side of the Coin

    We’re returning to Tomes of Magic in Translation with a Spanish-language introductory adventure for Mage: The Ascension 20th Anniversary Edition.

    La Otra Cara de la Monera is an 18-page one-shot for two to five players that introduces the Traditions, Sphere magic, Resonance, Paradox, Avatars, and magical Focus through an investigation into a series of horrific supernatural crimes.

    The trail leads from an impossible murder scene to corrupted young mages, the Nephandus Mark Frazier, and an expanding metaphysical void that may eventually consume the surrounding neighborhood.

    We break down all seven scenes, examine the five pregenerated characters, and discuss what happened when the adventure was actually run for a table containing both new and experienced World of Darkness players.

    Show Notes
    • Introducing new players to Mage
    • Spanish-language M20 material
    • Investigation using Sphere magic
    • Resonance and Paradox
    • Nephandi as introductory antagonists
    • Magical temptation and corruption
    • Focus, paradigm, and Avatars
    • Collaborative Sphere effects
    • Running the adventure as a one-shot
    • What worked—and what could be changed—after actual play

    Spoiler warning: The adventure is discussed almost completely.

    19 min
  • Paradigm Shift: Gradient Descent

    What happens when a Mothership scenario is brought into Mage: The Ascension?

    Adam examines Gradient Descent, a science-fiction horror scenario set aboard an abandoned android factory controlled by an AI called Monarch. The station contains valuable technology, discarded androids, copied human minds, unreliable allies, zero-gravity hazards, and an intelligence determined to make visitors question whether they were ever human.

    The episode considers how to use the Deep as an Iteration X construct, how Monarch might connect to the Matriarch or Threat Null, and how the scenario can work for Technocrats, Tradition mages, Disparates, acolytes, or extraordinary citizens.

    Show Notes
    • Mothership - A sci-fi horror TTRPG with OSR-style, d100 rules and stress/panic mechanics, inspired by Alien and Event Horizon.
    • Gradient Descent - A 64-page sci-fi horror megadungeon for Mothership, written by Luke Gearing, illustrated by Nick Tofani, published by Tuesday Knight Games (2020)
    • Iteration X and Technocracy campaign hooks
    • Correspondence, Life, Mind, hacking, and scenario balance
    • Why the station works best outside the Umbra
    39 min
  • World of Darkness: France

    The World of Darkness is as global a phenomenon outside the games as it is within. Many of the books have been translated by one licensee or another over the years, and a precious few have been created by and for the fans in other countries. In this installment of Tomes of Magick, Pooka cracks open the Mage chapter from 1997's Le Monde des Ténèbres: France, a French-only general WoD book that explores that country in the setting. What are the Verbena doing around the megaliths of Carnac? Who's pulling the strings of the then-nascent EU? Why is the Digital Web so weird in this part of the world? Listen in for these and other tantalizing questions.


    “Zoning boards are where the fight against the Technocracy must needs be fiercest and firmest.”


    Mage the Podcast social media links

    Website
    http://magethepodcast.com

    Patreon
    https://bit.ly/MagePatreon

    Bluesky
    https://bsky.app/profile/magethepodcast.bsky.social

    Discord
    https://discord.gg/7rsy59Zz

    Mastodon
    https://dice.camp/@magethepodcast

    Pixelfed
    https://pixelfed.social/i/web/profile/792325079447125841

    Threads
    https://www.threads.net/@magethepodcast

    34 min
  • In Defense of Prime

    Adam and Heilong discuss the Sphere of Prime. Is it worth keeping?  What can it do for you?  How does it affect quintessence and other things?  Is Primal Utility a thing? Tune in and hear about new possibilities for bringing the Sphere into your games.


    Mage the Podcast social media links

    Website

    http://magethepodcast.com


    Patreon

    https://bit.ly/MagePatreon


    Bluesky

    https://bsky.app/profile/magethepodcast.bsky.social


    Mastodon

    https://dice.camp/@magethepodcast


    Threads

    https://www.threads.net/@magethepodcast


    Discord

    https://discord.gg/V6QNT8b8

    1 hr 2 min
  • Tower of Babel

    We climb John H. Steele’s Tower of Babel, a Mage novel full of creators, characters, conspiracies, and reality getting mighty leaky around the edges. It’s metafiction, Technocracy trouble, dream-tower theology, and one poor writer learning that when your fiction talks back, maybe don’t answer after drinking.

    Show Notes
    • Tower of Babel - Book man invents fascist action guy. Fascist action guy becomes real. Magic happens. Bureaucrats get spooky. Reality files a complaint.
    • John H. Steele - wrote lots of White Wolf fiction, helped shape the Clan Novel Saga, and used the pen name Gherbod Fleming.
    52 min
  • Crossover: Rokea in Mage

    Adam swims with the sharks to bring you information and ideas to help you add the Rokea, the shape shifting sharks of the World of Darkness, to your games.  What are the Kahu hiding? What lies at the bottom of ocean trenches? Why don’t sharks floss? Tune in and find out.

    Show Notes
    • Rokea - Immortal weresharks, ancient sea-born shapeshifters who form Slews, use electric “Sending,” heal in saltwater, and ally with Mokolé.
    52 min
  • Reality Deviants Book Club: Dark City

    Adam and Pooka discuss Dark City (1998). Another movie that paints the World of Darkness on the screen for you to see. This one aligns so closely with Mage: The Ascension (First Edition) ; watch out for Paradox. Can this inspire you to portray Sphere effects in your game? Is it a good example of a mage’s Awakening? Can bald, creepy kids boost your game to the next level? Tune in and find out!

    Show Notes

    • Dark City (1998) - An amnesiac fugitive hunts his identity while evading police and reality-warping “Strangers.”
    • The Paradox Wheel - An online resource for Mage fans by DrunkDez.
    35 min

About Mage: The Podcast

From the publisher's feed

A podcast dedicated to exploring the Mage: The Ascension, a role-playing game (RPG) based in the World of Darkness.

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