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Not every bit of lore persists through a game's history and today we're talking the things shed after first edition and how to bring them back like active Oracles, node-seeking spiders, Nephandic pure forms, and more.
Masters of the Art episode - Where we talk about Exemplars
Infernalism: The Path of Screams episode - Talking about demons' special hate for some religious figures.
Mage: The Ascension 1e - the book that started it all
One shots give you a taste of another game but what can we take from them? Terry and Pook talk choice bits from Cyberpunk, Through the Breach, Yazeba's Bed & Breakfast and more.
Cyberpunk Red
Through the Breach
Yazeba's Bed and Breakfast
Everyday Arcana
Stealing Stories for the Devil
Twilight Inscription
Changeling the Podcast
What would you change in Mage? Today we asked Darker Days Radio's Bryce Perry, Jackalope Live Action Studio's Matthew Webb, Plastic Age Production's Travis Legge, and author James Sambrano what they'd change.
Dark Days Radio
Jackalope Live Action Studio
Plastic Age Plays on Patreon
James on Patreon
Travis on Startplaying.games
Gulag Archipelago
Mages are human. Love and romance are parts of their lives, so how do we add them? Friday Stout and Sebastian Yūe join to talk their project How to GM Romance which gives systems for romance plus plenty of ST advice.
How to GM Romance on Backerkit
Sample Pamphlet
Sebastian's Info
Friday's Website:
What would you do if you knew the world were in its last days? Our Brilliant Ruin from World of Darkness writers Justin Achilli and Rachel J. Wilkinson asks this question and we talk tools, methods, inspirations, and ideas for gaming in a world that's dying.
Our Brilliant Ruin site
Our Brilliant Ruin on DTRPG
Rachel J Wilkinson's site
Studio Hermitage site
The Hsien are said to be the changelings of East Asia...but that's...a stretch, so why not use them in your Mage game instead? Adam and Terry talk Shinma, hanumen, suijen, and tasty tasty dragon's nests in Land of Eight Million Dreams.
Changeling the Podcast's Land of Eight Million Dreams episode
This book
Sources run the gamut for how many mages are running around the World of Darkness, how should your game change based on their commonality? Terry and Bryce talk low mage counts games and how to run them.
Ascension's Landscape - Terry's book of storyteller advice
Hidden Lore - 2e overflow book with mage count
Malcolm Sheppard's Distribution - Former writer's opinion on how many mages
Metaplot can be hard to approach, so how do pick what to add? How do you fill in what happened since Avatar Storm? Terry and Michael talk Avatar Storms, the Sphinx, STV supplements, and many many factional plot hooks.
The Riddle of the Sphinx - Michael's book on adding plot between Revised and M20
Strange Yesterdays - Alternatives to the 2e/Revised metaplot
The Year of the Lotus added East Asian elements to many gamelines, what can Mage players take from the supplements for other lines? Adam and Terry talk the Shih, the Shen, and ass tattoos in World of Darkness: Demon Hunter X.
World of Darkness: Demon Hunter X - This book
Land of Eight Million Dreams - Next book
Mages can live centuries with minds both powerful and fluid, how do we feature memory as a central story idea? Bryce and Terry talk the Mind Sphere, strategic forgetting and There Is No Antimemetics Division.
There Is No Antimemetics Division (CC) - One of the inspirations for the episode. Also available in dead tree form
SCP Foundation - Wiki that also contains information on some of the memetic entities mentioned
Nibiru - Billed as a science fiction game of lost memories
Mummy the Curse - Another game heavily featuring memory
The podcast currently has 312 episodes available.
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