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Since its founding in 2009, KickStarter.com has received nearly $1 billion in pledges towards successful gaming projects, both tabletop and video games. It's been a great tool in circumventing conventional avenues of development/publishing. But a successful campaign does not make a successful game. Matt & Geoff discuss how some projects go right, go wrong, or go way off the beaten path.
By Matt Storm and Geoff Moonen4.9
4646 ratings
Since its founding in 2009, KickStarter.com has received nearly $1 billion in pledges towards successful gaming projects, both tabletop and video games. It's been a great tool in circumventing conventional avenues of development/publishing. But a successful campaign does not make a successful game. Matt & Geoff discuss how some projects go right, go wrong, or go way off the beaten path.

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