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The cats are out of the bag! Adam is joined by Pooka for a tour through the Bastet, the werecats of the World of Darkness, and the many ways they can complicate a Mage: The Ascension chronicle.
Show NotesNever underestimate what a target word count and a heaping ladle full of passion can get you.
Pooka and TL Webb discuss the finer points of Dark Destiny and Dark Destiny 2. These short story collections offer World of Darkness stories. The ones that involve mages get special focus. What drink helps a mage warp reality? What sport do mages love to interfere with? All that and more in today’s episode.
Mage the Podcast social media links
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Adam and Pooka discuss Algernon Blackwood’s fiction, his occult interests, his fascination with nature, and what his stories can teach Mage: The Ascension Storytellers about the sublime, supernatural uncertainty, spirits, Correspondence, Awakening, and psychological horror.
Show NotesThe episode discusses Blackwood’s use of material drawn from Algonquin-speaking Indigenous cultures while distinguishing his Edwardian weird fiction from the living traditions he transformed.
We’re returning to Tomes of Magic in Translation with a Spanish-language introductory adventure for Mage: The Ascension 20th Anniversary Edition.
La Otra Cara de la Monera is an 18-page one-shot for two to five players that introduces the Traditions, Sphere magic, Resonance, Paradox, Avatars, and magical Focus through an investigation into a series of horrific supernatural crimes.
The trail leads from an impossible murder scene to corrupted young mages, the Nephandus Mark Frazier, and an expanding metaphysical void that may eventually consume the surrounding neighborhood.
We break down all seven scenes, examine the five pregenerated characters, and discuss what happened when the adventure was actually run for a table containing both new and experienced World of Darkness players.
Show NotesSpoiler warning: The adventure is discussed almost completely.
What happens when a Mothership scenario is brought into Mage: The Ascension?
Adam examines Gradient Descent, a science-fiction horror scenario set aboard an abandoned android factory controlled by an AI called Monarch. The station contains valuable technology, discarded androids, copied human minds, unreliable allies, zero-gravity hazards, and an intelligence determined to make visitors question whether they were ever human.
The episode considers how to use the Deep as an Iteration X construct, how Monarch might connect to the Matriarch or Threat Null, and how the scenario can work for Technocrats, Tradition mages, Disparates, acolytes, or extraordinary citizens.
Show NotesThe World of Darkness is as global a phenomenon outside the games as it is within. Many of the books have been translated by one licensee or another over the years, and a precious few have been created by and for the fans in other countries. In this installment of Tomes of Magick, Pooka cracks open the Mage chapter from 1997's Le Monde des Ténèbres: France, a French-only general WoD book that explores that country in the setting. What are the Verbena doing around the megaliths of Carnac? Who's pulling the strings of the then-nascent EU? Why is the Digital Web so weird in this part of the world? Listen in for these and other tantalizing questions.
“Zoning boards are where the fight against the Technocracy must needs be fiercest and firmest.”
Mage the Podcast social media links
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Adam and Heilong discuss the Sphere of Prime. Is it worth keeping? What can it do for you? How does it affect quintessence and other things? Is Primal Utility a thing? Tune in and hear about new possibilities for bringing the Sphere into your games.
Mage the Podcast social media links
Website
http://magethepodcast.com
Patreon
https://bit.ly/MagePatreon
Bluesky
https://bsky.app/profile/magethepodcast.bsky.social
Mastodon
https://dice.camp/@magethepodcast
Threads
https://www.threads.net/@magethepodcast
Discord
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We climb John H. Steele’s Tower of Babel, a Mage novel full of creators, characters, conspiracies, and reality getting mighty leaky around the edges. It’s metafiction, Technocracy trouble, dream-tower theology, and one poor writer learning that when your fiction talks back, maybe don’t answer after drinking.
Show NotesAdam swims with the sharks to bring you information and ideas to help you add the Rokea, the shape shifting sharks of the World of Darkness, to your games. What are the Kahu hiding? What lies at the bottom of ocean trenches? Why don’t sharks floss? Tune in and find out.
Show NotesAdam and Pooka discuss Dark City (1998). Another movie that paints the World of Darkness on the screen for you to see. This one aligns so closely with Mage: The Ascension (First Edition) ; watch out for Paradox. Can this inspire you to portray Sphere effects in your game? Is it a good example of a mage’s Awakening? Can bald, creepy kids boost your game to the next level? Tune in and find out!
Show Notes
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