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Video games have had various recorded voice clips programmed in since its inception. Whether to draw in players at the arcade, or a selling point of cinematic realism once CD/DVD storage took over. Matt & Geoff discuss the awesome, the awful and the awesomely awful they've experienced in voiceover for games.
By Matt Storm and Geoff Moonen4.9
4646 ratings
Video games have had various recorded voice clips programmed in since its inception. Whether to draw in players at the arcade, or a selling point of cinematic realism once CD/DVD storage took over. Matt & Geoff discuss the awesome, the awful and the awesomely awful they've experienced in voiceover for games.

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